Solith gives birth to the continents first sophontic race: the Jotunkith. These gigantic humanoids were created to be the land's perfect servants with their innate connection with nature and its elemental forces.
Believing the Jotunkith to be irrevocably corrupted by the teachings of the Tuathans, Solith gives birth to her second sophontic species. This race of hardy humanoids were not coddled like their larger kin, but were forced to survive a brutal and unforgiving world. The Garkith became the greatest survivalists on the continent and claimed its heart as their homeland, proving only they could truly thrive in the inhospitable Throat of the World.
The Udirkith are born in the heart of the Moorwald in response to the rapidly spreading life seeded by the Tuathans. They are born with the solitary purpose of reclaiming Solith from the druids and their invasive weeds at all costs.
Out of the supremacy wars, a nameless dwarf lord rises out of the bloodshed as the divine incarnation of war itself. He becomes Gaul, the Lord of War, and he would go on to dominate the dwarven people and shape them into an empire built to further his glory.
The dwarves cement their claim over the entirety of the Frosted Expanse, becoming the dominant race in the region and enslaving any non-dwarf foolish enough to stick around. The giants that were once prolific in the Frosted Expanse are driven nearly extinct as a result and the Udrithi Kingdom is born.
After bringing the dwarven people to heel and securing their ancestral land, Gaul sets his eyes on all of Solith and begins his conquest of the entirety of Moorwald. Thus the Udrithi Empire is born and its war machine begins to tear across the land in earnest to fuel their growing empire.
Turning their backs on the old ways, a group of First Men and Garkith take up the worship of the Primordials, ancient deities said to originate from Solith. They travel deep into the Stygian Throat and make peace with the natives of the Throat of the World.
The First Men prove difficult to expel from Haven's shores and they quickly set down strong roots but as the Wendigos begin to ravage them they sue for peace with the centaur. A pact that so long as Beastfolk did not enter their territory the First Men would keep the Wendigos at bay.
Shadiym, in a fit of unbridled rage, descends from the heavens for unknown reasons to swallow the southern peninsula of Haven. The Primeval Expanse, homeland of the Saheels, is obliterated from the continent and brings the Crocodilefolk to the brink of extinction. The Shardtooth Range rose from the earth and halted the torrential ocean floodwaters that cleansed the region of life. Following the disaster, Shadiym cused the land with an eternal draught that gave birth to the inhospitable salt desert that makes up the Parched Expanse today.
Gaul sets his sights on the lofty peaks of the Throat of the World and carves a warpath across the Crimson Throat, forever staining the mountainsides with the crimson blood of those who dared stand against the Udirkith Empire.
The fight for worshippers escapes the temples and into the streets. Many lives are lost in the name of both Argous and Urlog.
Burning with a fury unlike any known to the First Men before, Argous banished Urlog and his followers to the Parched Expanse, but not before cursing their very nature to be nothing but desert savages. This curse fueled by two Exarchs quickly warped the Mohnagi to what we know them as today.
Traveling from their home continent of Moorwald, the first Dwarves arrive in the Throat of the World and their scouts begin to explore Haven. Their reasons for journeying so far have been buried and forgotten by time.
The Ironsworn betray the Garkith people, leading the Udrithi Empire to a sacred meeting of the greatest clans in the north. Nearly half the Garkith people were either slain or enslaved when the Udirkith fell upon the mountainborn.
The Gaze of Giants begins construction at the western edge of Throat as Gaul prepares to conquer Haven as he conquered the Throat.
Armed with superior craftsmanship and extensive military training, the Udirkith conquer much of the Throat of the World and descend upon the humans and beastfolk of Haven.
Flooded with a large supply of Blackstone, the Udrithi Empire begin to experiment with the strange material to bring further glory to the empire. Those who mined the Blackstone were changed by its strange magic, becoming the Blackhill Dwarves of today.
An enormous serpent emerges from the Abyss to ramage on the surface, decimating the budding communities on the shore before slipping back beneath the still water. Myth says the creature still slumbers at the bottom, waiting for a suitable meal to appear.
