The Deviant in Primal Dawn | World Anvil
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The Deviant

You follow a way of life that sets you apart from mainstream society. It can be a brand new philosophical view, religious belief, political opinion, divergent scientific discipline, a new artistic movement, perhaps you are only a foreigner with different customs, or it might even be some kind of disruptive fashion taste. Whatever it is, the rest of society may consider you at best, a curiosity, and at worst, a dangerous threat. They may reject you, avoid you, laugh at you, or even hunt you, and this might torture you, or maybe you couldn't care less. Whatever the case, you won't renounce only to fit in, all geniuses at first have been branded as fools. Perhaps you are all by yourself, or you belong to a small clique, subculture or minority. You must tell the GM what is it that sets you apart, and how people usually treats you, how do you usually react, and who do you hang out with.
  • +1 exp. whenever you manage to indulge in your deviant ways and get away with it.
  • +2 exp. when you manage to blatantly mock, denounce or reveal the absurdity of "normal" social conventions.
  • +3 exp. when you greatly contribute to transform your deviant ways in the new mainstream.

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