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The Bows of Purgatory Gulch

A Pathfinder 1e game In the world of Legends of Elohey
Vebel 29, 578 Grolm 13, 578 | Full

To celebrate the 2020 birthdays of Hruthgar and Kummer_Wolfe, Elohey enters its obligatory Cowboy Episode
starting in the aftermath of a miserable

  • and out-of-place --
  • storm in Aquitaine.

     

    Will there be herds of cattle?
    Will there be farmers vs ranchers?
    Will there be Clint Eastwood impressions?

     

    You betcha!

     

    Saddle up, Angel Eyes, we're going to

    *Purgatory Gulch*

    This story is told by

    Maps

    Maps

    • Master's Chamber
      Is it a laboratory? A commander's suite? or is this chamber within the cavate meant to be a throne room without the chair?  

      This map created on Inkarnate by campaign creator Jarissa Venters.
      It's certainly crude.
      I used some textures (for which I have paid) that have limited licenses, so please completely recolor every bit of it if you want to use it somewhere else!

    • Alfredo House cellar
      Is that carpet a real Zaragamba?
      The entrance from outside is at the bottom of this map. Entrance to stairwell is on the north side, but the stairwell is mostly open to the cellar on either side until one step before the upper landing. Above this set of stairs are more stairs. The space below the stairs is reinforced with sturdy pillars, but has plenty of open space to allow a view from the desk chair all the way across the room.
      This cellar is brightly light at most times, not only for use as a study for ranch finances but also because the Alfredo House furnace is down here.
      To the right upon entry into the cellar, a Special Accommodation Guest Room is lit by a small Continual Light lantern set into the rear wall of the Guest Room. Privacy can be provided by the large floor-to-ceiling curtains, but of course since those are currently tied open, it is readily apparent that no Special Guest occupies that Guest Room at this moment.
       

       

      This entire map is a copyrighted map by DramaScape, available for free download via DriveThru RPG. All image rights remain with DramaScape. No infringement is intended or implied.

    • Purgatory Gulch Region
      Region in and around Purgatory Gulch
    • Hidey House
    • Sarsparilla

      Sarsparilla Barn, the attached Bunkhouse, the ruins of the former ranch house, and immediately surrounding environs.

       

      The spot near the northeastern barn door where the physical form of the Cloven Prince melted, that is a spot where nothing will ever grow -- not even worms, not even flies. The dirt from that spot will never be good for any life, neither!

       

      Some other areas continue to show signs of fast plant decay. It will take many years for the residue of a druidic plant growth region followed by an infernal Greater Curse will work out of the soil. It will take almost as long for that persistent slime on the northwest face of the Bunkhouse roof to completely dry up and vanish, too!

    • Whippetal Ranch at Night
      Jesse Devonshire in tawny owl form did a fly-over at night of Whippetal Ranch, the ranch south of Oatman Canyon. The SNAFU Posse makes their plans based on what Jesse reports back:  
      Jesse Devonshire:
      • By default, no Layers are visible when the map first loads. You can turn on and off some or all Layers of symbols via the hamburger icon in the upper right corner.
      • You did a flyover of the big ranch south of the Oatman Canyon perimeter. It was about an hour after midnight on Grolm 9th. I have combined information for low-light vision and thermal vision.
      • The "barns and barracks" layer will give you information about the potentially hellbeast-related buildings over which you flew.
      • The "other buildings" layer will give you a small amount of information about buildings too small or too inappropriately shaped for Hell Bovine purposes.
      • The "geographical features" and "water" layers help you orient yourself as you fly around.
      • You spotted some "clues" as well!
    • Oatman Canyon
      Revealed at last:
       
      The full interior of Oatman Canyon itself
       
      Historically also known in some circles as "The Dead Place".
       
      Not shown:
      The creeks and riverbeds that form during Wet Season
    • Cavate Main Chamber
      Main Chamber of the Oatman Cavate in the Oatman Canyon Region. The crystals in the ceiling still glow with the crimson of late sunset as seen from the highest regions of the mountain above. The crystals set into the floor glow a divine blue with the last of the Angelfire previously channeled out of the Master's Chamber (above and to the north, closer to the heart of the mountain).  