Ignoring the warnings of the survivors of Shadmir Quarry, a group of Humans attempt to reclaim the quarry as their own under the guise of a lumbering village.
Evil itself takes root in the villagers of Gorgewald. The entire population of over three-hundred strong managed to kill itself off in almost a single night, leaving little more than a charred village amongst burning trees.
With the fall of Gaul the Udirkith sue for peace, creating a tentative peace with the First Men. The First Men simply had to sit by and watch as the once great empire collapsed in on itself.
Built upon the ruins of Manfolk's folly, the city of Verdant is founded as a haven for Beastfolk across the Verdant Expanse. The entire region around the Glass Sea is claimed as a Man-free zone for several years as they rebuild upon the Dwarven ruins.
Historically the first Festival of Resurgence was the largest gathering of druid and Beastfolk in Haven's History. Brought together for the singular purpose of bringing new life to the Glass Sea. It was then agreed that this gathering must take place every 200 years to keep the Verdant Expanse a paradise.
The empire crumbles as divisions become untenable and harsh breaks form in the ideology of the once united dwarves. Those whose ancestors had fought the bloody campaign to hold the throat against the First Men found kindred spirits in the warrior race becoming the Mountain Dwarves of today. While those dwarves that still clung to the ideals of Gual clawed for what little power they could in Haven and the Stygian Throat and became the Blackhill Dwarves.
The second Festival of Resurgence.
The third Festival of Resurgence.
As a sign of goodwill, the Menfolk of Haven presents the uninhabited Black Mount to the Faefolk to call their own in exchange for powerful arcane secrets of the Eld.
The fourth Festival of Resurgence.
The first noble estates rise in Ravenpeak, great mansions constructed for the glory and opulence of a great family.
The noble house of Vedol in Ravenpeak is silently assassinated in a single night, leaving a mansion of death and a power vacuum in its wake. The noble house of Linu took up their position gladly, taking an iron grip on the city's aristocracy.
The fifth Festival of Resurgence.
Isilimirthir Mirthlynnmae is created within Lev Wynmenor.
Originally built as a dockyard and massive storage, Shardholm was never intended to become the thriving metropolis that it has now become.
Six families, all with deep ties to the slave trade, meet within Ravenpeak to form the Slaver's Guild. As coin was passed around quickly, little political resistance led them to quickly take root.
Slowly built with reverence and respect for the land, the temple was nothing less than a masterpiece hidden away in the Throat of the World.
The inexperienced Slaver's Guild, horribly mismanaged, losses control of over a hundred slaves who riot in the lower portions of Ravenpeak before fleeing out into the plains.
A grand ceremony of wealth, flesh, and wine is hosted within Ravenpeak by the Slaver's Guild. This event leads to the nearly region-wide acceptance of slavery as a way for governments to reclaim lost taxes.
Having won the revolution, the Miner's Guild renames the Graystone Quarry and promises to make a city where hard work will always pay.
The Unseen Order and Garkith tribes come together to create the small thriving city of Batmunkh Sekka, a fortified city of stone that once belonged to the dwarves.
The seventh Festival of Resurgence.
Finally free from the restraints of civil society, the dwarven clan of Giststeel claims the southern shores of the Abyss in the name of uncontrolled progress. Their various inventions powered by ichor harvested from the corpses of slain Abyssal Leviathans.
A Dwarven Hold is discovered that was constructed around 1300 years before, it was built around the depths of Abyss. This Hold seemingly had the ability to use the power of the lake’s crushing depths to supply mechanical power in the form of pistons and water wheels. Sadly, most of the Hold has been flooded for hundreds of years.
With science unhindered, safety becomes an afterthought. Attempting to speed up the production of Ichor to keep up with the constant demand the Leviathan Hunters of Seawatch attempt to hunt two Leviathans at a time through the use of explosive Ichor. Disaster follows.
The village of Brine is founded on Seaspray Island.
The eighth Festival of Resurgence.
Following a few years of political discourse, the Path of Stone that connects Seawatch and the City of Marble is completed.
