Marus Geographic Location in Ravare | World Anvil

Marus (/mɑːrʌs/)

Realm of the Seas


Marus is a realm of endless blue sea and sky. Its floating island chains, anchored in the clouds and atop the waves, support a biosphere rampant with life. While diverse cultures command the archipelagos with their mastery of the sail and flourishing magical talents. With ingenuity and tenacity, they make up for what wealth and resources they cannot extract from the barren earth. At its very heart, Marus is a Realm built upon exploration, discovery, and advancement. The realm's mastery of the sail is unsurpassed in all the Cosmos and they have begun a steady march toward magical supremacy. The realm has few gods and none as great as Caydon Rel for The Lord of Magic is the undisputed highest power on Marus. His ascension marked the beginning of a new age and dawn for everyone living in the Realm of Seas.

Energy Sources


This natural manifestations of this magical force has become a rarity since Caydon Rel's ascended. The Rainbow Sailfish remains the only well-known natural source. These giant fish swim in the deepest ocean currents, feeding at unknown depths before emerging engorged with Glow and ready for harvest.


The Relic Seas are a group of nine elementally infused island chains and surrounding bodies of water created by Caydon Rel. Each of these Primal seas are consumed by a primary element that has effected each one's geography, ecosystem, and biosphere to create distinctly unique regions.


On Marus the Soul of a Sophont does not empower a Domain or Divine when it dies. No true Divine has even ascended since the rise of Caydon Rel. Only those who existed before his tyrannical rule subsist into the modern age and some of his rivals have become just as widely accepted.

The Relic Arts

A collective term used to refer to the magical teachings, rules, and requirements surrounding the system of magic imposed by Caydon Rel on Marus. The God of Magic watches over all, and he has but one demand of his people: Improve Yourself. The Relic Arts center around the use and growth of one's Veil alongside the absorption of the potent Primal Elements found within Natural Treasures hidden across the Realm of Seas. The most powerful practitioners fuel ancient Relics and search for forgotten treasures as they attain ever-advancing heights on their Path to Power.


Practitioners of the Relic Arts are known as the Gifted. They possess a Veil and have begun to absorb the pure energy held within a Natural Treasure, understanding and exploring the fathomless potential of even just that single Primal Element to better fuel their magic. A Gifted’s blood and their Veil will develop a series of metallic qualities as they advance that denotes their relative rank in power.


Put simply, these are metaphysical auras grow around every Sophontic Soul on Marus. From birth to adulthood, Veils develop and mature until their Sophonts become capable of consciously absorbing magic into themselves. These magical forces shape and influence the innate properties of each Veil to create a unique and recognizable fingerprint.

Natural Treasures

These naturally produced objects infused with potent magical energies and prized by all. They are both vital for magical advancement and essential for the function of many magical constructs. Most are Primal in nature, but Faith and Glow can create their own in rare instances. They may come in the form of Beast Cores, infused plants, or similar objects of power.


Realm of the Seas


Realm Index


General Information

Primary Element

Echo of Humanity

Humanity became a powerful force on Marus when they came to colonize in eons past. When Caydon Rel ascended 500 years ago, all of mankind mysteriously vanished from the Realm. Now all that remains of these once mighty people are their sundered ruins, callous Divines, and ancient magical artifacts.


The Realm of Seas is dominated by massive bodies of water that split up and isolate regional island chains from one another. Each of the Relic Seas is, in many ways, like its own isolated continent. Though travel among the archipelagos is dangerous, it has become commonplace among the nations of Marus. Many settled islands would not survive without the connections of trade and commerce to their homes they fostered over generations. Though most travel aboard boats on the sea, a growing number of Aeronauts have taken to the skies in their lighter-than-air machines known as Dirigibles.

Cloudtop Sea

Here lies a sea that has taken to the skies on the wings of Primal Air. Dense blankets of cloud condense into interconnected islands of Primal Air and Water. The region has the second greatest population on Marus and the largest territory by far. It is the ancestral home of the Balao and the coveted prize of the Aviator's Society and its Wingships and Dirigibles.

Strait of Embers

Here lies a boiling sea polluted with the ash and embers of Primal Fire emitted from the home of the Obsidian Arbiter. Volcanar's tears protect the Exarch's sacred island and prevent most vessels from traveling into High Judgement. Many brave the Volcano for its quick trade lanes to the Sea of Brass but one must always remember that those passing beneath its shadow have reserved themselves to divine justice.

Sea of Souls

Here lies an ethereal sea infused with Primal Light and emanating an eerie grayish-white glow. This region was once the heart of a grand city and has been reduced to the Flooded Acropolis, home to the mad and dying god Acropolis and his Sodden progeny. The cursed waters threaten to steal the life of any who dare search for secrets from an age before the Relic Arts.

