Tame
You can try to tame wild animals.
The animal must not be hostile to attempt this.
There are three different taming techniques:
Hence, this activity is better to undertake it during down-time.
To tame the animal, state your approach, how much time you invest, and roll according to the technique you use, with the following modifiers:
Modifiers to Difficulty:
The animal must not be hostile to attempt this.
There are three different taming techniques:
- Breaking: Cruel treatment to break the animal's will, by terrorizing it, restraining, starving, and torturing it. Requires captivity. Roll Manipulation & Intimidation.
- Friendship: Providing plenty of food, petting, playing, bonding and developing trust. Roll Charisma & Persuasion.
- Pack Alpha: This approach combines goodness and punishment, to establish yourself as its leader and superior. Requires Captivity. Roll Manipulation & Command.
Hence, this activity is better to undertake it during down-time.
To tame the animal, state your approach, how much time you invest, and roll according to the technique you use, with the following modifiers:
Modifiers to Difficulty:
- Animal is very young (cub, pup, calf, etc.): -4.
- Animal is/was starved and you feed/fed it: -2.
- You provide the animal some treat: -1 (fancy fruit, salt, etc.)
- You healed the animal: -2.
- You or a companion of yours inflicted serious wounds to the animal: +4.
- You or a companion of yours inflicted serious wounds or killed members of its pack, herd, etc.: +2.
- Animal is significantly bigger than you (size or weight, whatever is less convenient): +2.
- Animal is significantly smaller than you (size or weight, whatever is less convenient): -2.
- More than 3 days without seeing the animal: +2.
- For every hour above the first you invest in taming during a single day, to a maximum of 4: +1.
- Success: add one to your cumulative successes. Every raise counts as an extra success.
- Partial Success: nothing happens.
- Failure: you lose one accumulated success.
- Critical Failure: the DM tells you what happens from the options below:
- The animal attacks you, you are Shaken, and get 1 wound level.
- The animal flees for good, unless you track it down, and succeed in a roll appropriate with your technique, with a +4 modifier to difficulty.
- You lose 5 accumulated successes.
- Used to humans: 5 successes (Stray dogs and cats, Horses, Camels)
- Small animals: 8 successes (Hares, Mice, Crows, Weasels, Racoons, Squirrels, Feral Cats)
- Herd herbivores: 15 successes (Deer, Caribou, American Buffalo, Worker Gi-ants, Wild Horses)
- Aggressive herbivores: 20 successes (Boars, Soldier Gi-ants, Moose, Badgers)
- Astute predators: 25 successes (Wolfs, Coyotes, Foxes, Feral Dogs, Eagles, Crows, Coucats)
- Huge aggressive herbivores: 28 successes (Elephant, Hippopotamus, Water Buffalo, Gorillas)
- Apex predators: 30 successes (Bears, Crocodiles, Giant Eagles, Cougars)
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