Nib Flickerpin

GM-Info!
Work in progress!
Slightly NSFW!
Nib Flickerpin is seventeen, tall for it, and has not yet grown into either the boots or the confidence. The boots are two sizes too large and belong to some previous chapter of his life that he has declined to explain. The tartan beret does not leave his head under any circumstances so far documented. He has the freckles and short red hair of someone who spent considerable time outdoors before deciding that workshops were more interesting, and the dungarees of someone who finds one working strap sufficient. His hands show real skill at close range: the calluses are in the right places and the movements are precise. He very rarely picks up the wrong tool unless he is nervous, which accounts for most of the exceptions. He is Grimbly Gearspring's apprentice at Grimbly's Adventuring Emporium.
 
Nib Flickerpin
Compatible with WFRP4e
Size: Average
Move: 5
WS: 30 | BS: 28 | S: 28 | T: 28 | I: 48 | Ag: 42 | Dex: 52 | Int: 50 | WP: 32 | Fel: 36
Wounds: 11
Armour: 0
A tall, thin young human with short red hair, freckles, a tartan beret, dungarees with one ripped strap, and boots two sizes too large for him.
  Skills: Trade (Gearwright) 62, Lore (Engineering) 60, Evaluate 50, Perception 48, Athletics 42.
Minimal Traits: Craftsman (Gearwright Apprentice)
Attacks: 1
Big Wrench: d8 damage, slow but surprisingly effective owing to the weight of his oversized boots helping him brace.
Wrong Tool: Once per session at the GM's discretion (or whenever Nib is rushed, pressured, or embarrassed), Nib picks up or activates the wrong item. The result is never lethal but is always inconvenient. He is aware of this tendency and it makes him worse under pressure, not better.
Nib Flickerpin
Compatible with Cypher System
Level 2
Health 8
Armour 0
Damage 3
Movement Long
Abilities:
  • Quick Improvisation: Once per scene, Nib can jury-rig a simple mechanical solution from whatever is immediately to hand. This takes one action and works at difficulty 3. The solution functions for one scene before falling apart.
  • Wrong Crystal: Whenever Nib acts under significant pressure or time constraint, the GM may have him pick the wrong option first. The consequence is never lethal but is always a complication. After correcting the mistake, Nib gains a Boon on his next relevant task (he learns fast, at least).
  • Very Long Legs: Nib covers ground quickly despite the oversized boots. For the purposes of chasing or fleeing on foot, he is treated as level 3.

 
Nib Flickerpin
Compatible with Dragonbane
Move: 12m
STR: 9 | CON: 10 | AGL: 13 | INT: 14 | WIL: 9 | CHA: 11
HP: 10 | WP: 9 | AR: 0
A tall, thin young human with short red hair, freckles, a tartan beret, dungarees with one ripped strap, and boots two sizes too large for him.
  Skills: Crafts 14, Lore 13, Evade 13, Awareness 12.
Traits:
Quick Improvisation: Once per scene, jury-rigs a simple mechanical solution from available materials (one action, Crafts roll). On a success the improvisation holds for one scene; on a failure it holds for one round then fails spectacularly.
Wrong One: When Nib acts under pressure (GM's discretion), he must succeed on a WIL roll or grab or activate the wrong item first. After correcting the mistake, he rolls his next Crafts or Lore roll with a Boon.
Very Long Legs: Move 12m. When chasing or fleeing on foot, any opposed AGL roll against Nib is made with a Bane.
Attacks: 1
Large Wrench: d8, heavy and slow but Nib commits to the swing.
Bridgeport
Bridgeport, harbour city in southern Farenia.

Current Location
Species
Year of Birth
2848 PB 17 Years old
Children
Aligned Organization


Cover image: Nib Flickerpin by Tillerz using MJ
Character Portrait image: Nib Flickerpin by Tillerz using MJ

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