The Savage Haunt Geographic Location in New World - Dragonsmoke Archipelago | World Anvil

The Savage Haunt

 

Waytravel to The Savage Haunt...

  N   ot far from the grand city of Wildcross, in some nondescript area of the surrounding jungle, exists the Savage Haunt. The soft drizzling rain dampens you and your gear as you stand in a jungle clearing, the waist-high grass obscuring the glowing light blue runes arrayed in a circle on the ground composing the waygate. In front of you is a crevise in a tall rock face emanating a pale yellow light. This is The Savage Haunt; rumor states a large band of wererats has made this their home...   Tier II Waypoint | The Iron Coin will not allow anyone through of 4th level or lower. The monsters present flee instinctively should anyone of 11th level or higher arrive.  

Natural Stone and Conditions

The floors and walls of these cavern complex is made of natural stone. You can climb the 15-foot walls using a DC 10 athletics check. The floor is difficult terrain; acrobatics checks are made at disadvantage. The air is almost uncomfortably warm. The cavern is illuminated by yellow phosphorescent fungus every 20 feet, causing the vast majority of the underground system to be dimly lit.  

Wererats

For lore-specific purposes, you are not fighting werewolves, wereboars, or werebears. You are, instead, fighting more powerful versions of the wererat. If you contract lycanthropy from any of these monsters, you are contracting the wererat version of the curse. There wererats have trained kruthiks as pets, and their nemesis of the caves are the troglodytes.   This dungeon waypoint functions like other waypoints. You can show up, kill monsters, harvest the region-specific natural resource, fulfill the prerequisites, and defeat the specialty encounters.   Dungeon waypoints do have an additional feature. You may travel through a pre-built dungeon which provides you the opportunity to earn magical items in your solo adventures.  

Dungeon Notes

 
NOTE: This dungeon is NOT meant to be completed in one sitting. It is composed of around 15 encounters. Please visit Solo Dungeons to learn how to stop your session at a particular point, effectively creating a "Save Game/Checkpoint" that you can return to in a later session.
   

Dungeon Encounter Summary

This dungeon is composed of 3 Easy Encounters, 2 Medium Encounters, 3 Hard Encounters, 5 Deadly Encounters and 1 Boss Encounter.   The Savage Haunt is a hard dungeon. The average encounter difficulty (of 14 encounters) is hard.  

Dungeon Pre-requisites

You must complete the following steps before gaining access to this dungeon; these must be completed by each character participating:   The Savage Haunt is full of creatures with SIGNIFICANT defenses. For your character to learn about these defenses (and prevent you as a player from walking blindly into a deathtrap), you must first learn of the threats you face and how you might overcome them. It is located in the northernmost regions of Greater Wildcross.  

Dungeon Rewards

  This dungeon is under Mage's College jurisdiction. You receive 200 reputation for clearing it or four minor potions.   At the completion of the dungeon (all encounters complete), a DM will roll three Treasure Hoards for you and your name will be added to the Completionist List. This will count as three of your eighteen Tier II treasure hoards. You will not be able to benefit from this dungeon on this character again (you may continue to gather Nightshade or tackle the special encounters, however).   There are hidden chests in this dungeon. You must beat the listed DC with either a perception or investigation check. Failure the first time means you do not find it. If you wish to continue to seek for it, you must complete any combination of four hard skill challenges or combat encounters to try again.  

Dungeon Icons & Map Link

  Throughout the dungeon, you will stumble across icons. These icons will correlate with the room description.   You must first add a token to initiative before you can assign the map to it. !i add 0 dm -p 100   Map Commmand:  
!map -bg https://i.ibb.co/6gPxVm6/thesavagehaunt.jpg -options c1 -mapsize 39x39 -t dm -fow ag15:am24 -view ag15:am24
  You can see the entire map view by running !view reset and focus in on an area by running !view x#:y#.   You can expand your fog of war by running !map -fow x#:y#. For both of these, x is the top left corner of the area you want to view/reveal and y is the bottom right corner.   Entrance Description:
  !tembed -title "The Savage Haunt - Entrance" -f "Features | **Natural Stone and Conditions.** The floors and walls of these cavern complex is made of natural stone. You can climb the 15-foot walls using a DC 10 athletics check. The floor is difficult terrain; acrobatics checks are made at disadvantage. The air is almost uncomfortably warm. 
 