       

      Map created on Inkarnate by Jarissa Venters.

      This map involves some purchased textures that come with licensing limitations on how they can be re-used, so if you want to copy the map and use it yourself, please change all the colors!

    • Sarsparilla Bunkhouse
      It may be lacking in amenities, but this bunkhouse had a few comforts built into it for ranch hands who would be living here more than half the year around.
    • Sarsparilla Barn
      Here is a typical ranch barn on the Longgrass Plains region near Oatman Canyon.   VERY typical.   It was certainly constructed to hold cattle and/or sheep, not horses.   It is a large building constructed primarily of clay bricks mixed with occasional bits of shaped stone. The interior walls of the stalls are made from pieced-together wood segments which have been sanded smooth and completely re-stained every time they were repaired.   The floor is extremely clean.   Pegs on the walls along the center walkway could hold coils of rope, dunning forks, shovels, brushes, or various other tools of indoor cattle maintenance. (Currently the pegs hold nothing. But they COULD hold these things!)
    • Alfredo House attic floor

      The majority of this map is a copyrighted map created by DramaScape. It is available for free download via DriveThru RPG. I added the stairwell, assembled by taking an existing asset and rotating it into place, and fitted everything into the surrounding darkness.

      All image rights remain with DramaScape. No infringement is intended or implied.

      I recommend several of DramaScape's products, which usually include a VTT version and a printable version. The text description may not fully match the visual, but they make great starting points!

    • Inside the Hidey House
      Pretty lights! Sparkles! Astonishingly clean skulls! What more could any Pisky want?
    Supporting Cast
    • Agesilao Tiraboschi
      Goblin Stormborn would-be hero. His shade blames himself for losing control of the storm -- but it was stolen by the Moss Lich and the Half-Fiend. Worse, it was never a natural storm to begin with!
    • Chef
      BEST SMART LIZARD! Chef used to be "Cook Master of Black Skull Clan". Chef is now CHEF! Almost finished apprentice of Lee Chung!
    • Dacio Bicchieri
      Underfed, exhausted, terrified, clinging to life by the most tenuous hope for his family's survival, this goblin child traveled night and day through constant storms to get to Aquitaine
    • Darly Quince
      Minstrel member of the SNAFU Guild who wants nothing to do with points north of Aquitaine.
    • Jaeke Blaze
      Proprietor of the @Purgatory Gulch General Store(landmark), @Mayor(title) of @Purgatory Gulch(settlement), often fills his time industriously caring for the well and the buildings that form the heart of the community.
    • Leather Cobb
      Tryin' mighty hard to not attack his Boss nor her Foremen.
    • Caravanmaster Ruggiero Bicchieri
      Goblin leader of the @[Bicchieri Caravan](organization:63a555e1-039d-4666-800e-adc5b97e444c), last seen heading out to a "big city" to find a formal court. He is traveling with the other refugees from @[Oatman Cavate](location:317214c3-29f3-4a17-8b09-1a39c15f21ba).
    • Spiro
      purple and red tiny dragon-looking critter from a different reality
    • Wrong Way
      Free clip art of a bee created by Marcy Patridge of Pixabay
    • Yathue Ilphendurl
      Priestess of Dkar Po who had mostly finished her Ten Year Wander, she was seeing Agesilao Tiraboschi home to Morodar. That did not work out.
    • Yiara
      Nature spirit, possibly a dryad, who has been living in the Oatman Canyon region since before it had that name
    Timelines

    Sessions Archive

    28th Aug 2021

    Compañeros part 5

    Picking up where the computer crashed!   Enhanced with a suitable soundtrack!



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    14th Aug 2021

    Compañeros part 4

    We open in the middle of the action. This is the final showdown on Sarsparilla Ranch!

