Sun 10th May 2020 08:18

Session 1: Oozing Excitement

by Kepharel

I'm going to start off by saying I was writing names down as we went, so I am sorry for any spelling errors. Please correct me as we go and I can update the journal article. Also, any insight into characters met and small asides are done by Kepharel. If something is said that may insult or disparage, I want to make sure it is done as Keph and not as me and they are thoughts taken in the moment.
 
Logistics:
Map in barracks owned by the traveler's guild
We can come and sketch regions of interest for map generation. This could help with future work.
Regions that are unexplored can be updated by the party if they have a cartographer's kit.
Fiddletown Explorer's Guild:
20-22 People
2-4 People per room with bunks and chests for objects
Armory on ground floor
Kitchen but no cook
Though food is commonly made by Georg (Half-Orc)
 
Everyone described themselves, and we all got to meet each other. I will skip that, as it was done in character.
Sprig was told to bathe, which wasn't a bad idea. I try to not bring it up often, but she really really smelled this morning. While she was gone I cleaned her armor. I hope that didn't anger her.
We met Giella? (Tiefling) at the barracks who was pretty tired of Jean's shit.
 
Formikus- Older elf (well over 100 years old), grouchy and a hard-ass. He negotiates the contracts for the guild. He was once one of the original members to help clear some of the rain forest. Has been in Fiddletown for over 10 years, because of that he has seen a lot of death and it is a good chance that his harsh tone is because he doesn't want to get close and lose allies. Also we learned he HATES renegotiation. So it appears his word is bond, which is great for us because it is someone we can trust and it appears his has best interest of the guild in mind. We report all information to him, and there does not seem to be a reason to distrust him.
 
Formikus gave us a contract that described as finding and saving Kygen's daughter Persephone. Kygen and his daughter were at a campsite, Seph was out looking for wood and disappeared. The fear was that merfolk may have taken her by force which could lead to potential political issues. At the time, it felt like we were supposed to downplay this fact.
After finishing breakfast we left the guild barracks and went to find Kygen.
We found him in town. He is a middle age drow and hunter of exotic game. Sprig has hunted with him in the past. We spoke with Kygen about the contract and he shared more detail of where they set up camp. Kygen provided Sprig with a blanket owned by Seph. Our goal was to secure her, hopefully alive, if not alive bring back her body. (55 gold contract)
We left the city heading north. Outside the city we met a Shifter named Frang.
Frang- Shifter who works for the Baron. Has almost a leopard look to him and is covered in fur and leather armor. Was really looking to keep any merfolk related details a secret. It appears that there is some kind of political relationship that we are not privy to, and it seems as if the baron does not want that relationship to be damaged within the city. Basically, if people began to mistrust the merfolk that could cause issues with trading and other economic and political strategy. I wonder what a merfolk government looks like? How do they organize it? Interesting, I will have to find documents related to this information.
Nevertheless, we continued on for a day, sleeping at night. It is nice to travel with elves, they make for great sentries at night. I am used to having to take a watch, but I get an entire night sleep without issue. I was surprised to not hear any divine voice out in the wilderness. Sometimes she is quite in town, but I almost always hear her while out on a mission. Though, I have to say, it was great to have an unimpaired sleep.
 
We continued on to the campsite and found tracks near the river. Crestin, Franklin, Ostra, and Sprig investigated the area and learned more. I hung back with Jean as we kept watch. The team found that merfolk group was using the stream as a road and that Seph followed a small merfolk boy. These tracks went on for hours as we cautiously followed the stream. Eventually, the tracks left the stream and went towards a downed large branch. Again, the team investigated the area and found what appeared to be Kruthik tracks and a large amount of blood. There must have been a fight that led to the merfolk and Seph being taken back to the kruthiks' layer. We followed the tracks to the burrowed out cave.
Once in the cave, Sprig was able to follow Seph's sent using the blanket. We walked for a couple minutes until the group was ambushed by oozes.
 
