Tubby's Tuckaway
Campaign Recap
On Kythorn 6, Collateral Damage returned to Phandalin via teleportation. Upon their arrival, Daran Edermath greeted them and updated them about what he discovered at their house: a hidden trap door in the garden leading to an underground complex.
Daran showed them the secret basement and pointed down the hallway that led to the entrance into Olshirik's hideout.
Riddles at the Door
After a 15-minute walk down the long, underground hallway, Collateral Damage arrived at a stone door. Above the door was a mural of constellations, what they later learned to be the "Sky of Many Things."
As they approached, playing cards floated out of the mural and transformed into large constructs known as "deck defenders." The deck defenders told the group that they must each correctly answer a riddle to gain entry to the complex.
- The first riddle: "Dwarven queens might choose stone; ogre kings make do with bone. Wood or leather, whatever’s your pleasure—after all, I’m only as strong as whoever calls me their own." The correct answer was "Throne," and it was guessed by Rayphlárd.
- The second riddle: "I’m a royal servant wielding words instead of blades—a painted courtier, my smile never fades. Wielder of guile, often reviled." The correct answer was "Jester," and it was guessed by Conor McGregor.
- The third riddle: "I snatch; I rip; I slash; I grip. I’m the daggers wielded by every bird above, from fiercest griffon to most graceful dove." The correct answer was "Talons," and it was guessed by Herb Stoner.
- The fourth riddle: "Savior of kidnapped nobles and champion of my liege, I’ll fight loyally for my kingdom on foot or on steed." The correct answer was "Knight," and it was guessed by Shinzon Greenshadow.
- The fifth riddle: "Aimless wanderer, nonsense ponderer—I’ve been called it all. Some think my wit is a bit amiss, but if you ask me, ignorance is bliss!" The correct answer was Fool, and it was guessed by Smōk.
- The sixth riddle: "I’m the cosmic paintbrush whose stroke fades fast. From afar I grant wishes; up close I destroy all in my path." The correct answer was "Comet," and it was guessed by Tubby.
- The seventh riddle: "Most are well hidden, though adventurers can always find one. It’s a criminal’s worst fear, and a despot’s secret weapon." The correct answer was "Donjon," and it was guessed by Amethyst Mountainbender.
After all seven members of the group correctly answered the riddle, the deck defenders transformed back into playing cards and rejoined the mural as the door opened.
Meeting Oddlewin
Most of Collateral Damage walked through the door and into the entryway to Olshirik's hideout; Shinzon was hesitant and stayed in the hallway. After looking around the room, spotting many hallways leading to additional rooms, they were met by a goblin named Oddlewin.
Oddlewin introduced himself, explaining that he was charged by Olshirik to be the caretaker of the complex, even after Olshirik's death which occured hundreds of years ago. He explained that he is an immortal fey being, and it has been his job to look after the hideout until the next member of the Light of Razaycrynth comes to claim it.
Oddlewin then had many questions for Rayphlárd and Tubby, especially Tubby. Through the conversation, it was revealed that Tubby inherited many of Olshirik's interests through the Deck of Many Things, including his expertise in history.
Learning About Olshirik and the Hideout
Collateral Damage continued talking to Oddlewin and exploring the complex.
- They looked through Olshirik's library, where he kept tomes of various kinds of knowledge. They discovered an unfinished tome Olshirik started writing about the history of the Deck of Many Things, including the story of Asteria and Euryale. They also discovered his designs for future rooms to add to the complex, including a headquarters and training room for an adventurer's guild.
- They looked through Olshirik's scriptorium, where he scribed spell scrolls and also kept tuning forks to plane shift to the Outlands and Ysgard.
- They discovered Olshirik's sanctum dedicated to Tymora. While in the sanctum, Rayphlárd dipped his sword Talon into a pool of holy water, upgrading the sword's enchantment.
Collateral Damage also discovered Olshirik's unfinished memoire in his bedroom. In the memoire:
- He wrote about why he left his family and the rest of the Light of Razaycrynth in Leilon. They scolded him for his interest in games of chance, and he rejected their insistence that his fate was to be a mighty sorcerer serving Razaycrynth's children. He wanted his own fate, not one determined by someone else.
- He wrote about his friendship with the caretaker of the Leilon Shrine of Luck and his interest in its gaming room. He also wrote about the caretaker's collection of tuning forks used for plane shifting.
- He wrote about leaving his family and building a simple cabin for himself outside Phandalin. He started going into town for basic needs, and while there he entered a romantic relationship with an elven cleric of Tymora with the last name Edermath (revealing that Rayphlárd is distantly related to Daran and Garaele Edermath).