    Bruthazmus Kele is in a nearly ideal position for some classic Old West dirty fighting. By his grip on Hell Hand Bowser Kotabe's waistband and collar, he had been swinging the fiendish cowhand around as a sort of makeshift battering ram to hit one of the Hell Bovines in the northern quartet. Now that he does not have hold of this Hell Hand any more, Bruthazmus could use a few more down-and-dirty Old Ranger Tricks to smash the rest of Kotabe's fighting capacity, or he could join Hell Hand Leather Cobb (!) in trying to keep Moo 001 from getting enough space to start trampling everyone!

     

    And does Leather Cobb need some attacks coming his way as well?

     

    Chica Alston tries to keep in the way of Moo 001 and the place in the grass where Gore Hester lies. If that hellcow charges, there won't be any dodging her. Maybe Chica can divert her course just barely enough to save the helpless Foreman?

     

    Princess Alfredo-Alston is trying to maneuver through the combat to help her spouse stay alive. Princess has Gore's knife, so at least she's not completely unarmed!

     

    Zhang Sephia, having taken immediate steps to keep Bull Hester functional, works to keep Moo 008 -- the Hell Bovine with the broken horn -- under control. So long as she is not being trampled by a juvenile Woolly Rhinoceros (and why is a Giant Bee clinging onto this one's hump and singing into its ears?!?), Moo 008 presumes that she has a chance of winning a fight against one of the hated Ranch Hands and one good-natured harpy.

     

    Stormborn sorcerer Miro Teague, with his arms pinned to his torso by a Thorny Lasso, continues to be more of a danger to his opponents than they can handle! Now that Miro and Jesse Devonshire have taken down Moo 006, they must deal with an attacking [Happy Little Blood Cabbage.

     

    Scholarly monk Lee Chung successfully roped the enslaved Man of the Book. Faith Harrell has proven to be a devilishly intelligent, resourceful, perceptive opponent. If there's a way for him to get out of this trap, the smart bet is that he will find it! But can his findings last long enough for Lee Chung to do something about the bigger problem?

     

    For she is finishing up her final test before she takes strong action against all of those who have annoyed her this afternoon.

     
    The Lady of the Choking Smog takes one more cautious swipe at the thorny growth of Jesse Devonshire's thicket.
    She looks at the scythe-like cut marks.
     
    She smiles.
     

    Apprentice Chef smashes Tonto the Faithful Cabbage with his trusty ladle. He is trying to protect Liberata Pasquarella long enough to get to the barn door. Miss Pasquarella has detected another threat looming which she has not yet had the chance to share with Chef.

     

    Near Sarsparilla Barn, sorcerer's familiar Spiro curls up on Chef's hat for a restorative nap away from the sputtering smoke of the burning haystacks and the leaden weight of the starless sky. The world smells of ash and sulfur and green, gloriously healthy thicket to the little Outsider fire lizard. Spiro may yet need to join Chef on fighting this persistent blood-sucking cabbage. Somewhere in the distance, something may be wrong with Miro? But it does not yet feel as urgent as setting this giant brassica on fire!

     

    Briarseed Children shout peppercorn clacking within the thicket. The harpy has flown beyond their sight. Where should they seek their next target?

    We have bursts of fire near the barn. Those make a nice, bright beacon. We have bits of neon glow far to the north and west. Our missing master wanted those all eradicated. And let us not forget the gigantic dangerous moo to the West!
    — Maurice to Gangsta of Seed and She-Seed, as they surround an unknowing pair of humans

    Zhang Sephia succeeded in saving the Mullinses from the Griefgalls, but was unable to expel the fiends inhabiting them. In hindsight that was probably for the best, since Sephia does not have a demon holding bottle either. If this particular Duo can manage to receive no orders from the remaining Monarch of the Hell Herd, maybe they can stick to fighting plant monsters until someone can rescue them the rest of the way?

     
      We are going to start out using the Google Meet attached to the Google Calendar invitation!



