Naturemaster Profession in Primal Dawn | World Anvil
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Naturemaster

Naturemasters are knowledgeable in all things alive. They know the uses of animals and plants, and when they're not familiar with a certain species, they are good at figuring out what to expect. They are the best when it comes to survival in the wildlands. They know how to use nature to their advantage, but non-destructively, since they've learnt to both love her majesty and fear her uncaring violence.

Naturemasters know how wild animals behave, how to track them, how to eventually tame them, and of course, how to hunt them, making the most out of every inch of fur, every organ and gland.

They are also the best when it comes to plants: where to find the wild ones, how to choose the right crop for a certain weather and soil, and setting all up to get healthy crops with maximum yield. They are also good at making different potions and poisons out of natural ingredients.

Their weapons of choice are the bow, the spear, and the tomahawk.
  Special Skill: Brewery.

Setups:
  • Hunter
  • Herbalist
  • Farmer
Looks:
  • Clothes: Dusty, Mudstained, Ragged, Tattered, Smelly, Bloody.
  • Face: Hardened, Tanned, Grim, Scarred, Wrinkled.
  • Eyes: Alert, Piercing, Tired, Fierce, Peaceful.
  • Body: Wiry, Agile, Fit, Sturdy, Hairy, Haggard.
Drives: Edges:
On character creation, choose two:  
  • Sharpshooter - Long range accuracy and steady aim with ranged weapons.
  • Shadow - Bonus when sneaking in the wilderness.
  • Tracker - You can find and interpret footprints and clues in the wilderness.
  • Gatherer - Bonus when finding food and Brewery ingredients.
  • Trapper - You can use the Survival skill to set up deadly traps.
  • Tame - You can tame wild animals, and train them.
  • Wanderer - You don't suffer penalties in biomes you are not familiar with.
  •   Relationships:
    You must state relationships with other characters.
    • You got rid of a nasty creature that was marauding near the house of one of them. What was it?
    • You rescued one of them when he was about to be eaten by a nasty predator.
    • You found one of them left for dead or starved in the wildlands, you cured him and got him back to town.
    • You went on an expedition with one of them. What were you looking for? How did it ended?
    • You sell stuff you hunt, grow, raise, or brew to one of them. What do you sell to him?
    • You accidentally discovered a secret of one of them. What is it? Will you keep it a secret?
    • One of them is your childhood friend, like your brother or sister.

    Starting Gear:
    • 195 Barter.
    • 1 Long Bow.
    • 1 Spear or 1 Tomahawk.
    • 2 daggers.
    • 1 rope.
    • 1 compass.
    • 1 week worth of dry rations.
    • 1 waterskin or canteen.
    • 1 backpack.
    • 1 tent.
    • 1 sleeping bag or hammock.
    • 1 oil lantern.
    • 1 oil bottle.
    • 3 torches.
    • 1 Flint and tinder.
    • 1 Normal horse.
    • 1 Set of Brewer's Equipment (if you have at least 1D4 in the brewing skill).
    • 1 Small shack outside town.

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