Goblin Species in Ravare | World Anvil

Goblin

Introduction

Coming soon.

General Information

Lifespan
Under 40 years.
Average Height
3' to 3'9".
Average Weight
Around 40 pounds.

Quick Notes

  • Goblins cannot taste sweet.
  • Goblins, like most Greenfolk, are disgusted by cooked meat.
  • Birthed in litters, the average Goblin has around 20 siblings.

Goblin for D&D 5e

War Blessed
As the chosen of Urlog, the Domain of War blesses you with knowledge of battle at birth. You are proficient with two martial weapons of your choice and with light armor.
Darkvision.
Generations of cavern dwelling has granted your kin the ability to see in the darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fury of the Small
When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus.
Once you use this trait, you can't use it again until you finish a short or long rest, and you can use it no more than once per turn.
Nimble Escape
You can take the Disengage or Hide action as a bonus action on each of your turns.

Goblin Stats

Ability Scores
+2 Dexterity +1 Constitution
Size
Small
Movement
30 ft.
Age
Around 50 years but most Mohnagi do not die of old age.

Waste Not, Want Not

The Goblins of the Parched have learned that to survive you must be willing to consume anything your stomach can tolerate. This has made them especially good at preparing a vareity of exotic meats out of nearly any creature.
As an action, you can spend 10 minutes of hard labor butchering a beast, or meat-based sophont, to create rations unique to Goblins. Roll a Survival (wisdom) check against a DC check of 8 + the creatures CR. If successful, you create meatstuff equal to the creatures size. (1 for tiny, 2 for small, 4 for medium, 8 for large, and 16 for huge.) The quality of the meatstuff depends on the CR of the butchered creature.
Plain Meatstuff (CR under 1)
This meatstuff counts as a normal ration with no extra benefits. It expires after a week.
Meatstuff(CR 1 to 4)
Consuming this meatstuff allows you to recover 2d6 health. You may only benefit from this once per long rest. It expires after a week.
Rousing Meatstuff (CR 5 to 9)
Consuming this meatstuff allows you to recover 2d6 health and gives you advantage on your next Saving Throw. You may only benefit from this once per long rest. It expires after a week.
Mouthwatering Meatstuff (CR 10 or higher)
Consuming this meatstuff allows you to recover 3d6 health, grants you advantage on your next Saving Throw, and reduces 1 point of Exhaustion. You may only benefit from this once per long rest. This meatstuff never expires.
Once you use this trait, you can't use it again until you finish a long rest.
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