COMBAT!
One of the oozes had Seph inside of it. It also appeared that it was slowly eating her. Good news, she wasn't dead, bad news she was losing her leg. Thank god it started leg first instead of head first. I guess, a bit of luck for us.
Jean shot a fucking hole in it right off the bat. God damn that gun was loud in the cave, I think my ears are still ringing.
Ostra has a double bladed weapon and cleaved into the large ooze. This caused it to split into two. Annoying... this must not be a normal ooze.
Sprig did her wildshape stuff and chewed on the ooze. I wonder if the ooze tastes like acid jelly. Are the flavored? I'll have to ask Sprig.
I tried my frostbite. Though it doesn't seem to damage this ooze as much as I thought it would. Damn! Must have resistance.
Crestin was able to pull Seph out of the ooze, but there was a lot of damage done to her. She was alive, but in rough shape.
The 1/2 ooze hit Franklin really... really hard. With a lot of acid damage. He dropped instantly, and I doubt anyone beside Crestin would have survived that blow.
The second ooze fell down from above. Which shows that we suck at tracking these things. If we come back we need to make sure we know where they hide, because they can really catch us off guard.
Jean stepped in between this new ooze and me, which was nice. I will have to thank Jean later.
Jean then fired into the ooze and destroyed it in a single turn. Which was amazing. Jean also healed Franklin. Got him back on his feet. I didn't realize Jean was some kind of cleric. Combat really teaches you a lot about people.
Ostra hit the ooze and it split the 1/2 into 1/4.
Sprig bit one of the 1/4 ooze really hard.
I got to show off a little and use two spells in a single turn, the first was mind sliver, but it didn't do much. The second was magic missile. I put a little more magic sauce into the spell and got a 4th missile fired off. Did alright damage.
Crestin stabbed the 1/4 ooze with his javelin.
Franklin summoned his spiritual weapon, which was pretty cool to watch. This is the first time I've actually seen a man of the cloth in combat, it was certainly entertaining.
The 1/4 ooze came after Jean and hit her.
Jean Cast a spell, then tried to get away from the ooze and went down. I completely forgot I am able to heal. Maybe if her voice would have came to me the night before, I would have remembered!!!!
Ostra stabbed the ooze hitting both 1/2 and 1/4 size. Killing both.
Ostra stabilized Jean.
Sprig gave jean some good berries to revive.
I would have to imagine at this point we had made a lot of noise. It is tough in the moment to realize how loud we all were, but I imagine that our commotion was attracting the Kruthiks. We needed to get out. As we attempted to leave Franklin tried to stop us. I realize his heart is in the right place, but we had to make sure Seph was going to get out alive. That was our contract and we need to do our damnedest to fulfill it. I can't imagine having to explain to Kygen that his daughter died because we wanted to act like heroes. Or even worse, tell Formikus that we didn't stop when we could have and regrouped.
With that knowledge, and at what I thought was best for the group. I cast suggestion on Franklin telling him to follow me and to not speak for the day. I don't like doing that to the party, but I didn't see a way at the time around it.
We left the cave. Hid outside as a couple adult Kruthiks came out. I am really glad now we didn't fight them. Some in the party were a bit hurt.
We traveled until nightfall and made camp. From there Sprig healed Seph (5 hp). Seph awoke in major pain. Franklin cast two spells healing Seph more (7 and 11 hp). This helped reduce the pain.
We were reminded of a temple in Fiddletown that had a healer who could bring back Seph's leg for free.
The group brought Seph back to the town and straight to the healer.
Kygen spotted us and followed us into the temple. I rather dislike temples. The idea that other mortals get to have a choice in who they serve eats at my insides. What the place represents is an abomination to me. I had to leave, as staying any longer would give me an ulcer.
We did meet a gnome healer name Judacus?
Judacus restored Seph's leg.
Most of the Party got high.
Kygen came out and thanked everyone. Seph was also thankful.
Sprig gave back the blanket.
We went back to the guild barrack and spoke with Formikus. We told him the truth, even though people in the party didn't want to for some reason. Which seemed odd. Why would we lie to the person that at times holds our fates?
We got our gold. (55 gp).
After that the group went out and got drinks at ( I forgot to write the tavern down)...

