Character Creation
Follow this procedure to build yourself a character.
Beware that the GM may modify this to make things fit better into the setting he had in mind.
It does'n make sense to give you iron weapons if you are the last remnants of a nomad clan of hunter-gatherers that only use stone tools.
Each mutation has a cost in Gene Points.
You have only 2 Gene Points to spend in mutations at character creation.
This leaves you some room for development during gameplay.
Select mutations that make sense with the concept you have in mind.
Can you pick random ones? Of course you can. Nonetheless, it is quite probable that your mutations had a lot to do with the path you chose in life.
Some of them have prerrequisites, so if you see one you like, check for prerrequisites in its article.
Follow the links to the articles to get more in depth details.
Each character archetype article has suggestions when it comes to describing the appearance of your character. You can borrow something from it, or use your imagination instead, which is highly encouraged.
Each archetype has a list of default starting gear, you can add that to your inventory in your character sheet.
If you get 1 or more Weapons, don't forget to write down its stats in your character sheet.
If you get some armor, you should put it in your character sheet too.
By definition, each character can attempt whatever it pleases by using his Attributes and Skills, and through experience there is a lot of freedom to allocate attributes and skills. Edges, on the contrary, give each archetype its distinctive seal and personality.
Below you'll find a list of all edges by Character Archetype, sorted alphabetically.
Follow the links to the articles to get more in depth details.
You can only pick them among the edges of the character archetype you selected.
Some of them have prerrequisites, so if you see one you like, check for prerrequisites in its article.
You have a number of levels to distribute among your Attributes.
You must prioritize among physical, social and mental.
You have a number of levels to distribute among your Skills.
Depending on how specialized or balanced you want your character to be, you now must choose one among two types of level distributions for your Skills:
When choosing your Skills, think of what kind of things your character will be doing the most, and what makes synergy with your current edges, and edges you may use in the future.
If you are using the digital character sheet, these things will be automatically calculated for you, so you can move on.
If your character has a business or mount, you can also detail them, using the Business System, and the Mount System. See Creating a Business, and Creating a mount.
Beware that the GM may modify this to make things fit better into the setting he had in mind.
It does'n make sense to give you iron weapons if you are the last remnants of a nomad clan of hunter-gatherers that only use stone tools.
1 - Develop a Concept
Just with your imagination, how do you picture your character?- How has he managed to survive so far?
- Would you say your character is more focused on his physical, social or mental aspects?
- What does he do for a living?
2 - Select your mutations
If you want to know more about mutations, check out the Mutation System.Each mutation has a cost in Gene Points.
You have only 2 Gene Points to spend in mutations at character creation.
This leaves you some room for development during gameplay.
Select mutations that make sense with the concept you have in mind.
Can you pick random ones? Of course you can. Nonetheless, it is quite probable that your mutations had a lot to do with the path you chose in life.
Some of them have prerrequisites, so if you see one you like, check for prerrequisites in its article.
Follow the links to the articles to get more in depth details.