Death’s Basin

Here lies a putrid basin infused with Primal Decay and laced with dangerous boglands and marshes. It is the ancestral home of the KazaK and the region within which the Magebreaker Cult rests its dreaded Titancity of Blightwaith. Few outsiders who enter this region ever leave alive and many across the Realm of Seas harbor a common fear for the area.

The Stillness

Here lies what once was a sea, now frozen solid as Primal Ice has taken over. This region was once known for its fishing, but centuries of steady temperature drops have turned this southernmost region into an arctic sheet. Stubborn local Passarins, continuing after generations of hardship, attempt the difficult traversal of the region in search of ways to melt the ice and return to their sacred way of life.

Veiled Sea

Here lies a sea shrouded in a fog of Primal Shadow and enveloped by the fearsome Veil of Quain, the Ever-Soul. Somewhere within lies the Horned Isle and its fabled trove of Natural Treasures under the Veil Goddess' watchful protection. Treasure hunters, Gifted, and craftsmen alike have all searched for the Isle and the Paths to Power it could provide.

Sea of Brass

Here lies a temperate sea boasting the greatest number of islands across all the archipelagos. It is a place of great mineral wealth for the people of Marus, flush with Primal Earth in many shapes. Its booming population of Marati makes for a rowdy but capable foundation for society that lacks the cohesive leadership found elsewhere on Marus. There are hundreds if not thousands of islands with many unchecked issues festering in the region.

Lily Forest

Here lies a vibrant sea lush with Primal Life and dotted with enormous water lilies that grow across its surface. This relatively shallow region northwest of the Sea of Brass has become the ancestral home of Cascarns, while their moving cities protect much of the infused waters. Several of the turtlefolk's Shell-back Cities patrol the region while hunting for rogue KazaK and harvesting the treasured World Lilies.

Tempus Sea

Here lies a sea consumed by a year-round cyclone of Primal Storm that protects the mobile academy of Caydon Rel from outsiders. As it moves through the seasons, a brief respite is found for those at the storm's edge. While those who travel within its eye as members of The Banded Circle are taught the Relic Arts by the greatest practitioners of the age. Bonded by blood, oaths, and iron as they advance their craft and discover Rel's secrets of magic.

Flora & Fungi

This Realm offers a nourishing environment for a vibrant array of plant life; often with species found that are unique to their individual islands. While there is a lack of undersea plants on Marus due to the absence of an accessible seabed, many cling to the LeLe Reef Cluster that exist on the undersides of floating islands . There are also several buoyant varieties that have adapted to thrive upon the seas themselves and the most notable of these is the World Lily. Rampant magical energies found across Marus has led to many plants becoming magically infused and transformed into Natural Treasures. These magical Flora & Fungi make up the backbone of Gifted society in the form of reliable personal advancements & dependable fuel sources.


The creatures of Marus are varied and diverse, with a diversified selection of colorful fish and a particularly large number of unique native beasts well-adapted to the elementally charged seas. Few creatures are devoid of any elemental influence, and all will develop a Natural Treasure known as a Beast Core. These vital magical components are essential to many individuals magical advancement and the creation of numerous enhanced objects.



  • Cascarns (Turtlefolk)
  • KazaK (Leechfolk)
  • Marati (Monkeyfolk)
  • Passarins (Penguinfolk)
  • Sodden
  • Balao


The technology of Marus has suffered for centuries following the magical boom after Caydon Rel's ascension. Scientific progress and innovation fell to the wayside as magic proved more than capable of solving the day-to-day problems of the common people. The additional scarcity of earthen wealth on the Realm has hampered progress in many fields, but recent years have seen a rise in Dirigibles and other airships taking to the skies. These marvelous achievements were only made possible by discovering a lighter-than-air gas known as Halaydrium. Using these beautiful contraptions, the Aviator's Society begins to scout out and claim the floating island chains of the Cloudtop Sea from the Balao.

Cover image: by Logo by Garret Grace Lewis, edited by Oneriwien.


Please Login in order to comment!
19 Jun, 2023 19:52

Leechfolk?! D: All the different seas sound so fascinating, though I wouldn't like to visit most of them. The Lily Forest sounds nice though, I'll visit there.

Emy x   Etrea | Vazdimet
20 Jun, 2023 18:29

Greetings Realmhopper, The KazaK are a true terror, we can only count ourselves lucky that they areunable to survive outside the twisted ecosystem of Marus. They emerge from their breeding pits in Death’s Basin and terrorize the Realm, targeting the closest population centers within the Lily Forest. The region is a true beauty and the Lily Groves are a marvel that rivals any Druidcraft I have seen.
— Signed...Elias Dods

28 Jun, 2023 13:19 you're saying we can go ice skating on the Stillness, right?

welcome to my signature! check out istralar!
Powered by World Anvil