Languages
A Guide to Languages
Languages
Description coming soon here about how every language originates from 10 original elemental languages.
Common Languages
5e Ruling: When a Sophont grants you the ability to speak "Common", you may instead pick two of common languages.
Uncommon Languages
5e Ruling: When you gain a language proficiency you may select it from any of the Common or Uncommon languages.
Goobish
Spoken by Goblins and Hobgoblins.
Thieve's Cant
Universal sign language.
Exotic Languages
5e Ruling: Unlike the other languages, Exotic languages require you to use two of your language proficiencies to learn unless given specifically by a background, class, feat, or sophont.
Archaic Languages
5e Ruling: None of these languages are commonly available, these are only avaiable with GM approval or when specifically given by a background, class, feat, or sophont. These languages also cannot be understood with spells such as comprehend languages.
Aera
Spoken by Air Elementals.
Gull
Spoken by Decay Elementals.
Igani
Spoken by Fire Elementals.
Adesa
Spoken by Ice Elementals.
Crux
Spoken by Life Elementals.
R'lyehien
Spoken by Shadow Elementals.
Wolsk
Spoken by Storm Elementals.
Aqui
Spoken by Water Elementals.
Geoff Washam
I love the thought behind the categories you use for the languages! Gives me stuff to think about for my own languages!
Dear Kind Traveller,
Languages are at the heart of all sophontic society and culture. To understand them is to understand your people's past, present, and future. On Solith, the languages of Humanity have had an irrevocable effect on the civilized world. Yet, the languages of the continent's native inhabitants have managed to cling to existence in the strangest and most intriguing ways.
Warm Regards,
Elias Dods
First Chronicler
Proffesor of Diviniation Studies