Mutations
Mutation | Type | Cost | Description | Link |
---|---|---|---|---|
Chamaleonic Skin | Adaptability | 1 | You skin changes color to mimic its surroundings | Link |
Efficient Digestion | Adaptability | 1 | You use less energy | Link |
Frogskin | Adaptability | 2 | You can breath through your skin | Link |
Photosynthesis | Adaptability | 1 | You get sustenance from the sun, requires Sunshine | Link |
Rad-Eater | Adaptability | 3 | You can get sustenance from nuclear radiation | Link |
Rad-Res | Adaptability | 2 | You can withstand some degree of nuclear radiation | Link |
Sunscreen | Adaptability | 1 | Your skin produces a stuff that protects you from the sun | Link |
Sunshine | Adaptability | 2 | Your skin is immune to solar radiation | Link |
Water Efficiency | Adaptability | 1 | You use less water | Link |
Acid spit | Combat | 2 | Spit acid to your enemies | Link |
Adrenaline Rush | Combat | 2 | Use adrenaline to ignore pain and obtain boosts | Link |
Brightspit | Combat | 1 | Your spit is bait, you can also use it to mark your path, and blind opponents | Link |
Electroplaques | Combat | 2 | You can generate electrical discharges, like an electric eel on steroids | Link |
Knockout Poison Gland | Combat | 1 | A gland in your mouth that produces knockout poison, requires Paralyzing Poison Gland | Link |
Lethal Poison Gland | Combat | 1 | A gland in your mouth that produces lethal poison, requires Knockout Poison Gland | Link |
Mild Poison Gland | Combat | 1 | A gland in your mouth that produces mild poison | Link |
Paralyzing Poison Gland | Combat | 1 | A gland in your mouth that produces paralyzing poison, requires Mild Poison Gland | Link |
Painless | Combat | 1 | You don't suffer pain, you don't get penalties due to wounds, but you are more likely to suffer accidents | Link |
Venom Immunity | Combat | 2 | Poison is a joke for you | Link |
Bloodsaver | Healing | 2 | Your body controls cuts and you don't bleed to death | Link |
Healing Saliva | Healing | 1 | Your saliva is a blessing | Link |
Regeneration | Healing | 4 | That's it, you can regenerate like a fucking lizard | Link |
Animal Connection | Interaction | 1 | You can communicate and control animals, requires Neural Connection | Link |
Genomic Spur | Interaction | 3 | Mutation that makes Genomarces be what they are | Link |
Hypnotist | Interaction | 1 | You can control people, requires Mentalist | Link |
Mentalist | Interaction | 1 | You can read people's minds, requires Neural Connection | Link |
Mind Fucker | Interaction | 1 | You can fuck up people's brains, requires Hypnotist | Link |
Neural Connection | Interaction | 1 | You can tap into other being's nervous system | Link |
Pheromone Control | Interaction | 1 | You have powerful pheromones, and you control their secretion | Link |
Catlike Reflexes | Performance | 2 | Your reflexes, maneuvers and attacks are incredibly quick | Link |
Iron Bones | Performance | 2 | Your bones are very thick and extremely difficult to break | Link |
Memorious | Performance | 1 | You never forget, you can remember everything in great detail | Link |
Sleepless | Performance | 1 | You don't get fatigue due to lack of sleep, you only need 1 hr of sleep per day | Link |
Tireless | Performance | 2 | You don't get tired, your blood can carry lots of oxygen | Link |
Titan | Performance | 2 | Superstrength | Link |
Bat's senses | Sensory | 2 | You can see through hearing, in pitch darkness | Link |
Cat eyes | Sensory | 2 | You can see in darkness | Link |
Eagle eyes | Sensory | 2 | You can see at great distances | Link |
Electroreception | Sensory | 2 | You can sense stuff through an electric field | Link |
Hound's nose | Sensory | 2 | Your sense of smell is like th one of a bloodhound | Link |
3 - Select your Character Archetype
Choose the character archetype that best adapts to your concept. Follow the links to the articles to get more in depth details.Character Archetypes
Archetype | Strong Point(s) | Description | Link |
---|---|---|---|
Brute | Physical | Heavy fighter that scares the shit out of people | Link |
Dealmaker | Social | Politician, diplomat or merchant... maybe a leader of sorts | Link |
Genomancer | Physical/Mental | Controls mutations, in himself and in others | Link |
Healer | Mental | Patches up wounded people and heals the diseased | Link |
Linja | Physical | Assassin and thief, one with the shadows | Link |
Marauder | Physical | Light, collaborative, and dirty fighter | Link |
Naturemaster | Physical/Mental | Hunter, gatherer, survivalist, farmer, brewer of potions, poisons and booze | Link |
Performer | Social | Entertainer, artist, influencer of masses | Link |
Priest | Social | Religious figure, manipulator and influencer | Link |
Rider | Physical | Mix a rebel outlaw biker, a cowboy, and a mongol rider, and you get one of these | Link |
Scavenger | Physical/Mental | Explorer of ruins and miner | Link |
Tinker | Mental | Blacksmith, but also inventor and scientist... sort of | Link |
Each character archetype article has suggestions when it comes to describing the appearance of your character. You can borrow something from it, or use your imagination instead, which is highly encouraged.