  Long resting within the caverns requires a DC 11 Survival check. The modifier used to determine interruption **begins** at **somewhat likely** (*!heydm am i interruped? somewhat likely*) when long resting. If you're interrupted, you must check if it's an encounter (*!heydm is it an encounter?* if it's not, it's a harmless interruption and you may complete your long rest.
 
  The cavern is illuminated by yellow phosphorescent fungus every 20 feet, causing the vast majority of the underground system to be dimly lit." -f "Monsters | None" wand=vroll("1d100") -f "Wandering Monster|wand - 'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<51 else 'All clear!'" -f "Directions | The cavern continues [west](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room7)
 

Long Resting

Long resting within the caverns requires a DC 11 Survival check. The modifier used to determine interruption begins at somewhat likely (!heydm am i interruped? somewhat likely) when long resting. If you're interrupted, you must check if it's an encounter (!heydm is it an encounter? if it's not, it's a harmless interruption and you may complete your long rest.   You may take a long rest outside of the cave system (DC 6 Survival Check, normal check for long rests found in 3.3 Resting in a Solo Session), but then you have a 75% chance of needing to repeat your last successful encounter as the enemies try to reclaim their territory.  

Wandering Monsters

When you enter a room, these monsters may also be there. If the room is empty, there's a 50% chance the wandering monsters are present. If the room already contains a monster, there's a 10% chance the monsters are present. You have disadvantage on perception checks that rely on sight. They have advantage on perception checks that rely on smell. Run !heydm are they being noisy? to cancel out your disadvantage.   As this dungeon is built for anyone between level 5 and level 10, you must use the !1Encounter command to determine what you face. You will choose monsters based off the solo encounter list.   These encounters show up in the following order; once they are defeated, they cannot bother you again.
  1. Wandering Easy Encounter 1
  2. Wandering Easy Encounter 2
  3. Wandering Medium Encounter 3
  4. Wandering Deadly Encounter 4
  5. Wandering Medium Encounter 5
  6. Wandering Easy Encounter 6
 
  !embed -title "Wandering Encounter 1" -desc "Are there monsters in the room you just entered? If so, roll a d100. On a 10 or less, these wandering monsters will attack you immediately after you clear the room. If there are no monsters in the room description you just entered, roll a d100. On a 50 or less, these wandering monsters are presently in the room." -f "Difficulty | Easy"
  !embed -title "Wandering Encounter 2" -desc "Are there monsters in the room you just entered? If so, roll a d100. On a 10 or less, these wandering monsters will attack you immediately after you clear the room. If there are no monsters in the room description you just entered, roll a d100. On a 50 or less, these wandering monsters are presently in the room." -f "Difficulty | Easy"
  !embed -title "Wandering Encounter 3" -desc "Are there monsters in the room you just entered? If so, roll a d100. On a 10 or less, these wandering monsters will attack you immediately after you clear the room. If there are no monsters in the room description you just entered, roll a d100. On a 50 or less, these wandering monsters are presently in the room." -f "Difficulty | Medium"
  !embed -title "Wandering Encounter 4" -desc "Are there monsters in the room you just entered? If so, roll a d100. On a 10 or less, these wandering monsters will attack you immediately after you clear the room. If there are no monsters in the room description you just entered, roll a d100. On a 50 or less, these wandering monsters are presently in the room." -f "Difficulty | Deadly"
  !embed -title "Wandering Encounter 5" -desc "Are there monsters in the room you just entered? If so, roll a d100. On a 10 or less, these wandering monsters will attack you immediately after you clear the room. If there are no monsters in the room description you just entered, roll a d100. On a 50 or less, these wandering monsters are presently in the room." -f "Difficulty | Medium"
  !embed -title "Wandering Encounter 6" -desc "Are there monsters in the room you just entered? If so, roll a d100. On a 10 or less, these wandering monsters will attack you immediately after you clear the room. If there are no monsters in the room description you just entered, roll a d100. On a 50 or less, these wandering monsters are presently in the room." -f "Difficulty | Easy"
 

Rooms

  Below every room description is an embed command. You can copy and paste this into your discord solo channel to help keep track of which rooms you've entered.  