    Journals
    17th Jul 2021

    Compañeros part 3

    Bruthazmus Kele bear-rushes toward that area, north of the former corral, where a quartet of Hell Bovines imprison the Princess of this ranch. Following Bruthazmus' lead, Miro Teague and Jesse Devonshire barrel at their best speeds.
    Near Sarsparilla Barn, Zhang Sephia, Xifeng, and sorcerer's familiar Spiro fly betwixt the sputtering smoke of the burning haystacks and the leaden weight of the starless sky.
    The world smells of ash and sulfur and green, gloriously healthy thicket to the harpy ranger.
    All three hear the peppercorn clacking of Briarseed imprecations over the fading songs of Fun and Games.
    Three people who were once ranch hands, converted into Hell Hands, enslaved by Farvald Kerner during this battle, are now dying. The evil plant parasite Griefgalls are forcefully ejecting from their bodies.
    Spiro is certain that one more lungful of fire breath will be the end of Moo 007.
     
    A Hell Hand who called himself "Faith" strides out of Sarsparilla Bunkhouse to obey the command of his fiendish monarch. He has no choice but to attack those who have fled the Greater Hell Bovine's nightmarish hospitality. His possible targets:
       

    We are going to start out using the Google Meet attached to the emailed invitation!



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    25th May 2021

    Compañeros

    Chapter Sixteen of The Bows of Purgatory Gulch

     
    in which:
     
    • The two human members of the SNAFU Posse stand in Sarsparilla Barn, while feline eyes glare down at them from the rafters. One eye, rather: a single bright green eye sizes up the intruders, glittering like the sin of angels. The creature's right eye is milky white like cloudy quartz.
     

    (Oh, and judging by what little can be seen of his head, this "barn cat" is about the size of a jaguar!)

     
    • Crossing the southwestern yard of Sarsparilla Ranch, the Rangers and the Sorcerer are on an intercept course that will cross between the bonfire pit and the Bunkhouse wall.
     

    The two Rangers have a lot of notes to trade one another -- it has been hours since they were last together!

    Miro Teague has plans regarding Gate 1, now that the number of active hazards has been reduced.



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    22nd May 2021

    Compañeros part 2

    Menaces abound!

     
    Having stuffed Emory "Ranger" Horn into Sarsparilla Barn where maybe the resident barn not-exactly-a-cat will look after him, Jesse Devonshire wildshaped into a juvenile Woolly Rhinoceros with -- unlike Dagnabbit -- properly developed horns. "Jessnabbit" is six feet seven inches at the shoulder. He weighs fifty-two hundred pounds. He is covered in shaggy fur, white and ruddy brown. He has a subconical posterior horn centered between his eyes and a much longer, shamshir-like anterior horn protruding from the top of his snoot.
    A Giant Bee rides Jessnabbit's hump into battle!
     
    Bruthazmus wades northward into the prairie thicket. He meant to follow the sounds of dire coyote, hell bovine, and plant sorcerer locked in mortal combat. Someone's got to back Miro up, right?
    There's always another interruption!
    This time, it's the banshee of the Storm Shepherd, suddenly flickering in and out of sight in Bruthazmus' shadow.
    Yathue Ilphendurl overextended herself when she channeled her god's stern benediction upon the region. She does not dare move more than ten, maybe fifteen feet away from the relic of her faith, tucked into Bruthazmus's vest pocket. She will fragment if she does, crumble apart like a weeks-old crust of snow on an exposed ledge.
    She's having trouble holding onto Wul'Jairsor, which belongs much more to the physical world than she ever will again.
    Worse and worse, she can feel death coiling itself up like a serpent in three different baskets. There's the one far beyond hearing, more than a hundred twenty feet northward in the fog. There's the one maybe twenty feet east, where Miro-as-coyote pits one foe against another. There's the one inside Sarsparilla Bunkhouse, back behind Yathue and Bruthazmus both.
     
