The World Altar Building / Landmark in New World - Dragonsmoke Archipelago | World Anvil

The World Altar

Waytravel to the World Altar...

Thick creeping vines cover a sandstone platform in the shape of a wide disc surrounding this waystone. Steps lead down into a valley choked with vegetation, but here and there among the plants you are able to see the silhouette of a massive artificial structure sweeping away from you and up like an angular mountain. A tropical bird gives a musical trill overhead as you gaze in wonder at the ruins of The World Altar.   Tier IV Waypoint | The Iron Coin will not allow anyone through of 16th level or lower.

The World Altar Solo Encounters

CR 3: Black Earth Priest
CR 4: Oracle
CR 5: Wood Woad
CR 6: Conjurer
CR 7: Tree Blight
CR 8: Blackguard
CR 9: Treant
CR 10: Giant Four-Armed Gargoyle
CR 11: Roc
CR 12: Archdruid
CR 13: Rakshasa

Blood Rock

This altar was part of old and forgotten ceremonial sacrifices. The area is covered by stones with a red tone, bones covered by dirt and mud and dry blood. Any creature standing in this area can score a critical hit on a 19 or 20.
Long-Term Effect: A creature must succeed on a DC 10 Wisdom saving throw at the end of each hour. On a failed save, the creature must use its action each round to attack the nearest creature it sees. At the end of each of its turns, the creature can make a new Wisdom saving throw. On a success, the effect ends until another hour passes.

Natural Resources

Creatures inhabiting The World Altar are likely drawn to spiritual wood and may be in the vicinity of stands of trees bearing the mystical material.
New World Harvesting Guide

Spiritual Wood

This cyan-like wood has a natural connection with the magic.
Unit value: 250 gp
Armor: Replaces the metal used in the armor's construction. While wearing a medium or heavy armor (non hide) made with spiritual wood, you gain a +3 bonus on concentration checks to maintain a spell.
Weapon: Any ammunition made with spiritual wood is considered magical for the purposes of overcoming a creature's damage reduction. It's also used for crafting the wand of the warmage

The World Altar Special Encounters

  The following encounters appear only intermittently. When they have been slain, Notify a DM as they do not return automatically. Nature's Fury, Living Stone, and Olanthius the Condemned return after a week, if Heirophant Supreme has not been slain. Heirophant Supreme never returns while any character which has previously slain him stands in his lair, nor will Nature's Fury, Living Stone, and Olanthius the Condemned return to face one who has defeated Heirophant Supreme. For all others, Heirophant Supreme returns one week after it has last been slain. Though you may need to fight some of these enemies multiple times in order to fulfill the prerequisites to summon another enemy, they only impart their rewards to a given character once.  

Nature's Fury

CR/Monster Reward Type Soloable?
CR 20: Ogrémoch Treasure Hoard Yes

Slayer(s) Date Slain

WANTED: Nature's Fury   Additional details regarding this Ogrémoch.
  • Nature's Fury descends on those who desecrate The World Altar. A character wishing to draw out Nature's Fury must successfully complete two hard skill challenges in which they succeed on an Intelligence (Religion) check each time.
  • Nature's Fury exists to protect the environment encircling The World Altar. It immediately attacks desecrators which have completed a hard quest where they slay no less than twelve Wood Woads.
Encounter Notes
Nature's Fury arrives on the battlefield with three Wood Woad allies. On initiative count 0 each round an additional Wood Woad arrives on the battlefield to assist Nature's Fury.


Living Stone

CR/Monster Reward Type Soloable?
CR 22: Zaratan Treasure Hoard Yes

Slayer(s) Date Slain

WANTED: Living Stone   Additional details regarding this Zaratan.
  • Living Stone forms the foundation for The World Altar. To cause it to rise, a character must first divine its exact location by successfully completing three hard skill checks which must each include a successful Intelligence (Religion) check or Wisdom (Survival) check.
  • Living Stone is fed by the sacrifices upon it. To empower Living Stone into motion, a character must complete two hard quests in which they slay four oracles each time.
Encounter Notes
The rise of the Living Stone causes great upheaval within The World Altar. For 500 feet in every direction from where it comes to the surface, the ground becomes difficult terrain, and creatures standing upon the ground find their surroundings lightly obscured by rubble and debris.


Olanthius the Condemned

CR/Monster Reward Type Soloable?
CR 23: Empyrean Treasure Hoard Yes

Slayer(s) Date Slain

WANTED: Olanthius the Condemned   Additional details regarding this Empyrean.
  • Olanthius has been cursed to watch the world fall into greater and greater ruin following a blasphemy on a cosmic scale. He is loathe to intervene unless there remains no other recourse, for fear of making another mistake. Characters who wish to face him in battle must succeed on three difficult skill challenges which must each include an Intelligence (Religion) check.
  • At the behest of their fiendish masters, a circle of Red Wizards is attempting to siphon celestial energy from Olanthius. While their magic circle weakens him, it also renders him impervious to all other assault. A character must complete a hard quest in which they face no less than nine Conjurers and a Rakshasa to break the spell.
  • Olanthius is condemned to stand vigil over The World Altar by holy decree and the gods will not likely stand to see their sentence vacated. A character who wishes to defeat Olanthius must spend two Divine Favor to turn their sight.
Encounter Notes
When Olanthius is freed and joins the battle, two Devas arrive from Mount Celestia and begin to attack those responsible for freeing the condemned angel.


Heirophant Supreme

CR/Monster Reward Type Soloable?
CR 25: Marut Treasure Hoard Yes

Slayer(s) Date Slain

WANTED: Marut Name   Additional details regarding this Marut.
  • Heirophant Supreme does not take to the field unless all of its subordinates have been defeated and have not regenerated within the last week. It appears immediately following the death of the last remaining undefeated special encounter of The World Altar.
Encounter Notes
Heirophant Supreme arrives on the battlefield with two Iron Golem allies. The World Altar is sacred ground which empowers Heirophant Supreme. While within its confines, it can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Heirophant Supreme regains spent legendary actions at the start of its turn.

Slam Attack. Heirophant Supreme makes an Unerring Slam attack.
Like the Shedding of Skin (Costs 2 Actions). Heirophant Supreme ends one condition of its choice currently effecting it.
Supplication (Costs 3 Actions). Heirophant Supreme targets up to five creatures it can see within 30 feet of it. Each target must succeed on a DC 20 Wisdom saving throw or be frightened of it until the end of its next turn. Any target within 5 feet of Heirophant Supreme has disadvantage on the saving throw.


Easy Combat Encounter
1x CR6 Conjurer
2x CR4 Twin Oracles
3x CR3 Three Black Earth Priests

Medium Combat Encounter
1x CR8 Blackguard
1x CR7 & 1x CR5
- Tree Blight and Wood Woad
2x CR6 Cooperating Conjurers
3x CR4 Oracle Coven

Hard Combat Encounter
1x CR10 Giant Four-Armed Gargoyle
1x CR9 & 1x CR4
- Treant and Oracle
3x CR6 Three Conjurers
4x CR5 Stand of Wood Woads

Deadly Combat Encounter
1x CR13 Rakshasa
1x CR12 & 1x CR4
- Archdruid and Oracle
1x CR11 & 1x CR6
- Roc and Conjurer
2x CR9 Twin Treants
3x CR7 Trio of Tree Blights

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