Room 1

Features: A group of demonic faces have been carved into the east wall, and a cube of solid stone stands in the south-east corner of the room.   Monster: Deadly Encounter   Head east to Room 11 or west to Room 12.  
  !tembed -title "The Savage Haunt - Room 1" -f "Features | A group of demonic faces have been carved into the east wall, and a cube of solid stone stands in the south-east corner of the room." -f "Monsters | Deadly Encounter" -f "Head [east](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room11) to Room 11 or [west](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room12) to Room 12." {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<11 else 'All clear!'}}"
  Map View  
!map -view f1:r19 -fow f1:r16,j17:r19
   

Room 2

Features: Several square holes are cut into the ceiling and floor, and a cube of solid stone stands in the north side of the room.   Monster: None.   Head east to Room 16 or west to Room 8 or north to Room 6.  
  !tembed -title "The Savage Haunt - Room 2" -f "Features | Several square holes are cut into the ceiling and floor, and a cube of solid stone stands in the north side of the room." -f "Head [east](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room16) to Room 16, [west](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room8) to Room 8, or [north](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room6) to Room 6." {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<51 else 'All clear!'}}"
  Map View  
!map -view o23:v39 -fow o23:v39
   

Room 3

Features: None.   Monster: None.   Head north to Room 9.  
  !tembed -title "The Savage Haunt - Room 3" -f "Features | A plain, empty room." -f "Head [north](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room9) to Room 9." {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<51 else 'All clear!'}}"
  Map View  
!map -view z32:am39 -fow z32:am39
   

Room 4

Features: None.   Monster: Hard Encounter   Head south to Room 5.  
  !tembed -title "The Savage Haunt - Room 4" -f "Features | A plain, empty room." -f "Monsters | Hard Encounter." -f "Head [south](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room5) to Room 5." {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<11 else 'All clear!'}}"
  Map View  
!map -view aa1:am9 -fow aa1:am9
   

Room 5

Features: A tile mosaic of vile acts covers the floor, and someone has scrawled "Epal died here, not quick enough" in blood on the west wall.   Monster: Deadly Encounter   Head north to Room 4 or south to Room 7.  
  !tembed -title "The Savage Haunt - Room 5" -f "Features | A tile mosaic of vile acts covers the floor, and someone has scrawled \"Epal died here, not quick enough\" in blood on the west wall." -f "Monsters | Deadly Encounter" -f "Head [north](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room4) to Room 4 or [south](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room7) to Room 7." {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<11 else 'All clear!'}}"
  Map View  
!map -view aa10:am16 -fow aa10:am16
   

Room 6

Features: A magical statue in the north-east corner of the room answers simple questions about the dungeon (points directions), and a stair ascends to a catwalk hanging between the east and west walls.   Monster: None   Head south to Room 2 or west to Room 8.  
  !tembed -title "The Savage Haunt - Room 6" -f "Features | A magical statue in the north-east corner of the room answers simple questions about the dungeon (points directions), and a stair ascends to a catwalk hanging between the east and west walls." -f "Head [south](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room2) to Room 2 or [west](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room8) to Room 8." {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<51 else 'All clear!'}}"
  Map View  
!map -view q16:x26 -fow q16:x26
   

Room 7

Features: None   Monster: Hard Encounter   Head east towards the entrance, north to Room 5, or south to Room 15.  
  !tembed -title "The Savage Haunt - Room 7" -f "Features | A plain, empty room." -f "Monsters | Hard Encounter" -f "Head [east](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#map-start) towards the entrance, [north](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room5), and [south](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room15)." {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<11 else 'All clear!'}}"
  Map View  
!map -view z15:am24 -fow z15:af24
   

Room 8

Features: A narrow shaft falls into the room from above, and several corpses are impaled upon iron spikes on the floor.   Monster: None   Head east to Room 6 or Room 2, north to Room 12, west to Room 13, or south to Room 14.  
  !tembed -title "The Savage Haunt - Room 8" -f "Features | A narrow shaft falls into the room from above, and several corpses are impaled upon iron spikes on the floor." {{wand=vroll("1d100")}} -f "Head east to [Room 6](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room6) or [Room 2](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room2), [north](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room12) to Room 12, [west](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room13) to Room 13, or [south](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room14) to Room 14." {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<51 else 'All clear!'}}"
  Map View  
!map -view b20:p25 -fow b20:n25
   

Room 9

Features: A plain, empty room.   Monster: None   Head west to Room 15 or south to Room 3.  
  !tembed -title "The Savage Haunt - Room 9" -f "Features | A plain, empty room." -f "Head [west](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room15) to Room 15 or [south](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room3) to Room 3." {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<51 else 'All clear!'}}"
  Map View  
!map -view af25:am31 -fow af25:am31
   