    Miro Teague practices his snipe-and-dodge-away tactics as both EvilSeed and a Hell Bovine try to kill him. Fortunately they also try to kill one another, which may give Miro a few good openings!
    Shapes loom in the fog, big and tiny, from every direction except where he remembers Gate One to be. Normally Miro can see through the fog. He is Stormborn, after all! But there's the sputtering smoke of the burning haystacks. There is glimmering snow falling all around the late summer afternoon. The world smells of ash and sulfur and rot to Miro's overwhelmed coyote nose.
     
    Inside Sarsparilla Bunkhouse, it is snowing.
    A Hell Hand who called himself "Faith" stands in the bedroom doorway, blocking Zhang Sephia's best route out. Every muscle in his whipcord frame is locked tight. The demon inside fights with all its fiendish power to force the man into a deed he despises: to murder the harpy ranger. Or, worse, to incapacitate her for his liege's use.
    Culinary duo Lee Chung and his apprentice Chef are close to the exit door. They are in terrible danger. Not just from the snow slickening the floor, or from the strange reactions of the herbs as the snow dusts over each leaf. They are in danger because a Power is aware of them ... and suspects them of being connected to the divine snowfall!



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    24th Apr 2021

    The Good, the Bad, and the Ugly part 4

    We'll be starting with initiatives for Combat Round 17!



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    10th Apr 2021

    The Good, the Bad, and the Ugly part 3

    In which:

    • Methurgh is unconscious but not yet dead. His Ominous Undead Hammer continues to be creepy even while stationary.
    • A Flamenco Hell Woolly is facing Jesse Devonshire, Lee Chung, and possibly Miro Teague.
    • Master Kerner is traipsing around as if he owns the place.
    • Topiary Rex has picked up the Ominous Undead Battleaxe+2 in his mouth. EvilSeed has instructed him to carry it over to the colored circle on the ground partially surrounded by glowing haystacks.
    • Jesse Devonshire's Fog Cloud is spreading about six times faster than it's designed to do.
    • Bruthazmus went into a barn.
    • Zhang Sephia has rescued a teenager and sent him on his way. Now she's rescuing Faylene Tarntaise from Baa Fourteen.
    • The Banshee remnant of the Storm Shepherd is chasing a Hell Hand westward across the Longgrass Plains.
    • Bright light continues to pour out of windows and chimneys from the Bunkhouse.
    • The Hesters fight Moo Nine, who broke legs on both their horses. Moo Nine remembers that the Hesters were Hell Hands, and before that were among the people who used to poke her and herd her and in general provided every source of discomfort she can remember before she was possessed.
    • Four Hell Bovines recapture Princess and Chica who had tried to escape.
    • Here come Blood-sucking Cabbages and Briarseed Children!



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    27th Mar 2021

    The Good, the Bad, and the Ugly part 2

    Now with less technological difficulty!



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    27th Feb 2021

    The Good, the Bad, and the Ugly

    I do believe this here is the chapter y'all been looking for!



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    13th Feb 2021

    Riders of the Whistling Skull part 3

    It ain't a great idea to go haring off into the night.   That still leaves the question of what will be done come daybreak!   I reckon a hefty chunk of the answer to that question has to do with the lead-up.   Who's gonna see to security? Who is, in actuality, expecting to sleep?   Shut off a Stormborn's magic vision for a while and you still don't shut off his natural inquisitiveness. There's stuff what he has yet to prod! And unless Jesse Devonshire uses Wild Shape to make himself more compact, Miro has only himself to do the prodding.   Unless one of the taller folk want to try standing on that fancy stone platform in the green room?   One quick question from the GM: The Hesters led their 2 horses into that root cellar under the front porch. Did anyone do aught with the cart and the other draft animals? It for sure is dark outside -- I can hear that mournful lowing call as it rolls over the hills.



