Introduction to Kald in Kald | World Anvil

Introduction to Kald

Pure fantasy

Drake in hand
Kald is an expression of pure fantasy. There will be plenty of similarities between our world and Kald, but for the most part things are different there than here. Culture, views and ideals, and the nature of the world itself abides by other rules than our own.   Because Kald is so fantastical, from one to the next, the world's cultures and technology are extravagant and disparate. Because anyone can learn and use telepathy, you have to build your own mental wall or have items that defend or break through others' walls. Fire doesn’t always burn, flames can be used for various purposes, such as giving food a stronger smell to attract potential customers.   Kald is also host to many strange creatures, intelligent and unintelligent. Some are similar, such as the Humi and Drake, and some are more alien like the Muzoval or Vshawen. Their interactions with one another and the world at large have made it a turbulent place; at the same time it is filled with understanding and (for lack of a better word) humanity.

Brief overview

 
Everything and everyone are made of the bases of existence, Reln. There are a total of 8 reln: 2 Aoreln and 6 Nureln; each being seperate building blocks of life and the world. It is their interactions with each other and themselves that gives the world shape. Life itself is a harmonious combination of all the Reln into one object, the melding body & soul (the soul itself may not be inbalanced). And as such, life can affect the world, even being able to manipulate Time.
 
This is not to say life is a perfect and stable balance of reln, quite the contrary as each and every species, subspecies, and even individual beings have more of one reln than another. Because of this imbalance, every living thing has more control of one reln, as compared to the others. Fish swim because they have more nep, birds fly because they have more wox, and drake breathe fire because of mur. Each being has their own personal imbalance too, manifesting in a unique talents such as being able to cook like no other, conjure ringing bells of flame with ease, or suppress their fear to face anything. This, to our senses could be called magic. To them, it's a simple ability to lift an arm, a Ghoa. Not all are created equal either, some abilities are treacherously dangerous.
Reln

 
 

Places

Kald is not the whole world, only the civilized portion. Other lands exist across the abyss, but those cannot be discussed. Instead, sensibility is the predominant fighter in Kald, at least among its denizens. While rivers may flow any way, they flow only that way. While there are ancient structures in the City of Sornata, they did not simply appear there one day (at least as memory tells). In Kald, places have a history to them, every biome has a reason for being. Kald, on the surface, may look familiar, but in the winding cave systems lie oddities ripe for discovery.

Nature's Dominance may have a final say on who gets to make a city where, but that hasn't stopped people, cultures, towns, and metropolises from rising. Cities such as Thaul and Loth spread themselves up and out while some locations contain themselves in large trees like the Great Koagn Library. Wherever you are you'll find sophont life, or at least traces traces thereof.  
 
  Several life forms have evolved enough to be considered Rela (sophont) and others intelligent enough to skim the line of language. There aren’t that many creatures that have ascended to Rela, them being: Humi, Vshawen, Vinsel, Tsohtsi, Gheforis, Isynx, Solumkerd, Muzoval, Roqbherg, Ayabba’aru, and the Drake.

Walk
Notes:

Genesis & Purpose

  This world has been growing in my head as far back as I can remember. Originally it was an amalgamation of all the fantasy worlds I experienced as a child, coming from TV, books, and other media. Over the years it became less of what others created and more of what I had.   Around 2015 I decided to start writing my world down. So I wrote many notes on what I felt like writing, only really being able to be understood by myself. Then around late 2016/ early 2017 I started to write short stories. I never had any plans with my world, not to create the stories or for anything else (still don’t). I have this world in my head for fun and nothing more. I plan to never stop expanding it, and hopefully to write down what is in my head for others to experience.   More recently, it's the setting of several Stories.  

Misc.

Genre
If I were to give it a genre, it would be fantasy with heavy amounts of magic. Though it’s less of magic (being mysterious and/or supernatural) and more of how the world itself works, or the physics of it.

What’s There
There is a lot in the world, most of it I have yet to write down. I will constantly be adding new articles, adding to old articles, and fixing up old articles. If there’s an article or idea that seems lacking or ill explained, rest assured that there is plenty to it and that I will revisit it to flesh out what’s written.

A Novel?

I am in the many-year-works of making a novel, which will be finished one day... I think it's a lot of fun and would appreaciate a read. It follows 3 PoVs with different "levels" of world. Ellis is the typical reader insert that slowly opens the world up. Yaro's a little more advanced, but doesn't have too much in-world shenanigns. While Hehlio is advanced, a head-first plung into the world without any breaks.

The theme of the story is finding your place in the world... or just a fun tale with lots of action and character!

Seeking the Unknown

Here are some links to article categories not already mentioned in this article:

Comments

Author's Notes

To gain access to alphas of manuscripts & some details that aren't known to anyone in Kald, become an Observer


Please Login in order to comment!
Feb 21, 2018 19:24 by Janet Forbes

Such an awesome and intriguing introduction. Looking forward to great things here! Also the CSS is beautiful <3

  • Janet Forbes (Founder of World Anvil, fantasy author and RPG designer)
  • Grab your hammer and GO WORLDBUILD!
    Feb 27, 2018 18:43 by TJ Trewin

    Congratulations on being the Daily Featured Article! :D This is really inspiring!


    Journals of Yesteryear

    Please consider voting for me in the 2024 Worldbuilding Awards!
    Jun 9, 2023 17:16

    I think the thing that was the most helpful about the article in 'defining' or explaining a bit about your world was the 'divergent nature'. I know these terms were mentioned a little elsewhere and I could guess from context what they might mean, but this intro to them and what they actually are was a much better foundation - though your contextual clues from before were still pretty good. That being said, that does make this a really good intro article.   The 'Places' info seems a bit more... vague? I know you mention a couple of places and their defining features, but the overarching summary I got from it is that it's all pretty random? Well, not random, but... generic? Hrm. I think it would serve better to have more specifics than the sweeping "There are plenty of nations and people that fight each other. Species fight other species as much as they fight their own. " I know that this is the intro to the world so you're not trying to overwhelm with details, but I think some of these things are more a given so they don't need to be stated. What I think would be more helpful are the things that are either *not* a given - such as the names of important places and why they're important, or what would make things different that we might encounter.   Just my two cents after reading it - sorry it took me so long to get to it! - and as always, it's such a lovely read getting into your world.

    What would an ocean be without a monster lurking in the dark?
    I'm a Comment Caroler! Click to learn more
    Jun 11, 2023 00:44

    First, thank you so much for the comment! I'm glad the article works as an introduction, definitely the goal here :P. One of my un-said writing goals is to have everything easily interconnected. It's meant to spur discovery, going out to see what those mentioned things are. So I want to reference whatever isa applicable at any time, which has proven confusing for readers who aren't familiar with my world. I have the same philosophy here, but a more gentle reference meant to guide the reader, rather than leave it up to them.   That said, the "places" doesn't really do that (on top of all that you had said already). It deservers another look-at.

    Kriltch, arcanities not included.
    Jun 12, 2023 16:24

    Really like the update. It gives a better feel as to what *is* and what makes up the known world. There is also a flair of the fantastical that leaves me with questions - but in a good, exploratory sense. Like, wanting to know more of how these places might look or how they've come to be. Definitely inspires a greater curiosity about the world in specific rather than being left with a vague idea that "things are different". <3 Lovely.

    What would an ocean be without a monster lurking in the dark?
    I'm a Comment Caroler! Click to learn more