Room 10

Trap: Rune of Confusion: DC 15 Perception/Investigation to find (if you fail this check, you trigger the trap), DC 15 to disable; affects all targets within 10 ft., DC 11 intelligence save or become confused (phb 224) for 1d4 rounds. (The monsters in the room know this is there.)   Monster: Deadly Encounter   Hidden Treasure: Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)   Head northeast to Room 14.  
  !tembed -title "The Savage Haunt - Room 10" -f "Trap: Rune of Confusion | DC 15 Perception/Investigation to find (if you fail this check, you trigger the trap when you enter the room), DC 15 to disable; affects all targets within 10 ft., DC 11 intelligence save or become [confused](https://www.dndbeyond.com/spells/confusion) for 1d4 rounds. (The monsters in the room know this is there.)" -f "Monsters | Deadly Encounter" {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<2 else 'All clear!'}}" -f "Hidden Treasure | Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)
 
  **Coins:** 110gp, 1100sp, 2000cp
  **[Gems](https://www.dndbeyond.com/equipment?filter-search=gem&filter-cost-min=&filter-cost-max=&filter-weight-min=&filter-weight-max=):** Bloodstone, Carnelian, 2x Chalcedony, 2x Chrysoprase, Jasper, Onyx, Star Rose Quartz
  **Items:** [Shield of the Wererat (Unidentified)](https://www.dndbeyond.com/magic-items/shield-1), [Boots of the Leaper (Unidentified)](https://www.dndbeyond.com/magic-items/boots-of-striding-and-springing)" 
  -f "Map Trap | 
  
  !i add 0 'Rune of Confusion'
  !map -move F32 -t Rune
  !map -under circle,10,g,{targ} -t rune
  "
  -f "Head [northeast](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room14) to Room 14."
  Map View  
!map -view b28:n39 -fow b28:n39
   

Room 11

Boss Encounter: Corthol the Wererat Leader. Corthol is "one" creature that you fight in three consecutive easy encounters. Corthol is a conglomerate of all the creatures that compose an easy encounter for your character. So if an easy encounter for me was 1 CR 1 and 2 CR 1/4, Corthol would be composed of two troglodytes and one quasit. As you kill these "parts" of Corthol, that monster contribution will no longer apply to the encounter, thus weakening Corthol as his parts "die." After the first easy encounter ends, you must immediately engage in the second easy encounter or succeed in a fast moderate skill challenge to obtain a rest. The same format follows between second and third encounters.   Hidden Treasure: Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)
  • Coins: 60gp, 600sp, 1500cp
  • Gems: 2x Carnelian, 2x Chalcedony, Chrysoprase, Sardonyx, Zircon
  Head west to Room 1.  
  !tembed -title "The Savage Haunt - Room 11" -f "Boss Fight | Corthol the Wererat Leader. Corthol is \"one\" creature that you fight in three consecutive easy encounters. Corthol is a conglomerate of all the creatures that compose an easy encounter for your character. So if an easy encounter for me was 1 CR 1 and 2 CR 1/4, Corthol would be composed of two troglodytes and one quasit. As you kill these \"parts\" of Corthol, that monster contribution will no longer apply to the encounter, thus weakening Corthol as his parts \"die.\" After the first easy encounter ends, you must immediately engage in the second easy encounter or succeed in a fast moderate skill challenge to obtain a rest. The same format follows between second and third encounters." -f "Hidden Treasure | Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp) 
 
  **Coins:** 60gp, 600sp, 1500cp 
  **[Gems](https://www.dndbeyond.com/equipment?filter-search=gem&filter-cost-min=&filter-cost-max=&filter-weight-min=&filter-weight-max=):** 2x Carnelian, 2x Chalcedony, Chrysoprase, Sardonyx, Zircon" {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<2 else 'All clear!'}}" -f "Head [west](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room1) to Room 1."
  Map View  
!map -view r1:y10 -fow s1:y10
   

Room 12

Features: A stream of water flows along a channel in the floor, and a cube of solid stone stands in the center of the room.   Monsters: None   Head north to Room 1 or south to Room 8.  
  !tembed -title "The Savage Haunt - Room 12" -f "Features | A stream of water flows along a channel in the floor, and a cube of solid stone stands in the center of the room." {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<51 else 'All clear!'}}" -f "Head [north](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room1) to Room 1 or [south](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room8) to Room 8."
  Map View  
!map -view b9:j20 -fow b9:k21
   

