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Salve

Salve straddles The Wound, the polluted river that cuts through Awarth. It is a Hold filled with waterways and narrow, cluttered streets, where barges navigate the murky, oil-slicked waters, life in Salve is defined by the stark dichotomy between economic necessity and environmental decay. The lower-income populace suffers disproportionately from waterborne illnesses, overcrowded conditions, and pollution. Despite this, Salvites take pride in their resilience and the pivotal role they play in keeping Awarth’s lifeblood flowing.

Industry & Trade

Salve’s industries specialize in reclamation and logistics, extracting value from the polluted detritus of The Wound’s brackish waters and reselling salvaged materials to eager buyers. Yet, the district’s prosperity comes at a cost: the working class toils in grueling, hazardous conditions for meager pay, while disease and pollution run rampant. Smugglers and illicit traders exploit the bustling waterways, turning the district into a hub for black-market activity that thrives in the shadows of its legitimate economy.

Guilds and Factions

Wealth

2 (Struggling)

Safety & Security

2 (Unstable)

Criminal Influence

4 (Syndicated)

Occult Influence

2 (Brushed)

Alternative Name(s)
The Wound's Spine
Type
Ward
Population
41,257
Inhabitant Demonym
Salvites
Location under
Owner/Ruler
Ruling/Owning Rank

Articles under Salve



Cover image: by M.I. D'journey

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