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Ban Fellowship

Umbrella organization that governs the teaching and proliferation of stitching patches with the Ardent Path. Members begin their training at a young age, but usually after attaining their masters degrees, and learn to unlock their Ojo through meditation and silent contemplation. This allows them to focus on learning to thread Vita for stitching into patches.   Institutionalized way of training people to open their vita points without any afterlife allegiances or obligations. Teach people to use their brands to influence the world.

Structure

  • Magus: Sits on the Senior or Star Councils.
  • Grand Master: Capable of combining two elements or advancing one. Minimum level needed to lead a guild. Sits on the general council.
  • Master: Guild member and student of advanced patches. Allowed to be present for general council meetings, but not allowed a say.
  • Fellow: Guild member and student of intermediate patches.

Culture

Fellows wear the typical robe of their rank signifying the fires of enlightenment. The Master has a green shoulder cape, representing a tree of knowledge having grown from the flames. The Grand Master adds a blue cap to represent the shining moon holding back the darkness. The Magus wears a violet stole to represent the line they form between man and the darkness. All wear a pin on their capes to signify which guildhall they belong to.

Public Agenda

Protect the world from the shadow of evil that lingers on the land.

Assets

The island of Ban Isle and all upon it. From Vita specific items to mundane. Approxiamtely 150 guild halls spread across the lands, from Oxdinspic to Elado, and all their contents. Many herds of horses and cattle, flocks of sheep and goats, and stables of fantastical creatures.

Territories

There are 150 guilds across the lands, in several countries. With the strongest presence in the provinces of Adinerado and Fortunado.

Military

Their forces are a standing Army of footmen, a battalion of archers, and a company of cavalry. Led by the Fellowship of Matteus.

Technological Level

Sartrix produce a number of products to support themselves and their guilds. Chief among them are Elixirs (potions, brews, and tinctures), Acus (tethers, bulwarks, and wards), Mends, and Golems. Curio are for their own use. All items are enchanted upon an altar. Creation of these items is called alchemy, and they are the most advanced practitioners of this technique.

Agriculture & Industry

Most items crafted for export through vital means are made by fellows. They generally leave Banupte after graduation from beginner classes and join one of the many guild halls in order to pay for their continued education. Those who show great talent are chosen to assist in Banupte under an archon, their salary pays for most of their education. They must still produce something to pay for their lessons. Manufactured for personal use within the guild are the Curio, artificial ojo that hold threads of Vita in place for long term focused use or rapid and continual use.

Trade & Transport

Trade is shipped along the River in ships that follow the Vita currents and reach tremendous speeds. They can also use way points to travel instantly to a location the traveler has been to before, provided they have the necessary ritual ingredients.

Education

Beginner training is overseen by the Fellowship of Gillespie. It focuses on unlocking ones Ojo and learning their own brand, once done they can begin threading Vita into known patches using Templates. They learn the Forma of the patches and determine their primary element.   To graduate from journeyman to fellow one must create their own Curio to facilitate their stitching. The curio will assist in their further study. They can leave the tower as a fellow and continue their education from in a guildhall. The guilds actively recruit throughout their studies and upon graduation.   Intermediate training seeks to teach fellows to thread vita for specific purposes without the aid of a template. This training is split into three courses.
  • Attack/ Defend/ Curse/ Heal
  • Bind/ Release/ Summon/ Dispel
  • Conceal/ Reveal/ Attract/ Repel
Graduation from this course requires the creation of a Numen (spirit), Artifact (item), or Shade (form).   Advanced training seeks to determine secondary elements and learn to advance and combine the elements for greater power and more complex patches. They focus on braiding threads into cord, and braiding the cord into rope. The rope is necessary for the combined elements. Once elements are combined or advanced, the rank of Grand Master is bestowed.
Founding Date
2/2/1175/7A
Type
Guild, Mages
Capital
Formation Type
Training Level
Trained
Veterancy Level
Trained
Demonym
Sartrix
Government System
Meritocracy
Power Structure
Semi-autonomous area
Economic System
Mixed economy
Currency
Dinar of Adinerado and the Sodi of Fortunado are both accepted.
Major Exports
Sartrix produce a number of products to support themselves and their guilds. Chief among them are Elixirs and Acus. Not far behind are Mends and Golems. All items are enchanted upon an altar.   Elixirs are single use Patches stored in liquid and come in three varieties:
  • Potion: contains a bind/ release patch.
  • Brew: contains an attack/ defense patch.
  • Tincture: contains a conceal/ reveal patch.
Acus are continuous rechargeable patches contained in an object and come in three varieties:
  • Tether: contains a bind/ release patch.
  • Bulwark: contains an attack/ defense patch.
  • Ward: contains a conceal/ reveal patch.
Mends are single use patches written in Vita infused ink and stored in vellum. They burn up upon use.   Golems are constructs animated by a patch that can do menial tasks. Commonly used as guards. To destroy it one need only remove its activation Rune.
Legislative Body
All proposals must originate from the General Council of all 150 guild leaders, but final say lies with the Senior Council of 7 most powerful and knowledgeable members. The general council gathers once a year to debate proposed changes to their laws.
Judicial Body
Star Council of 5 most impartial and fair members adjudicate any transgressions against the fellowship, or within.
Executive Body
Fellowship of Matteus enforce the rulings of the Senior and Star Councils. They answer directly to these councils.
Deities
Location
Official Languages
Related Traditions
Related Professions
Controlled Territories
Manufactured Items
Related Items
Organization Vehicles
Related Species
Related Ethnicities
Related Myths

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