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    16th Jan 2021

    Riders of the Whistling Skull

    Y'all have breaktast at Juniper Flail Ranch with a plentiful stack o' flapjacks and molasses, a dish Brawn calls "Hen-Fruit Stir". (Lee Chung and Miro Teague both would agree that it's just your basic pancake batter with extra rolled oats mixed into the batter. Nothing remarkable.) There's no butter on the table. Instead you have this odd, awful-tasting concoction of sorghum mixed with fat. Most folks skip that in favor of more molasses.   Outside, near the barn that the residents want no visitors to enter, Topiary Rex munches down on a mildew-laden hay bale.   Today's the day that some of you are planning to head for Sarsparilla Barn, no?   1) What do you do about all these folks you rescued? 2) How you fixin' to get where you're going? 3) What are you a-gonna do about the Hesters, and Princess Alfredo-Alston, and for that matter her sister-in-law Lucky Alston? 4) How's your health? 5) How does the SNAFU Posse plan to take on an enemy force likely to include 5a) Hell Bovines 5b) Hell Woolies 5c) at least one duo of Hell Hands 5d) that one young steer Bruthasmus, Lee, and Chef saw with the crown mark on his head?   Oh that reminds me: Before we get to lunch, maybe we better look around that north slope for Bruthasmus!



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    2nd Jan 2021

    The Devil's Backbone

    It's a Hell Hand Duet versus all comers in the main chamber of the Oatman Cavate!



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    21st Nov 2020

    Pale Rider part 2

    We continue Chapter 12 as the party has a showdown at the plant controller's heart of power!



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    7th Nov 2020

    Pale Rider

    Now to be entirely fair: Miss Sephia did hear some clicketyclack noises which she mentioned to fellow Posse members. But those sounds came from inside the cavate!   So how in tarnation did SIXTY of them varmints manage to all sneak up and surround the SNAFU Posse?!



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    24th Oct 2020

    The Quick and the Dead

    It's time for the party to decide which of those two brandin' irons they're going to be claim. When the SNAFU Posse pulls up to Arjory Pond, smog drips like wax over features of the landscape. It turns everything a tarnished gold color in the fading light of Grolm ninth. The plants on the shores of the pond toss about as if caught in a wind y'all cannot sense. Is this because you are bringing a Will-Bound druid into a dryad's terrain? Are the reeds and shrubs here particularly reactive to some kind of power struggle going on inside Jesse Devonshire?



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    26th Sep 2020

    Chapter 10: Find a Place to Die

    A woman engages five strangers to save her spouse, but vanishingly little is as it seems!

     

    Miss Melinda Naknirore gets to pontificating when she is nervous. And, boy oh boy! is she nervous!

      At the SNAFU Posse's instruction, she packs her Pisky Duffel Bag as swiftly as she is able. She keeps in mind that no one is likely to carry anything for her, and that her career in this region probably burned down with her shop. She can't bring the potbelly stove or the boiler. She might not even bother to pack the Device! Books, journals, records, and hard-to-replace components, that's it. Not even a change of clothes.  

    The SNAFU Posse prepares to confront the sheep hooves they hear coming up the stairs from the Alfredo House upper floor.

     

    If they can take this one out without raising an alarm, MAYBE they can go back down to the door which once opened onto a "north porch".

     

    Maybe!

     

    If!

     

    Otherwise, Bruthazmus at minimum will die in this ranch house. He can't fit into the unfinished half of the attic. He can't break through the stone walls of Alfredo House without bringing tons of stone down on himself. The SNAFU Posse sounded to Miss Melinda like that was a tolerable risk -- perhaps they have faith in the ranger to get himself out alive against a rushing flock of demon-possessed sheep -- but on the other hand, few people of the lands near Sog's Lake would refuse to spend the life of one bugbear.

     

    It's going to be a dangerous scene at the start of this session, either way!

     
     

    Note from GM: If you have posted to the Elohey World Gazeteer forum on Discord as to what you and your NPC associate are doing *by the time I wake up on Sunday the 20th*, I will assign advantages to position and preparation accordingly. I've got a Rules Lawyer on call who probably knows some neat things I can pass to you!
    Otherwise, I am equally happy to give a PC and their buddy the same "surprise" penalty as the Hell Woolie gets!