- He wrote about hiring a clan of dwarven miners from Mirabar called the Blackhammers to build an underground complex under his cabin, about how the dwarves worked with earth genasi druids to use elemental magic to carve the caves. His payment to the Blackhammers was an artifact called Ironfang; he had inherited Ironfang from Razaycrynth's horde, as it was the family custom that sorcerers in the bloodline were given something valuable from the horde. He also wrote about Ironfang specifically, about it could help a lot of people with its ability to calm primordial and elemental beings, and about how he hoped the Blackhammers would put it to good use.
- He wrote about researching a historical figure named Asteria whom he read about in Bigby's Handy Arcana Index. He wrote that Asteria defied Istus (a god of fate from her world of Oerth) and wrote a new fate for herself and her friend Euryale by convincing Istus to pull down new futures for them from the stars themselves, constellations that Istus called the "Sky of Many Things." These new futures manifested as a deck of cards, the first version of the Deck of Many Things.
- He wrote about praying to Tymora about wanting to create his own Deck of Many Things, about stealing a tuning fork from the Leilon Shrine of Luck and eventually finding his way to Avernus in the Nine Hells of Baator. Within Avernus, he found a devil named Brophilius in a casino called the Red Belvedere. He entered a pact with Brophilius - enforceable by the Hall of Concordance in Sigil - agreeing to forfeit his soul in exchange for Brophilius' assistance in crafting his Deck of Many Things. Olshirik hid a clause in the contract, ensuring his soul would no longer belong to Brophilius after every card in the deck was pulled.
- He wrote about successfully crafting his Deck of Many Things, then learning that a cabal of other deck creators existed. Once a year, the cabal gathered in Sigil to socialize, scheme and "decide the fate of the multiverse," in their words. Olshirik joined the cabal, eventually learning about other decks and other creators. He set a new goal to start what would become his life's work: the Deck of Many More Things. He sought to become the first to complete a Deck of Many More Things, then appeal to Istus, asking to serve her as a demigod of fate.
- In the final entries, he wrote about his declining health, about not reaching his goal of completing the Deck of Many More Things. He dreaded the possibility of serving Brophilius in the Hells in the afterlife, and he started brainstorming ways to have someone rescue him one day when his soul no longer belonged to the devil.
The Deck of Many More Things
After Collateral Damage finished exploring the complex and returned to the common area, Oddlewin brought out the Deck of Many More Things, explaining that it was Olshirik's life's work, and he would have wanted them to have it.
After debating whether to draw cards from the deck, some decided to do so:
- Rayphlárd drew the Tavern card, increasing his charisma.
- Tubby drew the Shield card, and a set of obsidian flint dragon plate armor appeared in front of him.
- Herb Stoner drew the Mage card, increasing his intelligence.
- Herb drew the Map card, granting him the ability to - once in the next year - mentally name or describe an object or individual and immediately know their location and status.
- Herb drew the Star card, increasing his intelligence.
- Conor McGregor drew the Rogue card, revealing to him that an ally of his will turn on him at some point in the future.
- Smōk drew the Monstrosity card, and an abominatble yeti appeared in front of him and immediately attacked. The group defeated the yeti.
- Smok drew the Bridge card, granting him the ability to cast the time stop spell one time.
- Rayphlard drew the Gem card, and 25 pieces of jewelry worth approximately 2,000 GP each appeared at his feet.
- Rayphlard drew the Fates card, granting him the ability to avoid or erase one event from history as if it never happened.
- Shinzon Greenshadow drew the Void card, pulling his soul from his body and trapping the soul in an object in an unknown location. The object is guarded by one or more powerful beings.
Design
The main entrance to the underground complex is through a stone door, and above the stone door is a mural of the constellations known as the "Sky of Many Things." Guests are only able to enter through the door after correctly answering a riddle asked by a deck defender who floats out of the mural and greets them.
The main common area leads to hallways going in multiple directions, revealing a seemingly-infinite series of connected caves. Some of the caves are furnished rooms, some are ideas for rooms that Olshirik never completed, and some are empty.
Finished Rooms:
- Dining Room
- Kitchen
- Library
- Observatory
- Sanctum
- Scriptorium
- Teleportation Room
- Washroom
Unfinished Rooms:
- Additional Bedrooms
- Guild Hall
- Training Area
Defenses
The walls of the entire complex are decorated with paintings of the constellations known as the "Sky of Many Things." Worked into the painted constellations is a glowing cord of divination magic surrounding the complex, preventing it from being targeted by divination magic or perceived through magical scrying sensors.
The anti-divination cord was crafted by priests of Savras, the demigod of divination and fate in the Faerûnian Pantheon.
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