Room 13

Features: A plain, empty room.   Monster: Hard Encounter   Head northeast to Room 8 or south to Room 14.  
  !tembed -title "The Savage Haunt - Room 13" -f "Features | A plain, empty room." -f "Monsters | Hard Encounter." {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<11 else 'All clear!'}}" -f "Head [northeast](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room8) to Room 8 or [south](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room14) to Room 14."
  Map View  
!map -view b20:n29 -fow b25:n29
   

Room 14

Features: Part of the north wall has collapsed into the room, and a faded and torn tapestry hangs from the west wall.   Monster: None   Head north to Room 13 or south to Room 10.  
  !tembed -title "The Savage Haunt - Room 14" -f "Features | Part of the north wall has collapsed into the room, and a faded and torn tapestry hangs from the west wall." {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<51 else 'All clear!'}}" -f "Head [north](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room13) to Room 13 or [south](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room10) to Room 10."
  Map View  
!map -view b28:n39 -fow b28:n39
   

Room 15

Features: A plain, empty room.   Monster: None   Head north to Room 7, east to Room 9, or west to Room 16.  
  !tembed -title "The Savage Haunt - Room 15" -f "Features | A plain, empty room." {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<51 else 'All clear!'}}" -f "Head [north](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room7) to Room 7, [east](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room9) to Room 9, or [west](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room16) to Room 16."
  Map View  
!map -view z25:ag32 -fow z25:ag32
 

Room 16

Features: Several alcoves are cut into the south and west walls, and a foul odor fills the north-west corner of the room. DC 8 Constitution Save or be poisoned for 2 rounds. You cannot avoid this save. Take it at the start of your encounter here.   Monster: Deadly Encounter   Head east to Room 15 or west to Room 2.  
  !tembed -title "The Savage Haunt - Room 16" -f "Features | Several alcoves are cut into the south and west walls, and a foul odor fills the north-west corner of the room. DC 8 Constitution Save or be poisoned for 2 rounds. You cannot avoid this save. Take it at the start of your encounter here." -f "Monsters | Deadly Encounter" {{wand=vroll("1d100")}} -f "Wandering Monster|{{wand}} - {{'That\'s a Monster! Consult WorldAnvil for the Wandering Encounter #.' if wand.total<6 else 'All clear!'}}" -f "Head [east](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room15) to Room 15 or [west](https://www.worldanvil.com/w/new-world---dragonsmoke-archipelago-mortambo/a/the-savage-haunt-location#room2) to Room 2."
  Map View  
!map -view u27:ac34 -fow u27:y34
 

Savage Haunt Solo Encounters

CR ⅛: Young Kruthik
CR ¼: Troglodyte
CR ½: Jackalwere
CR 1: Quasit
CR 2: Wererat
CR 3: Werewolf
CR 4: Wereboar
CR 5: Werebear
   

Savage Haunt Special Encounters

  The following encounters appear only once. When they have been slain and their rewards taken, they do not return. Notify a DM, so that they can list the slayer.  

The Vrock (Slain)


CR/Monster Reward Type Soloable? Slayer(s) Date Slain
CR 6: Vrock Treasure Hoard Yes Ineral Tentalum
Nordithas Greyhaven
10 December 2021
 
AMBUSH: The Vrock   I came to gather nightshade. Apparently, this vulture-man thinks all the nightshade is his...
— You
 

Prerequisites

  • Successfully harvest 10 units of Nightshade; the encounter immediately follows your harvesting of the 10th unit
 

Encounter Notes

Immediately after harvesting the 10th unit of Nightshade, the Vrock gets a surprise round in which it uses its Stunning Screech. After that, it unleashes its spores and uses them on recharge. This encounter occurs in room 2.  