    Also important to note: Ben pointed out that Dimitris's version of the 1e character sheet is not calculating your CMD correctly and possibly not your CMB. Chris and I asked Donald to apply his Rules Lawyer Powers to all of the character sheets and find out whether any of you deserve more than you're getting. If he does find anything, you'll get a direct message from Jennie and Chris about it!



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    12th Sep 2020

    The Relentless Five

    Miss Chica Alston, wanting to rescue her spouse from the heart of trouble, says she knows how to slip into the root cellar below Alfredo House in order to get at the truth.   Scaevola Aemula, lurking in the doorway of the Oat Livery stable, says **SHE** knows how to do that too!   Who do you trust? What do you do?



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    15th Aug 2020

    Ruko Just Wanna Have Fun!

    (see also: the article on the Elohey World Anvil about the language of the pisky settlements! )   Twenty-three rescued citizens of the Oatman Canyon area and five members of the SNAFU Posse (six, if Miss Zhang decides to rest her wings) ride south from the Agoseris Barn on a beer wagon pulled by

    Dagnabbit
    Character | Jun 17, 2021
      To the east, the sun peeks over the ridge of the Canyon.   To the north, an ash cloud grows at an unnatural rate.   Under the wheels, a steady rumble vibrates the grass.   The Posse compares notes about their plans for the rest of the day, and their current well-being.   The Nightmare Cow Level has not been completed yet!



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    1st Aug 2020

    Rawhide and Reasons

    It's time to do something about those Hell Bovines!



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    18th Jul 2020

    True Grit

    As the sun sets behind Oatman Canyon at the end of Grolm 8th, the Snafu Posse see a green pointy flash of light for just a couple of seconds. It could be a good omen from Rhea Lightgiver!   It could be an ominous portent as the plant-mutating villain prepares for another night of tyranny.   Either way, our heroes ride down the last sloping hill westward into Purgatory Gulch. Their purpose: to acquire supplies quickly. They send Wrong Way back to Yiara the Naiad of Arjory Pond, carrying citrus-laden supplies for the three stricken caravan members. They need to keep moving at an efficient pace if they are going to reach a promising location and set up a fiend-trap before midnight!



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    6th Jun 2020

    Crossfire Trail

    The Snafu Posse goes to Tarntaise Farm around one thirty in the morning on Grolm 8th.



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    23rd May 2020

    The Shadow Riders

    The sun set in Purgatory Gulch afore the Snafu Posse put their defensive plans into action. Sunset glimmers off the grass on the distant southern horizon, but darkness has set in here on the main street of town.   Three squads of Hell Bovine hunters move across the badlands, gaining and losing and gaining again the escape paths of 'Ranger' Horn. By now the foremost of them has passed the point where Ranger collapsed this morning. Instead of heading straight toward Ore Else, they have angled toward the main street of Purgatory Gulch.   Jesse, Lee, and Bruthazmus go on the shoot south of the Purgatory General Store and westward, hoping to intercept the scent trail.   Meanwhile, Scorpion settles down in the apartment above the General Store for a power nap while Miro and Chef rearrange Mayor Blaze's front balcony to their liking. Sephia finalizes her own arrangements for the Purgatory Schoolhouse while the recent customers of the saloon pack into the main school room -- Miss Roselli won't permit the adults into the subterranean chamber where the children sleep, not even those as may be parents to her students. Not unless enemies seem likely to bust through the closed shutters on the windows.   Dusty and Sundown drift past the back entrance to the schoolhouse's chambers. They pause in case Miss Sephia cares to have a word....



