A complete history of the world of Vitallia.
The Children of Chaos are born of Misandria Thiaspis and the God Nedel. Caine, Eleformious, Gloria and Salizar are born and Misandria dies while giving birth.
"The Gods and the Sentinel create a Cell made of Amber in order to contain Nedel in the western continent of Vitallia and end the Great War of the Gods."
The Kingdom of Lothen was founded at the end of the 1st Quest.
The kingdom of Avalia is founded from a branch of Lothenian immigrants that traveled to the canyons of the north.
"Nedel was confined within the Cell but free to wander the continent that soon became his kingdom."
In 5 AC, Kargor and the Dwarves travel along the Draikar coast, avoiding the bulk of the monsters that dwell in the dreary Teeth Mountains.
A Vampire organization with a private army settles in a piece of land within the kingdom of the Rose.
The combined armies of the Children of Chaos exit the Cell and attack the kingdom of Avalia.
An order of Vampire Hunters is formed in the oppressed lands of Avalia, aiming to end the tyranny of the Vampire armies over the country.
An organization of powerful individuals who oversee the balances of Vitallia avoiding geopolitical events.
The Kingdom of Igros is founded upon the banks of Fork River from Lothenian immigrants.
The kingdom of Sol is founded from Lothenian immigrants and certain tribes of the Lion Mountains.
The kingdom of Sarta is formed from Lothenian immigrants and native tribes of the river banks.
House Hearthworn of Lothen forms an autonomous kingdom named Evergrace to the north.
Vargo Elya, captain of the legendary “Silver Mermaid”, who stole a great portion of the treasure of the mermaids, founded the kingdomf of the Mermaid.
A group of individuals that have the ability to assume Dragon Forms arrive in Vitallia through a gate from another dimension. They conquer the island of arrival by fighting of Shannah natives and soon they become the sole masters of the land.
An organization that specializes in the recovery of war relics that were used in the Great War is founded in the east.
The Dragon Masters of Miasel form their own kingdom through force in the huge isle of the northern seas.
A new order is established aiming to hunt down the legendary Dragons of Miasel.
The Sarcanta are created by a dragon in the island of Miasel.
Groups of Dragon Hunters raid the island of Miasel and clash with the Dragons in the frozen seas of the north.
A Dragon attack in Central Vitallia results in the destruction of a number of cities and the death of thousands of people, triggering alarms all over Vitallia.
"the kingdom of Sarta claimed its independence from Lothen, and started the War of the River, on the northern borders where the four kingdoms meet."
"In 880 AC, Malvik Daranor came up with an enchantment recipe that could utilize the properties of the Runik Stone"
The kingdom of Esgolithon prohibits the use of magic within the kingdom.
Military officials of Esgolithon create an organization that hunts down and kills magic users to enforce the prohibition of magic.
In 1986 AC, Miasel's leadership answers the call and sends help to Goualekir to face the The Hunter's power.
In 1986 AC, the city of Goualekir prepares to face the coming threat of Nedel's arrival.
"In 1968 AC, king Thardor Spirithail of Esgolithon, sends a large number of the dwarven armies to Goualekir"
Through the practices of the Sacred Blood Religion, certain human tribes evolve into the Sirakrat.
Tribes from the main lands of Vitallia settle in the stained areas of the west and form the kingdom of Orkandus.
The Sirakrat tribes and the Sacred Blood acolytes settle west in the continent of the Cell, forming the autonomous kingdom of Caran.