Deepwood Chambers Building / Landmark in New World - Dragonsmoke Archipelago | World Anvil

Deepwood Chambers

Waytravel to Deepwood Chambers...

  A   humid gust of wind ushers forth from the mouth of this cave as you part the thick vines concealing the entrance to the Deepwood Chambers. On closer inspection this appears to be the entrance to a primitive temple, hewn stone long overtaken by overgrowth and the ravages of time. You can't begin to imagine what secrets may await you within.   Tier IV Waypoint | The Iron Coin will not allow anyone through this waypoint of 16th level or lower.  

Deepwood Chambers Solo Encounters

CR 2: Awakened Tree
CR 3: Assassin Vine
CR 4: Black Pudding
CR 5: Shambling Mound
CR 6: Galeb Duhr
CR 7: Tree Blight
CR 8: Corpse Flower
CR 9: Treant

 
!map -bg https://i.imgur.com/QrkMUvL.png -mapsize 58x38 -options c25

Deepwood Chambers Special Encounters

  The following encounters appear only once. When they have been slain and their rewards taken, they do not return. Notify a DM, so that they can list the slayer.  

The Rising Tide


CR/Monster Reward Type Soloable? Slayer(s) Date Slain
CR 18: Olhydra Treasure Hoard Yes N/A
— Lord Snodrenton>
 
Prerequisites
Prior to fighting The Rising Tide, adventurers must signal their readiness by first facing two water elementals. At the conclusion of that battle, The Rising Tide immediately appears in an unoccupied space within ten feet of the slain Water Elementals and the air within three hundred feet turns to murky water.  
Encounter Notes
  When The Rising Tide appears, all non magical flames are immediately extinguished within the sphere of water which magically surrounds it and creatures further than fifteen feet away are considered heavily obscured unless there is a magical light source within five feet of the target creature. Creatures without darkvision are considered blinded and abilities such as Devil's Sight cannot pierce the veil of murky water. Tremorsense, Blindsight, and Truesight function normally within their range. This effect immediately ends when The Rising Tide is slain.  
Loot
  • Coins: 32,000gp and 27,000pp
  • Gems: N/A
  • Art Objects: 8x objects valued at 2500gp each
  • Items: An 8th level spell scroll, a Potion of Storm Giant Strength
 

The Cleansing Flame


CR/Monster Reward Type Soloable? Slayer(s) Date Slain
CR 19: Imix Treasure Hoard Yes N/A
— Lord Snodrenton>
 
Prerequisites
Prior to fighting The Cleansing Flame, adventurers must signal their readiness by first facing two fire elementals. At the conclusion of that battle, The Cleansing Flame immediately appears in an unoccupied space within ten feet of the slain Fire Elementals and every surface within three hundred feet bursts into flame.  
Encounter Notes
When The Cleansing Flame appears, every flammable object and creature within three hundred feet ignites, taking 1d10 fire damage on initiative count 0. These flames can only be extinguished by leaving the area of effect and spending an action to put out the flames. Creatures further than thirty feet away within the area are considered heavily obscured from one another. Creatures with superior darkvision are considered blinded and abilities such as Devil's Sight cannot pierce the veil of roaring flames. Tremorsense, Blindsight, and Truesight function normally within their range. This effect immediately ends when The Cleansing Flame is slain.  
Loot
  • Coins: 52,000gp and 22,000pp
  • Gems: N/A
  • Art Objects: 4x objects valued at 7500gp each
  • Items: A 6th level spell scroll, Horseshoes of the Zephyr, Potion of Speed, Potion of Invisibility, Potion of Longevity
 

The Rolling Stone


CR/Monster Reward Type Soloable? Slayer(s) Date Slain
CR 20: Ogrémoch Treasure Hoard Yes N/A
— Lord Snodrenton>
 
Prerequisites
Prior to fighting The Rolling Stone, adventurers must signal their readiness by first facing two earth elementals. At the conclusion of that battle, The Rolling Stone immediately appears in an unoccupied space within ten feet of the slain Earth Elementals and every surface within three hundred feet becomes difficult terrain.  
Encounter Notes
When The Rolling Stone first appears and at the beginning of each target's turn thereafter, creatures within three hundred feet of The Rolling Stone must succeed on a DC 23 Strength saving throw or its flying speed (if any) is reduced to 0 feet until the end of their next turn. An airborne creature which fails this saving throw safely descends at 60 feet per round until it reaches the ground or until it saves against this effect.  
Loot
  • Coins: 32,000gp and 35,000pp
  • Gems: 7x gems valued at 5000gp each
  • Art Objects: N/A
  • Items: A 9th level spell scroll, 2x Potions of Storm Giant Strength
 

Claugiyliamatar the Verdant


CR/Monster Reward Type Soloable? Slayer(s) Date Slain
CR 22: Ancient Green Dragon Treasure Hoard Yes N/A
— Lord Snodrenton>
 
Prerequisites
Prior to fighting Claugiyliamatar the Verdant, adventurers must signal their readiness by first facing two young green dragons. At the conclusion of that battle, The Rolling Stone immediately lands in an unoccupied space within ten feet of the slain Young Green Dragons and a cloud of poison gas fills the air within three hundred feet of Claugiyliamatar.  
Encounter Notes
  When Claugiyliamater appears, and at the beginning of each target's turn thereafter, creatures within three hundred feet of the dragon must succeed on a DC 23 Constitution saving throw or take 1d10 poison damage. Creatures further than thirty feet away within the area are considered heavily obscured from one another, and abilities such as Devil's Sight cannot pierce the veil of toxic vapor. Tremorsense, Blindsight, and Truesight function normally within their range. This effect immediately ends when Claugiyliamater is slain.

Claugiyliamatar's poison is magically virulent. Creatures without resistance or immunity to poison damage are treated as though they have vulnerability to poison damage while they are within 100 feet of the dragon. Creatures with resistance to poison damage are treated as though they do not have resistance to poison damage while they are within 100 feet of the dragon. Creatures with immunity to poison damage are treated as though they only have resistance to poison damage while they are within 100 feet of the dragon.
Loot
  • Coins: 45,000gp and 41,000pp
  • Gems: 13x gems valued at 1000gp each
  • Art Objects: N/A
  • Items: Scarab of Protection, Vorpal Longsword, Breastplate +2
 

Natural Resources

The monstrous vegetation which inhabits this dungeon tends to bloom most in proximity to Wizard's Clover.
  New World Harvesting Guide

Wizard's Clover


A small evergreen plant with three leaves (rarely four) and heads or dense spikes of small red and yellow flowers.
Unit value: 10gp
Bomb Effect: Bomb (Force)
Poison Effect: Vulnerability (Force)
Potion Effect: Fortify (Intelligence)

Table of Contents

 
Discovered By
Mystan Baharoosh
Date Discovered
11-Feb-2021
Type
Lair