Cower the Weak in Primal Dawn | World Anvil
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Cower the Weak

When you roll Intimidation, Persuasion, Deceit, and Command, you can do it using Strength, instead of Manipulation or Charisma.
You intimidate threatening immediate violence and aggression rather than using petty social reasons.
You are implicitly perceived as a threat even when you persuade in a kindly fashion.
When you lie, people are afraid of calling you a liar.
When you command, people are afraid of not following your orders effectively.

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