Waypoints in New World - Dragonsmoke Archipelago | World Anvil

Waypoints

Waypoint Lore

  T   hroughout Dragonsmoke Archipelago there are a series of disconnected waypoints which the ancients used to easily travel about the realm without depending on the randomly wandering roads. Locating a waypoint establishes a specific site that the character can return to or guide other characters to which will have predictable (non-randomized) features. Once a waypoint is located, the reviewing DM describes those features, such as the environmental hazards, rare resources which might be found there, and common monsters which might live there.   Additionally, waypoints might be located at settlements which will then be available for other characters to travel to (establishing them as concrete within the lore) and possibly housing special vendors.  

Waypoint Types

  There are three categories of waypoints at the moment. Dungeons, Settlements, and Regions.  

Dungeons

  Dungeons are prebuilt dungeons, map included, with randomly numbered rooms that has a wandering encounter, room-assigned encounter, trap, hidden chest, boss, or descriptive text. These are large in size and are often composed of more than 10 encounters. Playing through a dungeon will earn you a name on the "Dungeon Cleared" list for that dungeon in addition to access to a few treasure hoards, dependent on the difficulty of the dungeon and your tier of play.   These are not meant to be completed in one session. You may reach a checkpoint, end your session, and resume it at a later date. Ping a DM so they can help you lock in your checkpoint.   Dungeons also have an associated WorldAnvil article that will include all of the dungeon details you need to be successful. The need to swap between browser and discord and to copy and paste makes this terrible to accomplish on mobile. You can also ping a DM to help navigate you through the dungeon.  

Settlements

  These are what they say. This is your opportunity to create specific buildings (inns, stables, castles, forts, races and the like) that become lore in the New World. Settlements often have wanted posters with significant rewards for unique monsters. They also offer quests, house player guilds, and contain special NPC vendors. If you get lucky, they may even be vendors that dabble in magical arts and thus have magical wares to sell!  

Regions

  If you aren't keen on grinding through a dungeon or dealing with people (NPCs), but find the idea of battling the environment in addition to deadly monsters, then regions are for you. These offer more special encounters (and in some cases, ones that can be slain more than once) than the other two waypoint types. Help us build a forest, cave complex, underdark region, desert, jungle, tundra, or whatever fits your fancy.  

Unlocking a Waypoint

  Using 50 downtime days and a brief description of the place you discover, you can unlock a waypoint. If I wanted to unlock a waypoint, I would head over to the #waypoint-requests channel, and provide the following:  
  • Name of the location
  • Level tier of the region (1-4)
  • Terrain type
  • Waypoint Type (Dungeon, Settlement, Region)
  • Optional
    • Types of monsters in the region
    • Lore surrounding the region
    • Harvestable material you'd like to see in the region
  Once your request is made, a DM will look over the information you provided and begin to develop the newly discovered waypoint! You will get credit for the waypoint's discovery in addition to a finder's fee as listed below.  

Finder's Fee

Waypoint/Character Tier Cash Reward Reputation Reward (if applicable)
Tier I 500gp 50
Tier II 2,000gp 100
Tier III 8,000gp 200
Tier IV 16,000gp 400

Cheaper Waypoints

  If you utilize the random terrain generation (alias coming soon!) found in Chapter 9 of the Solo Adventurers Toolbox and stumble upon a noteworthy location, then you can redeem that "find" and spend 10 less downtime days to unlock it. Additionally, you earn yourself a random item on a magic item table, based on character level tier.  

Additional Information

 

Description

  A waypoint is a geographic location within the Dragonsmoke Archipelago that becomes permanent. The region about it doesn't change. The Iron Coin establishes a two-way teleportation ring that you can use to travel between the Waypoint and WIldcross instantenously and freely. Not only do you get to contribute to the world-building of the Dragonsmoke Archipelago, but it unlocks some neat perks.  

Using a Waypoint in Solos

  To use a waypoint, type !waypoint to see a list of available waypoints; this list will display the command associated with each waypoint. If I wanted to visit Thas'ru, I'd type !wpThasru. Waygate travel is currently a free service. Now that you're there, you can hunt down the special encounters or work on gathering the region-specific magical materials; in the case of Thas'ru, this is Golden Hibiscus!  

One-time Encounters

  Every waypoint comes with a number of unique, one-time monsters that each drop hoards of treasure. Once they've been slain, their loot is no longer obtainable and the slayer is listed on both the alias, and the WorldAnvil article of the waypoint. This is one of the few ways you can obtain magical items in your solo adventures.   It is important to realize that some of these elite encounters have special notes on their Waypoint Article. You must satisfy those conditions to qualify for the fat loot each special encounter awards.   Every waypoint also comes with a harvestable material. Hillsfar allows the mining of Cold Steel, which is more effective against Fey and Fiends. Marxstaff allows the skinning of Infernal Leather, which can be used to make leather armor that's resistant to fire. Bellrock allows the collection of poison. Here are the gathering and crafting guides.  

