Neverwinter Settlement in Goat Lips Campaign | World Anvil
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Neverwinter

Neverwinter is one of the largest cities on the Sword Coast of Faerun.

Campaign Recap

Jory vs. Goat Lips

On Day 1 of the campaign (14 Tarsakh), Conor McGregor and Herb Stoner, acquaintances and regulars at Goat Lips in Neverwinter, were pulled into a fight between one of the tavern's guards Jory Undammuth and the rest of the staff. Jory, while obviously drunk, stood up on the table where Conor and Herb were sitting and shouted to the patrons "Hey everyone, while you’re all here getting drunk, this place is hiring people to steal your gold! You all are being robbed!" Jory then threw handaxes toward the bar, one of them hitting and killing the bartender. The other guards looked at Conor and Herb liked they were on Jory's side, and combat began.

As Conor's first action, he threw a handaxe toward a guard near the bar, but he instead hit and killed one of the patrons. Herb also used ray of frost and magic missile in attacks on the guards, but he also for some reason decided to cast prestidigitation to cause a patron to soil his pants. The guards fought back, and one speared Herb and caused him to fall unconscious, but Jory killed the last remaining guard with his greataxe. Conor then stabilized Herb's wounds and brought him back to consciousness. The surviving patrons all escaped, but one wearing a hood (later revealed to be Quinner Knox, another employee of the tavern) slowly walked outside while keeping a close eye on Conor, Herb and Jory.

Jory then shouted "Let's go get the big guy," and he led Conor and Herb to the back hallway of the building. They detected a light source coming from under the door of the tavern's owner, Berrian Venhorn, and Herb cast prestidigitation to snuff out the light. A fog cloud came out of the doorway, then the door opened and a guard started running toward a back door. Conor tackled the running guard, and then three scorching rays then shot into the hallway, one causing Jory to fall unconscious and the other two missing Conor and Herb. While Herb stabilized Jory, three mirror image versions of Berrian appeared in the hallway.

The three versions of Berrian, in unison, said "Gentlemen, must we continue? Jory, you aren’t looking well. And of your new friends, only this one (Conor) seems to still have any fight left in him. Since you’re here, I can only assume that my men in the bar are dead. There had to be witnesses, yes? So, here you are, fugitives. I’ll let you live, and you can then go and try to not be arrested, on one condition: you leave Neverwinter, and you never come back. And I’ll know if you do come back. Jory, you know that’s true. I have my ways. So, what will it be? You die here tonight, or you leave and never come back. Which one will it be?"

Before they could answer the offer, the hooded figure that appeared in the tavern area fired an arrow at one of the Berrians, connecting and causing the mirror image to disappear. Combat broke out, as the hooded figure joined the others against Berrian and his guard, but the true version of Berrian escaped out the back door. The guard, who had fallen unconscious during combat, died shortly after. The hooded figure then revealed himself as Quinner, and he and Jory then referred to a previous conversation they had. Quinner reminded the group that witnesses got away, and the Neverwinter Town Guard would arrive soon. He told the group he had a room at the nearby Firestorm Inn, and he led them there to rest.

Figuring Out What's Next

After arriving at Quinner's room on the second floor of Firestorm Inn, the group heard alarm bells outside the window. Quinner and Herb looked through the window and saw five members of the Neverwinter Town Guard arriving at Goat Lips to investigate. Quinner then told the group about a job he heard about that might be good for them. His friend Gundren Rockseeker was looking for help escorting supplies to Phandalin, and he said he could arrange a meeting with them in the morning. The group then rested overnight in Quinner's room.

History

Neverwinter's name came from the city's unusually warm climate and how its docks were always ice-free in all but the coldest of winters. It was believed this was because of Neverwinter River flowing from Mount Hotenow through the city to the Sea of Swords. The river was believed to be heated by the volcanic effects of Mount Hotenow and the area's mysterious connection to the elemental plane of fire. The heat given off from the river created a permanent warm climate in the immediate area.

Geography

Neverwinter sits on the Sword Coast in the shadow of Mount Hotenow, the tallest peak in the Crags mountain range. Neverwinter River flows from Mount Hotenow through the city and empties into the Sea of Swords.


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