Marston Vesht
Marston Vesht should be dead. Found floating in The Wound, lungs full and body cold—he should’ve stayed that way. But two days later, he woke up, coughing up something that wasn’t just water. Since then, he’s walked the floodlines of Awarth, warning The Brinebright League of places that feel wrong before the waters rise.
Some say he’s lucky, others say he’s cursed, but when Marston marks a door, people listen. His hands are always damp, no matter the weather, and he moves like the tide—sometimes there, sometimes gone—drifting through Salve’s lowest walkways, watching the currents, reading the river like a ledger of things to come.
The League doesn’t fully trust him, but they don’t ignore him either. He doesn’t remember who pulled him from the flood, only that someone did. And one day, whoever—or whatever—saved him might come back.

Drifting, Unsettling, Ominous
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