Weapons
In the following tables you can see the damage different kinds of weapons inflict:
The amount of Strength you need to be able to use these weapons is the same as the damage they inflict.
AP: Armor piercing. Light Melee
The amount of Strength you need to be able to use these weapons is the same as the damage they inflict.
AP: Armor piercing. Light Melee
Weapons
Weapon Type | Skill | Range | Damage | Weight | Cost | Notes | Historical Examples |
---|---|---|---|---|---|---|---|
Axe, Battle | Light Melee | H2H | Str+1D8 | Firefighter axe | |||
Axe, Great | Heavy Melee | H2H | Str+1D12 | 7 | Parry -1, AP 2 | ||
Axe, Hand | Light Melee | H2H | Str+1D6 | Tomahawk | |||
Axe, Throwing, Thrown | Ranged | 3 / 6 / 12 | Str+1D6 | 3 | |||
Bolas | Ranged | 3 / 6 / 12 | 1D4 | 4 | Entangled, Hardness 8. | ||
Bow | Ranged | 12 / 24 / 48 | 2D6 | 3 | |||
Claws | Unarmed | H2H | Str+1D4 | ||||
Club, Heavy | Light Melee | H2H | Str+1D6 | ||||
Club, Light | Light Melee | H2H | Str+1D4 | Baseball bat | |||
Crossbow | Ranged | 10 / 20 / 40 | 2D6 | 5 | AP: 2 | ||
Crossbow, Hand | Ranged | 4 / 8 / 16 | 2D4 | 1 | |||
Crossbow, Heavy | Ranged | 15 / 30 / 60 | 2D8 | 8 | AP: 2 | ||
Dagger/Knife | Light Melee | H2H | Str+1D4 | Tanto, Dirk, Cinquedea, Stilletto, Kukri | |||
Dagger/Knife, Thrown | Ranged | 4 / 6 / 12 | Str+1D4 | 1 | |||
Fangs | Unarmed | H2H | Str+1D4 | You first need to grapple | |||
Flail | Light Melee | H2H | Str+1D6 | Ignores Shields | |||
Halberd | Polearms | Reach 1 | Str+1D8 | 6 | Reach 1, +1 to attack against charging mounts when prepared. | ||
Horns | Unarmed | H2H | Str+1D4 | Only works when charging | |||
Lance | Polearms | Reach 2 | Str+1D10 | 6 | AP 2 when charging on a mount, -4 to difficulty when unmounted. | ||
Lasso | Ranges | 3 | 1D4-1 | 2 | Entangled | ||
Longbow | Ranged | 15 / 30 / 60 | 2D6 | 3 | AP: 1 | ||
Mace / War Hammer | Light Melee | H2H | Str+1D6 | (+1 to Damage against metal armor) | |||
Machete | Light Melee | H2H | Str+1D6 | ||||
Maul | Heavy Melee | H2H | Str+1D10 | 10 | (+3 to Damage against metal armor, +2 to break objects) | Otsuchi, Sledgehammer | |
Net | Ranged | 2 / 4 / 8 | None | 8 | Entangled, Hardness 10. | ||
Pike | Polearms | Reach 2 | Str+1D8 | 18 | (+3 to attack against charging mounts when prepared) | ||
Sling | Ranged | 4 / 8 / 16 | Str+1D4 | 1 | |||
Spear | Polearms | Reach 1 | Str+1D6 | 3 | Parry +1 when 2 handed. +1 to attack against charging mounts when prepared. Can be thrown. | ||
Spear/Javelin, Thrown | Ranged | 5 / 6 / 12 | Str+1D6 | 3 | |||
Staff | Polearms | Reach 1 | Str+1D4 | 4 | |||
Sword, Great | Heavy Melee | H2H | Str+1D10 | 6 | Claymore, Zweihänder, Nodachi | ||
Swords, Long | Light Melee | H2H | Str+1D8 | Viking Sword, Spatha, Jian, Katana, Dao, Jian, Rapier, Sabre, Falchion | |||
Swords, Short | Light Melee | H2H | Str+1D6 | Machete, Gladius, Wakizashi, Cutlass | |||
Unarmed | Unarmed | H2H | Str | ||||
Whip | Light Melee | Reach 1 | Str+1D4-1 | If you choose so, Entangled instead of damage (Hardness 3) |
Material Modifiers to Damage:
- Wooden: -3
- Stone: -2
- Bronze: -1
- Scrap: 0
- Forged Iron: +1
- Steel: +2
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