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    23rd May 2020

    The Shadow Riders preview

    The sun set in Purgatory Gulch afore the Snafu Posse put their defensive plans into action. Sunset glimmers off the grass on the distant southern horizon, but darkness has set in here on the main street of town.   Three squads of Hell Bovine hunters move across the badlands, gaining and losing and gaining again the escape paths of 'Ranger' Horn. By now the foremost of them has passed the point where Ranger collapsed this morning. Instead of heading straight toward Ore Else, they have angled toward the main street of Purgatory Gulch.   Jesse, Lee, and Bruthazmus go on the shoot south of the Purgatory General Store and westward, hoping to intercept the scent trail.   Meanwhile, Scorpion settles down in the apartment above the General Store for a power nap while Miro and Chef rearrange Mayor Blaze's front balcony to their liking. Sephia finalizes her own arrangements for the Purgatory Schoolhouse while the recent customers of the saloon pack into the main school room -- Miss Roselli won't permit the adults into the subterranean chamber where the children sleep, not even those as may be parents to her students. Not unless enemies seem likely to bust through the closed shutters on the windows.   Dusty and Sundown drift past the back entrance to the schoolhouse's chambers. They pause in case Miss Sephia cares to have a word....


    9th May 2020

    A Stranger in Town (the SEQUEL)

    It's late afternoon here in the dryest place on the Longgrass Plains. Seventh of Grolm. Year Five seventy-eight.   Bruthazmus and the SNAFU Guild have rescued the mail coach from not one, not two, but THREE herds of Hell Bovines on a coordinated stampede in the dead of the midday heat. Yes, indeedy, you beat the Secret Cow Level on Normal Mode! Why, I don't reckon that Nightmare Mode can be as terrible as legend claims....   You have got a number of possible enemies to consider, none of which have truly revealed themselves. Might want to come up with a list ahead of time as to what inquiries you will be makin' now that you are back in the heart of Purgatory Gulch.   Also who you are going to ask. Seein' as how the Purgatory General Store has got its blinds drawn and its door locked, and there's no signs of the Mayor being upstairs in his residence. . . .



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    9th May 2020

    A Stranger in Town

    It's late afternoon here in the dryest place on the Longgrass Plains. Seventh of Grolm. Year Five seventy-eight.   Bruthazmus and the SNAFU Guild have rescued the mail coach from not one, not two, but THREE herds of Hell Bovines on a coordinated stampede in the dead of the midday heat. Yes, indeedy, you beat the Secret Cow Level on Normal Mode! Why, I don't reckon that Nightmare Mode can be as terrible as legend claims....   You have got a number of possible enemies to consider, none of which have truly revealed themselves. Might want to come up with a list ahead of time as to what inquiries you will be makin' now that you are back in the heart of Purgatory Gulch.   Also who you are going to ask. Seein' as how the Purgatory General Store has got its blinds drawn and its door locked, and there's no signs of the Mayor being upstairs in his residence. . . .


    25th Apr 2020

    Welcome to Purgatory

    Gulch, that is.   It's midmorning here in the dryest place on the Longgrass Plains. Seventh of Grolm. Year Five seventy-eight.   The feller wielding the hayfork in the stable seemed amenable enough, if a bit reserved. Now that Jesse Devonshire and Miro Teague arranged for the wagons to be safely parked away, plus care for the animals hauling them, everyone splits up to investigate the town.   Reckon the rest of the residents in this backcountry town will be just as amenable to new visitors?



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    11th Apr 2020

    Receding Floodwaters

    The rain poured down so hard, so fast, for so long that days and nights blurred together. Survival was all. Now that the storm has broken, a thought can be spared for more abstract issues:

    1. How long has it been?
    2. How much trouble are the people of Aquitaine going to face?
    3. What was the source of that merciless storm?
    4. Why would it not disperse nor move away for so long?
    5. Is that a busted-up merchant cart trudging across the sodden grass toward us?
    6. Is it being steered by a lone goblin child?
    7. ... did we just see that goblin child fall over dead???



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    The Protagonists

    Lee Chung

    Human
    -Level Monk 6

    Jesse Devonshire

    Human
    6-Level Druid

    Zhang Sephia

    Harpy
    6-Level Ranger

    Bruthazmus Kele

    Nodin Bugbear
    6-Level Ranger

    Miro Teague

    Hafling
    7-Level Sorcerer