Salve
Salve straddles The Wound, the polluted river that cuts through Awarth. It is a Hold filled with waterways and narrow, cluttered streets, where barges navigate the murky, oil-slicked waters, life in Salve is defined by the stark dichotomy between economic necessity and environmental decay. The lower-income populace suffers disproportionately from waterborne illnesses, overcrowded conditions, and pollution. Despite this, Salvites take pride in their resilience and the pivotal role they play in keeping Awarth’s lifeblood flowing.
Industry & Trade
Salve’s industries specialize in reclamation and logistics, extracting value from the polluted detritus of The Wound’s brackish waters and reselling salvaged materials to eager buyers. Yet, the district’s prosperity comes at a cost: the working class toils in grueling, hazardous conditions for meager pay, while disease and pollution run rampant. Smugglers and illicit traders exploit the bustling waterways, turning the district into a hub for black-market activity that thrives in the shadows of its legitimate economy.
Guilds and Factions
Factions with interests in Salve include:
Points of interest
Wealth
2 (Struggling)
Safety & Security
2 (Unstable)
Criminal Influence
4 (Syndicated)
Occult Influence
2 (Brushed)
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