Marauder
Marauders are light warriors versed in group tactics, however, the vast majority of them are raiders, pillagers, and pirates. For most of them, people are just treasure chests, waiting to be plundered, and the key to them is their sword.
Marauders belong to gangs of likeminded "colleagues". They stick together in order to be able to raise bigger hell, and they split the loot among them. These gangs are infamous for their wolf-like pack tactics, and they come in different flavors and sizes. Among them, you'll find small packs of cutthroats preying on weak or unwary travellers, infiltrator squads taking targets in the middle of the night, unruly battallions pillaging small villages and hamlets, organized crews running protection rackets, rebel militias with some political or religious agenda, mercenary patrols protecting merchant caravans, robin-hood-like groups that steal from the rich to give to the poor, and many others. Special Skill:
Setups:
On character creation, choose two:
You must state relationships with other characters.
Starting Gear:
Marauders tend to find themselves in trouble when fighting one-on-one on equal terms.
Marauders belong to gangs of likeminded "colleagues". They stick together in order to be able to raise bigger hell, and they split the loot among them. These gangs are infamous for their wolf-like pack tactics, and they come in different flavors and sizes. Among them, you'll find small packs of cutthroats preying on weak or unwary travellers, infiltrator squads taking targets in the middle of the night, unruly battallions pillaging small villages and hamlets, organized crews running protection rackets, rebel militias with some political or religious agenda, mercenary patrols protecting merchant caravans, robin-hood-like groups that steal from the rich to give to the poor, and many others. Special Skill:
Setups:
- Alpha
- Ambusher
- First-liner
- Clothes: Scrappy armor, improvised armor, old armor, Rags, Hardy, Bloodstained.
- Face: Smiling, Badass, Sarcastic, Scarred, Ugly, Idiot, Tattoed, Painted.
- Eyes: Defiant, Stone-cold, Distant, Hateful, Alert, Fierce, Curious.
- Body: Wiry, Fit, Muscular, Stocky, Stout, Tattoed, Smelly.
- The Quest for Glory.
- The Quest for Power.
- The Pleasure Seeker.
- Family first.
- Herd Behavior .
- Choose your own.
On character creation, choose two:
- Pack Tactics - Improved Swarming.
- Shield Wall - Improved shield protection and extra parry for each shielded friend next to you.
- Dirty Tricks - bonus when you Hinder the enemy.
- Fortune Favors the Ruthless - extra loot
- Infiltrate - bonus when climbing defenses unseen
- Ambusher - tactics to get extra benefits from Surprise Attack.
- Never Unarmed - no penalty when using improvised weapons.
- Right tool for the task - Bonus to defend from archers and cavalry.
You must state relationships with other characters.
- One of them has fought alongside with you in the shield wall. Against whom?
- One of them is a member of your gang. Do you get along?
- You perceive one of them as a potential rival... watch him closely.
- One of them is full of shit... why?
- One of them is not a member of your gang, but has proven to be a trustworthy ally in the past. How did this relationship came to be? What it's in it for him? What's in it for your gang?
- One of them has family ties with a member of your gang. Describe the family relation, and your relation with your gangsta ally.
- You were caught into a barfight with one of them. It was a very good fight, you both ended up drinking together and having a good time after it, with matching black eyes, though.
- You see one of them as a way to get ahead in life. State why.
Starting Gear:
- 143 Barter.
- 1 machete or spear.
- 1 javelin or spear.
- 1 dagger.
- 1 medium sized shield.
- 1 Thick Leather Jacket and Cap.
- 1 rope.
- 3 days worth of dry rations.
- 1 waterskin.
- 1 backpack.
- 1 sleeping bag.
- 1 torch.
- 1 Flint and tinder.
Marauders tend to find themselves in trouble when fighting one-on-one on equal terms.
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