Each archetype has a list of default starting gear, you can add that to your inventory in your character sheet.
If you get 1 or more Weapons, don't forget to write down its stats in your character sheet.
If you get some armor, you should put it in your character sheet too.
4 - Select 2 Edges
Edges are some types of special powers or advantages your character has.By definition, each character can attempt whatever it pleases by using his Attributes and Skills, and through experience there is a lot of freedom to allocate attributes and skills. Edges, on the contrary, give each archetype its distinctive seal and personality.
Below you'll find a list of all edges by Character Archetype, sorted alphabetically.
Follow the links to the articles to get more in depth details.
You can only pick them among the edges of the character archetype you selected.
Some of them have prerrequisites, so if you see one you like, check for prerrequisites in its article.
Edges
Edge | Archetypes | Descritption | Link |
---|---|---|---|
COWER THE WEAK | Brute | You can terrify people using your Strength attribute | Link |
HUMAN FORTRESS | Brute | Heavy Armor grants you one extra armor point, improving parry and toughness | Link |
LAST MINUTE REVIVAL | Brute | When you reach Incapacitated, you recover one wound level immediately | Link |
MEAT GRINDER | Brute | Bonus to all damage rolls | Link |
POSSESSED BY RAGE | Brute | When you get hit and you are not weaing armor, you go nuts and perform Savage Attacks without penalties, and you get a bonus to dodge | Link |
SAVAGE OVERKILL | Brute | Brutalize a dead enemy to inspire horror in the rest of them | Link |
WIDE BLOW | Brute | With one single heavy melee attack, you can hit several enemies | Link |
ABLE MANAGER | Dealmaker | Bonuses for running a business | Link |
CONVENIENT AGREEMENT | Dealmaker | Advantage when cutting deals | Link |
INFORMANT NETWORK | Dealmaker | You can gather information quickly | Link |
SILVER TONGUE | Dealmaker | Shift someone's perception of you through beautiful words | Link |
SOCIALLY SAVVY | Dealmaker | Bonus to all rolls involving 3 social skills of your choosing | Link |
UNEASY PARTNERSHIP | Dealmaker | Unite factions towards a unique common goal, requires Let's chill and Convenient Agreement | Link |
WELL TRAVELLED | Dealmaker | You know other settlements, and you know your way through the wastelands | Link |
GENETIC KNOCKOUT | Genomancer | Stop a mutation from expressing | Link |
GENETIC PURGE | Genomancer | Eliminate a mutation | Link |
GENETIC SAMPLING | Genomancer | Take a genetic sample from a being to get mutations | Link |
GENETIC TRANSFECTION | Genomancer | Bestow one of your mutations to someone | Link |
MUTATION BOOST | Genomancer | Boost one of your mutations | Link |
PUSHING THE THRESHOLD | Genomancer | Temporarily expand the amount of mutation you can endure | Link |
DISEASE EXPERT | Healer | Bonus when curing diseases | Link |
FIELD MEDIC | Healer | You don't suffer penalties when curing people in the middle of battle | Link |
FORENSICS EXPERT | Healer | You are the fucking CSI of the Afterfall | Link |
LEARNING BY DISSECTING | Healer | A bonus to healing when you get the opportunity of dissecting a corpse | Link |
PHARMACIST | Healer | You can use the Brewery skill | Link |
SURGEON | Healer | Bonus when performing surgery | Link |
VITAL STRIKE | Healer | You carry a hidden scalpel for self defense, and you know where to stick it for maximum damage | Link |
A REGRETTABLE ACCIDENT | Linja | Bonus when you try to make a kill look like an accident | Link |
ACROBATICS | Linja | You can perform all sorts of acrobatic jumps and parkour tricks at standard difficulty. | Link |
ASSASSIN'S STRIKE | Linja | Impoved Sneak Attack | Link |
DEADLY GRACE | Linja | Your damage rolls when using Light Melee weapons rely on Agility instead of Strength | Link |
MASTER THIEF | Linja | Bonus to the use of the Thievery skill | Link |
PHANTOM | Linja | Bonus to sneak against humans and domestic animals | Link |
POISONCRAFT | Linja | You can brew poison. This a limited version of the Brewing skill. | Link |
SHARPSHOOTER | Linja & Naturemaster | Benefits when aiming with a ranged weapon, and you suffer less penalty due to distance. | Link |