Continue reading...

  1. Background
  2. Session 1: Oozing Excitement
  3. Session Two: One Flew Over The Kruthics' Nest
  4. Session Three: Maybe Someday, I Gotta Go See About a Girl.
  5. Session 4: Toads?! Where We Are Going We Don't Need Toads!
  6. Session 5: Sabertooth Tigers, and Dinasours, and Merfolk! (Oh My!)
  7. Session 6: Is that Superman? No, just Glark Kent.
  8. Session 8: I can Finally Tell You that Hanging Out with This Group is a Blast.
  9. Session 8 Part 2: The Binds that Tie Us
  10. Session 9 Part 1: The Sweet Smell of Gun Powder and Cocoa Beans
  11. Session 10: I Came in like a Fireball
  12. Session 11: We Went and Built an Outpost
  13. Session 12: The Harrowing Tale of Rhinoman and T-Rex-Boy
  14. Session 13: The Demise of King Less-Talko-More-Leave-o
  15. Session 14: Our First Glimpse of the Mountains
  16. Session 15: A Roc and a Hard Place
  17. Session 16: Symbolic Confusion
  18. Session 17: Our Return Home
  19. Session 18, Venturing to the Falls
  20. Session 19: Traveling Through Merfolk Land
  21. Session 20: Risen from the Earth
  22. Session 21: The Ancients
  23. Session 22: Venturing into the Volcano
  24. Session 23: Completing The First Trial
  25. Session 24: Second Trial, Mossglimmer Valley
  26. Session 25: Mossglimmer Valley Part 2
  27. Session 25: Mossglimmer Valley Part 3
  28. Session 27: The Near End of Baron Maltrix
  29. Session 28: Rooth Upper Vault Part One
  30. Session 29: Rooth Upper Vault Part 2
  31. Session 30: Rooth Upper Vault Part 3 (Dragons Hurt, Man)
  32. Session 31: Returning North
  33. Session 32: Valeun Upper Vault Part 1
  34. Session 33: Valeun Upper Vault Part 2
  35. Session 34: Valeun Upper Vault Part 3
  36. Session 35: Valeun Upper Vault Part 4 and Next Steps
  37. Session 36: Our Adventures into Unknown Lands
  38. Session 37: Enemies from Above
  39. Session 38: Enemies? From Above
  40. Session 39: The Golden City
  41. Session 40: Fuck this Jungle and the Shitty People in It.
  42. Session 41: Onto Our Next Trial
  43. Session 42: Tempestan Upper Vault Part 2
  44. Session 43: An Interesting Offer
  45. Session 44: Aquos Upper Vault Part 1
  46. Session 45: Aquos Upper Vault Part 2
  47. Session 46: Aquos Upper Vault Part 3
  48. Session 47: The Welcoming Committee
  49. Session 48: Tectan Upper Vault Part 1
  50. Session 49: Tectan Upper Vault Part 2
  51. Session 50: Tectan Upper Vault Part 3
  52. Session 51: Tectan Upper Vault Part 4 and Returning Home
  53. Session 52: Head Out of the Clouds
  54. Session 53: Removing the Mining Camp
  55. Session 54: Meeting My Future Father-in-Law
  56. Session 55: Heading East
  57. Session 56: Overstaying Our Welcome
  58. Session: 57 Boglun Lower Vault Part 1
  59. Session 58: Boglun Lower Vault Part 2
  60. Session 59: Mapping Lake Bart
  61. Session 60: Death of a Merfolk and Our Return to Fiddletown
  62. Session 61: Trade Routes Open
  63. Session 62: Norhm's Second Miracle and Tectan Lower Vault Part 1
  64. Session 63: Tectan Lower Vault Part 2
  65. Session 64: Tectan Lower Vault Part 3
  66. Session 65: Next Steps and Holy Shit We (Norhm) Got a Dragon
  67. Session 66: Killings Some Kobolds
  68. Session 67: More Kobold Fun
  69. Session 68: The Archimedies Conflict Part 1
  70. Session 69: The Archimedies Conflict Part 2