Loot

  • Claimed
 

Gruumana (Slain)


CR/Monster Reward Type Soloable? Slayer(s) Date Slain
CR 7: Blue Slaad Treasure Hoard Yes Dao Ban
Marigold Swiftwhistle
3 May 2021
 
CLUE: Wererat Leader Note   Corthol, sir. Jeremiah and Urthul were found skewered to the stalactites in the statue room. After further investigation, a group of us noticed that there's a cavity beneath the statue. Something with a blue, webbed hand snagged Gordon. We're steering clear of it now; just thought we would let you be awares.
— X
 

Prerequisites

  • Completely clear the dungeon OR succeed on a DC 18 Investigation check after discovering the Unknown Adventurer's Pack (Prereq for Etaszshi)
  • Find the letter on the Wererat Leader's corpse
  • Head to room 6
  • Complete a moderate strength skill challenge to move the statue
 

Encounter Notes

  • Gruumana lives in his lair immediately beneath the statue room.
  • This is his map; he can leap up and down these ledges without spending movement; you can consume 15-feet of climbing speed or succeed on a DC 15 Athletics check to move.
  • If Gruumana has taken three consecutive hits, he will risk an attack of opportunity and flee up and down the ledges to increase the utility of his regeneration feature.
 

Loot

  • Claimed
 

Etaszshi (Slain)


CR/Monster Reward Type Soloable? Slayer(s) Date Slain
CR 8: Green Slaad Treasure Hoard Yes Dao Ban
Marigold Swiftthistle
3 May 2021
 
CLUE: Note in Abandoned Pack   I came here to eradicate a wererat threat. I haven't found much, a bunch of troglodytes. Seems they are pretty good at hiding, or the rumors that led me here were false. I keep hearing strange things every time I pass the statue, though...
— Unknown Adventurer
 

Prerequisites

  • Succeed on a moderate investigation skill challenge in Room 3 to locate the above clue
  • Gruumana Slain
 

Encounter Notes

  • Etaszshi was infected by Gruumana; when Gruumana dies, Etaszhi will stalk the caverns of The Savage Haunt, claiming it as its domain
  • Etaszshi knows you're here. The slaad will mess with your mind via telepathy; make a wisdom saving through (DC 14) or you will start combat with the frightened condition for 1 minute
  • Etaszshi will throw flames at you from 60 feet and run throughout the caverns; when you reach Etaszshi it will cast Invisibility, hide, and throw a fireball
  • If it can't see you, it will continue to stalk the shadows casting detect thoughts
  • When it drops to 50%, it will cast its second bout of Invisibility and hide; you must complete a moderate skill challenge or Etaszshi gets away and you must restart the encounter after it takes a long rest
  • The cavern floors are difficult terrain; Etaszahi is used to the environment and only suffers a 5-foot penalty to its movement speed
   

Loot

  • Claimed
  • Items: Etaszshi's Spellbook
  • Etaszshi's Spellbook

    Dragonsmoke Archipelago

    Etaszshi's Spellbook

    Spellcasting Focus

    Rare

    Written in Orc

    The spellbook of a orc spellcaster turned slaad.

    Level 1 Spells

    • Earth Tremor, Witch Bolt, Detect Magic, Silent Image, Identify, Chromatic Orb, Find Familiar, Feather Fall

    Level 2 Spells
    • Continual Flame, Gust of Wind, Detect Thoughts, Ray of Enfeeblement

    Level 3 Spells
    • Fireball, Wall of Sand, Fear, Melf's Minute Meteors

    Level 4 Spells
    • Vitriolic Sphere, Fabricate

    Cost: 6,836gp
    Weight: 5

 

Natural Resources

Units of Nightshade are present in areas inhabited by jackalweres and their superiors.
  New World Harvesting Guide

Nightshade

A deep dark blue flower with 4 soft, long and pointy petals and a gray, dried-looking stem.
  Unit value: 10 gp
Bomb Effect: Bomb Necrotic
Poison Effect: Weakness (Wisdom)
Potion Effect: Darkvision
 

Completionist List

Date Character Quest Link
13-Mar-2021 Stark Quest Link
1-May-2021 Dao Ban and Marigold Swiftwhistle Quest Link
14-May-2021 Veradin and Crater Chaser Quest Link
14-Aug-2021 Wyn Haventree and Fenrir Quest Link
10-Dec-2021 Ineral Tentalum and Nordithas Greyhaven Quest Link

Savage Haunt Solo Encounters

CR ⅛: Young Kruthik
CR ¼: Troglodyte
CR ½: Jackalwere
CR 1: Quasit
CR 2: Wererat
CR 3: Werewolf
CR 4: Wereboar
CR 5: Werebear
Discovered By
Tort and Angrath
Date Discovered
23-Feb-2021
Jurisdiction
Mage's College
Type
Cave
Location under

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