AMBUSHER | Marauder | Adept at planning and detecting Surprise Attacks. | Link |
DIRTY TRICKS | Marauder | Boost when you Hinder your enemies during combat | Link |
FORTUNE FAVORS THE RUTHLESS | Marauder | Extra loot | Link |
INFILTRATE | Marauder | Bonus to bypass fortifications unndetected | Link |
NEVER UNARMED | Marauder | You can use everything as a goddamn weapon | Link |
PACK TACTICS | Marauder | You take the Swarming combat advantage to the next level | Link |
RIGHT TOOL FOR THE TASK | Marauder | Bonus against ranged attacks, and mounted attacks | Link |
SHIELD WALL | Marauder | Extra bonuses when using shields, especially if your allies also use shields | Link |
GATHERER | Naturemaster | Bonus to collecting useful stuff in the wilderness | Link |
SHADOW | Naturemaster | You are a damn shadow in the wilderness, silent and lethal | Link |
TRACKER | Naturemaster | You can use your survival skill to track prey and people | Link |
TRAPPER | Naturemaster | You can use the survival skill to put traps | Link |
WANDERER | Naturemaster | You don't suffer penalties in unfamiliar biomes. YOU CAN ONLY TAKE THIS ON CHARACTER CREATION. | Link |
CHARMING | Performer | People is well disposed towards you after a performance | Link |
FANDOM | Performer | You have admirers in your settlement, that would go the extra mile for you | Link |
TALENTED | Performer | Bonus to your main act, you also get a secondary act | Link |
TOO HOT TO BE TRUE | Performer | Irresistible to anyone attracted to your gender | Link |
TRULY FAMOUS | Performer | Known across the wastelands, requires Fandom and 2 other Performer edges | Link |
LET'S CHILL | Performer & Dealmaker | You have a way of defusing tense situations | Link |
CAPTURE ATTENTION | Performer & Priest | Capture people's attention towards you, great distraction | Link |
STIRRING HEARTS | Performer & Priest | You can bestow boosts and penalties to skill rolls related with certain concepts, ideas and emotions | Link |
"MIRACLE" | Priest | You trick people into believing you can perform a miracle, te get more followers | Link |
CONVERT | Priest | You can indoctrinate and convert people into your religion, the more followers, the more influence | Link |
FAITHFUL MOB | Priest | You can manipulate a mob of believers in your religion | Link |
HAMMER OF INFIDELS | Priest | Bonus to combat against infidels, requires Shielded by God | Link |
SHIELDED BY GOD | Priest | Bonus to your defense against infidels and sinners | Link |
TRULY MYSTICAL SHIT | Priest | You have an creepy supernatural power, you can be see the future or interact with the sould of the dead, requires "Miracle" | Link |
CHARGER | Rider | Boost when you perform a mounted charge | Link |
HIT AND RUN | Rider | You can perform pass-by attacks with sabers and bows, that end up out of reach | Link |
MOUNTED ACROBATICS | Rider | You can do all sorts of tricks while riding | Link |
NOMAD LIFESTYLE | Rider | You can live off the land | Link |
ONE WITH YOUR MOUNT | Rider | You do not suffer the Unstable penalty while fighting on a mount | Link |
SPEED DEMON | Rider | Your mount is incredibly fast | Link |
TRAINED MOUNT | Rider | You have a mount that's very well trained and can do several tricks | Link |
TAME | Rider & Naturemaster | You can tame wild animals | Link |
DIRTY JOKE | Scavenger | You can tell dirty jokes using your Mining skill, that help you get to the good side of other people | Link |
MINER'S BAD TEMPER | Scavenger | You do more damage when you fail a Smarts & Control roll, and when you use mining gear as a weapon | Link |
NOTHING CAN STOP ME | Scavenger | Bonus to overcome obstacles in your way, you can roll Athletics using Vigor instead of other attributes too | Link |
PROSPECTOR | Scavenger | You can find mineral deposits and ancient ruins in the wastelands | Link |
SIXTH SENSE | Scavenger | You have hunches that warn you when danger is upon you | Link |
TOUGH AS NAILS | Scavenger | Bonus to recover from Shaken, and to resist and recover from Bleeding out and Incapacitated | Link |
TREASURE HUNTER | Scavenger | Bonus to spotting stuff inside Ancient ruins | Link |