  71. Session 70: Tempestan Lower Vault Part 1
  72. Session 71: Tempestan Lower Vault Part 2
  73. Session 72: Bag-o-Beans and Traveling Further East
  74. Session 73: Dealing with the Xorn
  75. Session 74: Traveling Towards the Magmos Lower Vault
  76. Session 75: Magmos Lower Vault Part 1
  77. Session 76: Magmos Lower Vault Part 2
  78. Session 77: Magmos Lower Vault Part 3 and the Return Home
  79. Session 78: Magic Swords are Dumb
  80. Session 79: Rooth Lower Vault Part 1
  81. Session 80: Rooth Lower Vault Part 2
  82. Session 81: Rooth Lower Vault Part 3
  83. Session 82: Rooth Lower Vault Part 4
  84. Session 83: Where to Next?
  85. Session 84: Down By the River
  86. Session 85: Drastically Changing an Ecosystem
  87. Session 86: Bright Light in the Darkness
  88. Session 87: Outside Our Next Trial
  89. Session 88: Valeun Lower Vault Part 1
  90. Session 89: Valeun Lower Vault Part 2
  91. Session 90: Valeun Lower Vault Part 3
  92. Session 91: Valeun Lower Vault Part 4
  93. Session 92: Returning Home
  94. Session 93: Finding a Potential Cure
  95. Session 94: Aqous Lower Vault Part 1
  96. Session 95: Aqous Lower Vault Part 2
  97. Session 96: Aqous Lower Vault Part 3
  98. Session 97: Aqous Lower Vault Part 4
  99. Session 98: Aquos Lower Vault Part 5
  100. Session 99: Back Home for a Minute
  101. Session 100: Tectan Deep Vault Part 1
  102. Session 101: Tectan Deep Vault Part 2
  103. Session 102: Tectan Deep Vault Part 3
  104. Session 103: Tectan Deep Vault Part 4
  105. Session 104: Tectan Deep Vault Part 5
  106. Session 105: Tectan Deep Vault Part 6
  107. Session 106: Saturday Knight Live
  108. Session 107: Fright Knight
  109. Session 108: Knighty Knight Time
  110. Session 109: Next Stop Crimes Against the State
  111. Session 110: The Not so Great Heist
  112. Session 111: HE'S GOT A SISTER?!?
  113. Session 112: A Fight for a Holy Book
  114. Session 113: More Minor God Fun
  115. Session 114: Magmos Deep Vault Part 1
  116. Session 115: Magmos Deep Vault Part 2
  117. Session 116: An Evening with Some Vampires
  118. Session 117: Getting to Know Our Vampire Selves
  119. Session 118: The Fall of Knight Volsaid, Long May She Reign
  120. Session 119: The Fall of Lord Crestin?, Long May He Reign?
  121. Session 120: The Fall of Queen Velshava?, Long May She Reign?
  122. Session 121: End 0f The Vampire Era
  123. Session 122: A Rose Without a Thorn, or Something Like That
  124. Session 123: From The Ash
  125. Session 124: Starting Over
  126. Session 125: The Forge
  127. Session 126: Onward to Our Next Trial
  128. Session 127: Aquos Deep Vault Part 1
  129. Session 128: Aquos Deep Vault Part 2
  130. Session 129: Aquos Deep Vault Part 3
  131. Session 130: Tempestan Deep Vault Part 1
  132. Session 131: Tempestan Deep Vault Part 2
  133. Session 132: Tempestan Deep Vault Part 3
  134. Session 133: Tempestan Deep Vault Part 4
  135. Session 134: Tempestan Deep Vault Part 5
  136. Session 135: Dealing with Political Bullshit
  137. Session 136: Next Deep Vault New Problems
  138. Session 137: Rooth Deep Vault Part 1
  139. Session 138: Rooth Deep Vault Part 2
  140. Session 139: Rooth Deep Vault Part 3
  141. Session 140: Rooth Deep Vault Part 4
  142. Session 141: Rooth Deep Vault Part 5
  143. Session 142: Going After the Chalice