Nolzuran River Valley
Waytravel to the Nolzuran River Valley
T
he waypoint you arrive at stands at the crest of a hill amidst a temperate forest. Through a gap in the trees you can see clearly across a wide valley with the mist covered Nolzuran River carving through the center. Even as you gain you bearings, you notice diminutive spirits of air, crackling with sparks of electricity or puffs of frosted condensation, darting back and forth in the fog. Great mansions and resplendent towers cover both banks of the river, but the homes and other structures are all built in one of four wildly different architectural styles, evocative of the themes of air, earth, fire, and water.
Tier I Waypoint | The Iron Coin will allow anyone through to this waypoint. The monsters present flee instinctively should anyone of 5th level or higher arrive.
Nolzuran River Valley Solo Encounters
CR 0: Commoner
CR ⅛: Howling Hatred Initiate
CR ⅛: Noble
CR ¼: Mud Mephit
CR ¼: Smoke Mephit
CR ½: Crushing Wave Reaver
CR ½: Scorchbringer Guard
CR 1: Feathergale Knight
CR 2: Crushing Wave Priest
CR 2: Black Earth Guard
CR 2: Eternal Flame Guardian
CR 2: Howling Hatred Priest
CR 3: Black Earth Priest
CR 3: Dark Tide Knight
CR 3: Eternal Flame Priest
CR 3: Windharrow
Nolzuran River Valley Special Encounters
The following encounters appear only once. When they have been slain and their rewards taken, they do not return. Notify a DM, so that they can list the slayer.
House Feunoir's Captain of the Guard
CR/Monster | Reward Type | Soloable? | Slayer(s) | Date Slain |
---|---|---|---|---|
CR 5: Air Elemental | Treasure Hoard | Yes | N/A |
BOUNTY: House Feunoir's Captain of the Guard This Air Elemental has additional details.
Prerequisites
- Complete a Roleplay Challenge of your choice, involving a minimum of 25 lines of dialogue.
- Complete an Easy Skill Challenge involving at least one Charisma (Intimidation) check and one Wisdom (Insight) check.
Encounter Notes
House Feunoir's Captain of the Guard inhabits a special lair. These are the defining qualities.!map -bg https://i.imgur.com/DRlNBlB.jpg -mapsize 70x68 -options c25d -view aa28:ar44House Feunoir's Captain of the Guard Whirlwind ability recharges at the start of the 2nd turn after he uses it, rather than on a d6 Result of 6.
Though the Captain can fly, he remains on the ground for the duration of the fight. If, by any means, the party forces the Captain off of the edge of the platform, the Captain admits defeat and awards the party the loot below, and they are awarded 1,800xp. If the party is forced off the edge of the platform three times, the Captain claims victory and flies away.
Loot
- Coins:
- 150 pp
- 2,200 gp
- 9,000 sp
- 500 cp
- Gems: None
- Art Objects: Ornamental Shield of House Feunoir (250 gp)
- Items:
Invisible Stalker
CR/Monster | Reward Type | Soloable? | Slayer(s) | Date Slain |
---|---|---|---|---|
CR 6: Invisible Stalker | Treasure Hoard | Yes | N/A |
BOUNTY: The Spymaster of House Cieldor This Invisible Stalker has additional details.
Prerequisites
- Complete a Roleplay Challenge of your choice, involving a minimum of 25 lines of dialogue.
- Complete a Moderate Skill Challenge involving at least one Wisdom (Perception) check and one Dexterity Saving Throw.
Encounter Notes
The Spymaster of House Cieldor inhabits a special lair. These are the defining qualities. The Spymaster cannot be surprised. A character entering his domain must succeed on a DC 20 Perception check, or be surprised on the first round of combat. The Spymaster has the following ability:Cunning Action. On each of its turns, the Spymaster can use a bonus action to take the Dash, Disengage, or Hide action.
Loot
- Coins:
- 140 pp
- 1,700 gp
- 2,000 sp
- 400 cp
- Gems: None
- Art Objects: Masterwork Forgery Kit with Pearl Inlay (125 gp)
- Items:
Champion of House Eauclaire
CR/Monster | Reward Type | Soloable? | Slayer(s) | Date Slain |
---|---|---|---|---|
CR 7: Water Elemental Myrmidon | Treasure Hoard | Yes | N/A |
Bounty:Champion of House Eauclaire This Water Elemental Myrmidon has additional details.
Prerequisites
- Complete a Roleplay Challenge of your choice, involving a minimum of 25 lines of dialogue.
- Complete a Hard Skill Challenge involving at least one Charisma (Persuasion) check and one Intelligence (History) check.
Encounter Notes
The Champion of House Eauclaire inhabits a special lair. These are the defining qualities.!map -bg https://i.imgur.com/pjvMl0m.jpg -options c50 -mapsize 26x26The Champion of House Eauclaire's Freezing Strikes ability recharges at the start of the 5th turn after he uses it, rather than on a d6 Result of 6.
On Initiative Count 0, the water level rises one foot, turning the dry ground into difficult terrain for Small or smaller creatures after the first round.
- After the second round, the dry ground becomes difficult terrain for medium creatures.
- After the third round, small and smaller creatures must swim to move through the arena.
- After the fourth round, medium and smaller creatures must swim to move through the arena.
- After the fifth round, the dry ground becomes difficult terrain for large creatures.
- After the sixth round, large and smaller creatures must swim to move through the arena. The water level returns to normal when the Champion of House Eauclaire is defeated.
- Coins:
- 60 pp
- 2,300 gp
- 11,000 sp
- 300 cp
-
Gems:
- 3x Moonstone (50 gp),
- 4x Quartz (50 gp),
- 4x Zircon (50 gp)
- Art Objects: None
- Items:
Loot
Nolzuran River Valley Solo Encounters
CR 0: CommonerCR ⅛: Howling Hatred Initiate
CR ⅛: Noble
CR ¼: Mud Mephit
CR ¼: Smoke Mephit
CR ½: Crushing Wave Reaver
CR ½: Scorchbringer Guard
CR 1: Feathergale Knight
CR 2: Crushing Wave Priest
CR 2: Black Earth Guard
CR 2: Eternal Flame Guardian
CR 2: Howling Hatred Priest
CR 3: Black Earth Priest
CR 3: Dark Tide Knight
CR 3: Eternal Flame Priest
CR 3: Windharrow