Mutation Boost
This Edge allows the Genomancers to make a single mutation more potent in one specific way.
This must be done during Attunement trance.
Roll Vigor & Attunement.
Spend 1 EP, each time you the boosted mutation.
This must be done during Attunement trance.
Roll Vigor & Attunement.
Spend 1 EP, each time you the boosted mutation.
- Critical Failure: The boost fails, and The GM can choose one of the following:
- You actually repress the mutation you wanted to boost. Until the next Attunement trance.
- You spend 2 EP and nothing happens.
- You get 1 temporary aberration point.
- You suffer 3 damage points due to strain.
- Failure: You are unable to boost during this Attunement trance.
- Partial Success: The boost takes place, but the GM chooses one of the following:
- Not as potent, you can only increase by 1/4, and cannot the +2 modifier option.
- You need to spend 2 EP instead of 1 EP when using it.
- You get a temporary aberration point.
- You suffer 2 damage points due to strain.
- Success: The boost takes place, and lasts until your next Attunement trande - Choose between:
- Double (rounded up) one specific aspect of the mutation, for example, range, duration, damage, healing, etc. or...
- You get a +2 result modifier everytime you roll for the selected mutation.
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