Tame in Primal Dawn | World Anvil
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Tame

You can try to tame wild animals.
The animal must not be hostile to attempt this.
There are three different taming techniques:
  • Breaking: Cruel treatment to break the animal's will, by terrorizing it, restraining, starving, and torturing it. Requires captivity. Roll Manipulation & Intimidation.
  • Friendship: Providing plenty of food, petting, playing, bonding and developing trust. Roll Charisma & Persuasion.
  • Pack Alpha: This approach combines goodness and punishment, to establish yourself as its leader and superior. Requires Captivity. Roll Manipulation & Command.
Taming an animal is a process that takes many days, and requires time commitment. You need to accumulate varying amounts of successful rolls depending on the type of animal (see below), over many days. You can roll once a day, provided you invest at leat 1 hour in the effort. If 7 days pass without any time investment in taming the animal, you lose all accumulated successess and need to start over.
Hence, this activity is better to undertake it during down-time.
To tame the animal, state your approach, how much time you invest, and roll according to the technique you use, with the following modifiers:
  Modifiers to Difficulty:
  • Animal is very young (cub, pup, calf, etc.): -4.
  • Animal is/was starved and you feed/fed it: -2.
  • You provide the animal some treat: -1 (fancy fruit, salt, etc.)
  • You healed the animal: -2.
  • You or a companion of yours inflicted serious wounds to the animal: +4.
  • You or a companion of yours inflicted serious wounds or killed members of its pack, herd, etc.: +2.
  • Animal is significantly bigger than you (size or weight, whatever is less convenient): +2.
  • Animal is significantly smaller than you (size or weight, whatever is less convenient): -2.
  • More than 3 days without seeing the animal: +2.
Modifiers to the Roll Result:
  • For every hour above the first you invest in taming during a single day, to a maximum of 4: +1.
  Possible Roll Results:
  • Success: add one to your cumulative successes. Every raise counts as an extra success.
  • Partial Success: nothing happens.
  • Failure: you lose one accumulated success.
  • Critical Failure: the DM tells you what happens from the options below:
    • The animal attacks you, you are Shaken, and get 1 wound level.
    • The animal flees for good, unless you track it down, and succeed in a roll appropriate with your technique, with a +4 modifier to difficulty.
    • You lose 5 accumulated successes.
The following list gives the number of successful rolls you need to accumulate over time, in order to tame different types of animals. Examples below include both evolved animals of the Afterfall, as well as animals from the ancient times that may or may not have survived, at GM discretion.
  • Used to humans: 5 successes (Stray dogs and cats, Horses, Camels)
  • Small animals: 8 successes (Hares, Mice, Crows, Weasels, Racoons, Squirrels, Feral Cats)
  • Herd herbivores: 15 successes (Deer, Caribou, American Buffalo, Worker Gi-ants, Wild Horses)
  • Aggressive herbivores: 20 successes (Boars, Soldier Gi-ants, Moose, Badgers)
  • Astute predators: 25 successes (Wolfs, Coyotes, Foxes, Feral Dogs, Eagles, Crows, Coucats)
  • Huge aggressive herbivores: 28 successes (Elephant, Hippopotamus, Water Buffalo, Gorillas)
  • Apex predators: 30 successes (Bears, Crocodiles, Giant Eagles, Cougars)

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