CREATOR | Tinker | Bonus tu the tinker skill to craft new stuff | Link |
EDUCATED | Tinker | You know Ancient English, and you have bonuses when using mental skills. YOU CAN ONLY TAKE THIS ON CHARACTER CREATION. | Link |
LIVE TO HIDE ANOTHER DAY | Tinker | Boosts to avoid combat | Link |
MENDER | Tinker | Bonus to repair broken stuff | Link |
PATHOLOGICAL HOARDER | Tinker | You always carry useful stuff with you | Link |
RESEARCHER | Tinker | You can contribute to upgrade the tech level of your settlement | Link |
TECH INSIGHT | Tinker | You can interact with tech well above your league | Link |
WEIRD WEAPONRY | Tinker | You have a weird-ass weapon you made yourself | Link |
4 - Assign your Attributes
Attributes are classified in Physical, Social and Mental ones.You have a number of levels to distribute among your Attributes.
You must prioritize among physical, social and mental.
- You get 4 levels to distribute among the Attributes of your 1st priority.
- You get 3 levels to distribute among the Attributes of your 2nd priority.
- You get 2 levels to distribute among the Attributes of your last priority.
5 - Assign your Skills
Skills are classified in Physical, Social and Mental ones.You have a number of levels to distribute among your Skills.
Depending on how specialized or balanced you want your character to be, you now must choose one among two types of level distributions for your Skills:
- 6 / 4 / 2
- 5 / 4 / 3
When choosing your Skills, think of what kind of things your character will be doing the most, and what makes synergy with your current edges, and edges you may use in the future.
6 - Derivative stats
Calculate your Parry, Dodge and Toughness values, according to the Derivative Stats rules, and your max helath and fatigue levels, according to whats explained in the Fatigue and Damage and Wounds articles.If you are using the digital character sheet, these things will be automatically calculated for you, so you can move on.
7 - Flesh it out
Probably, while you were progressing in the character creation, your initial concept developed further, or it may have suffered drastic changes. Don't worry, just tell a story about your character.- Tell a defining moment of your childhood.
- Why did your character chose the archetype you selected? Or was he somehow forced into it?
- What does he want in life? (Beyond surviving).
Drives
Drive | Description | URL |
---|---|---|
Consumed by Vengeance | You seek vengeance upon someone | Link |
Evangelizer | You want to convert others into your beliefs | Link |
Family first | You want to protect your family and improve its standing | Link |
Herd Behavior | You follow the masses | Link |
Holier than thou | You think your are better than the rest because of your high moral standards | Link |
Live to Compete | You always seek to beat the rest in a way | Link |
The Deviant | You follow a way of life that is not mainstream | Link |
The Egalitarian | You strive to materialize equality on earth | Link |
The Martyr | You sacrifice yourself for the rest or for a cause | Link |
The Path to Enlightenment | You seek some kind of spiritual enlightenment | Link |
The Pleasure Seeker | You think the objective of life is getting pleasure | Link |
The Quest for Glory | You seek glory in battle | Link |
The Quest for Power | You seek to achieve power in society | Link |
The Quest for Truth | You seek to unravely some kind of deep mistery | Link |
The Rebel | No one will tell you what to do | Link |
The Self-Reliant | You seek to be able to get by on your own | Link |
The Smart-Ass | You think you always know better than the rest | Link |
True Faith | You have some kind of authentic religious faith | Link |
If your character has a business or mount, you can also detail them, using the Business System, and the Mount System. See Creating a Business, and Creating a mount.
8 - Relationships
Describe the most important relationships with the rest of the people around you.- Family: Parents, Siblings, Couple(s), Children, Extended Family
- Friends: What do they do?
- Business associates: Colleagues, boss, laborers, partners, clients, suppliers, etc.
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