Unique Vendors

  If a settlement is discovered, there's a possibility that it will house some special vendors, like poison vendors, magic item vendors, and the like.  

Currently Discovered Waypoints

  To see a list of waypoints in discord, type !waypoint.  

Waypoints

Badger Shrine Meadow
Geographic Location | Oct 24, 2021
Bellrock
Settlement | Mar 18, 2021
Cascade Caverns
Geographic Location | Jan 15, 2022
Cuttleton
Settlement | Mar 27, 2023
Deepwood Chambers
Building / Landmark | Sep 19, 2021
Dragon's Gate
Geographic Location | Jan 15, 2022
Dungeon: Bhaal's Crypt
Building / Landmark | Jan 15, 2022
Dungeon: Endless Library
Building / Landmark | Apr 15, 2022
Dungeon: Frozen Portal
Building / Landmark | Apr 15, 2022
Dungeon: Jagged Cliffs
Building / Landmark | Jan 15, 2022
Dungeon: Prison of Woe
Building / Landmark | Apr 16, 2022
Dungeon: Wave Echo Cave
Building / Landmark | Jan 15, 2022
Dunstone Village
Settlement | Jan 15, 2022
Frost Fire Island
Geographic Location | Jan 15, 2022
Grove of the Ancients
Geographic Location | Apr 15, 2022

The Grove of the Ancients lies undisturbed by the machinations of the mortal races.

Hillsfar
Settlement | Jan 15, 2022
Locate Waypoint
Generic article | Apr 16, 2022
Mag Aclaz
Settlement | Mar 27, 2023
Marxstaff
Settlement | Apr 15, 2022
Meadowglade
Geographic Location | Dec 17, 2021
Nexus Core
Geographic Location | Mar 22, 2022

Planet Fantasy Landscape by JCK5D on Pixabay

Niaver Wilds
Geographic Location | Jan 15, 2022
Oasis of Thyestes
Settlement | Feb 1, 2022
Pools of the Seers
Geographic Location | Jan 15, 2022
Rogues' Gallery
Building / Landmark | Jan 24, 2022
Spires of the Endless Library
Geographic Location | Apr 15, 2022
Thas'ru
Settlement | Sep 29, 2021
The Caves of Deshault
Geographic Location | Feb 5, 2022
The City of I'Cath
Settlement | Jan 15, 2022
The Dreaded Depths
Generic article | Aug 21, 2023
The Savage Haunt
Geographic Location | Apr 15, 2022
The Sonniken Pleasure Yacht
Settlement | Jan 15, 2022
The World Altar
Building / Landmark | Mar 25, 2022
Tidalock Island
Geographic Location | Jan 15, 2022
Waypoints
Generic article | Mar 27, 2023

Table of Contents

 

Tier I Waypoints

Frozen Portal
Alias: !wp FrozenPortal

Nolzuran River Valley
Alias: !wp Nolzuran

Oasis of Thyestes
Alias: !wp Thyestes

Rogues' Gallery
Alias: !wp RoguesGallery

Shrine of the Last Badger
Alias: !wp BadgerShrine

Town of Hillsfar
Alias: !wp Hillsfar


Tier II Waypoints

Cuttleton
Alias: !wp Cuttleton

Dragon's Gate
Alias: !wp DragonsGate

Dreaded Depths
Alias: !wp DreadedDepths

Dunstone Atoll
Alias: !wp Dunstone

Endless Library
Alias: !wp EndlessLibrary

Hamlet of Marxstaff
Alias: !wp Marxstaff

Mag Aclaz
Alias: !wp MagAclaz

Metropolis of Thas'ru
Alias: !wp Thasru

Savage Haunt
Alias: !wp SavageHaunt

Sonniken Pleasure Yacht
Alias: !wp SonnikenYacht


Tier III Waypoints

Cascade Caverns
Alias: !wpCascade

Caves of Deshault
Alias: !wpDeshault

Frost Fire Island
Alias: !wpFrostFire

Niaver Wilds
Alias: !wpNiaver

Tidalock Island
Alias: !wpTidalock

Village of Bellrock
Alias: !wpBellrock


Tier IV Waypoints

Arbor of Light
Alias: !wpArborLight

Ash Fields
Alias: !wpAshFields

Corpse of Mirovoyzmey
Alias: !wpCorpse

Deepwood Chambers
Alias: !wpDeepwood

Meadowglade
Alias: !wpMeadowglade

Nexus Core
Alias: !wpNexus

Pools of the Seers
Alias: !wpPools

World Altar
Alias: !wpWorldAltar