Established as a small, island settlement of Haven, Shorewall's original purpose was to maintain naval superiority over The City of Marble. Its name originates from the large quay built along a large portion of the shore that was nicknamed Shorewall.
Known for its walls of stone and lumber, Orswall is founded upon the premise of safety in numbers as it rests on the harsh Solemn Expanse.
Before the Fall, the Gravehunter's guild was established under the name of the Huntsman's Guild. Specialized in both beast and bounty hunting.
The goddess of death is slain by her fellow gods and the world descends into decades of turmoil.
As the Unfallen begin to rise, the nations of Solith begin to find the cause of the growing "undead" problem. Hundreds of Necromancers are slaughtered, tortured, or executed in the largest witch hunt in Solith's history. It did little to stop the growing hordes of starved, raging Unfallen that began to appear all over the world. But as the reality of the harsh new world sets in, many of these deaths are called into question and the practice quickly disappears across Haven.
Plague quickly overcomes the population of Orswall. Those in charge have the gates collapsed to rubble to stop the plague from spreading. It takes only a month for the last living person to give in to unlife, leaving the city a haunted waste of starving undead. Orswall is renamed Scourge as a warning.
Several pious clerics and dutiful followers of their gods work together in an attempt to raise the undead back to true life. Of the 30 volunteers who began the undertaking only 4 survive with nothing but sorrow and disappointment to show for their efforts.
As the Fall consumes the continent, Lady Holm returns to Haven and fortifies the port settlement of Shardholm. Strong walls are erected, a dutiful military formed, and the burgeoning city becomes a citadel for life in an age of death and ruin.
As the Unfallen began to ravage the rest of Haven, many of the Unseen Faith began to seek refuge in the temple. Its population tripled over the following year.
Rebranding itself as the Gravehunter's Guild, the ex-Huntsman's Guild now focuses on slaughtering hordes of unfallen and destroying for the various graveyards and mausoleums that they crawl out of. Many Hunstmen leave, not having the stomach for the dangerous nature of their new tasks.
The last great city of the northern peaks is abandoned to the undead scourge and the mountain snows. A once-prosperous region is now reduced to nothing more than nomadic tribes and secluded monasteries. Great secrets are lost to the biting wind and freezing snows, never to be seen again.
In exchange for the promise of safety from the Pyrepriests of the City of Marble, Seawatch shares the method of Warforged creation with City of Marble.
Vile pools of green, scalding liquid are found gathering around the city of Scourge. This liquid has unique properties that forces undeath upon anything that touches it. Trade between the Verdant Expanse and the Solemn Expanse is nearly decimated.
A legendary gravehunter pact beings to amass the greatest organized effort ever seen to push back the undead into the blistered expanse. They later become memorialized in the Gravehunter's Hall in Graystone, their largest lion mount's head adorning a prominent place on the northern wall of the museum.
Built upon the corpses of fallen soldiers, Shatterhold is erected as a beacon of solidarity against the Unfallen hordes. It is quickly established as major influence in the political landscape of Haven.
The worst storm in recent history breaks against the coast of the Black Sea, flooding settlements and decimating the land. Many coastal cities still survive the raging storms that drift in from the sea in bunkers made after that great storm.
Scouting reports that the Unfallen have been purposefully spreading Blight from Scourge.
Considered by most, the greatest master of the Unseen Order disappears from within the temple. He is believed dead and a month-long funeral is held for the honored prophet.
After years of wandering and deep prayer, Kelden leaves the Throat of the World and vows to protect the land and those who call it home.
Settled between two large hills, Twinhill is founded as a farming village and quarry.
Blight has destroyed several farmsteads and entire towns, new laws across the Solemn Expanse that disallows citizens from crossing into Blighted Territory to help stop the growing population of Unfallen around Scourge.
The ninth Festival of Resurgence. It was performed around 36 years early due to the unfallen attacks on Verdant. Attended by Oryn Runescar and Kelden Ru.
A strange herd of twisted beasts of the Wyldwood breakthrough Wyldkeep and the five sisters. Though the Gravehunters were swift to deal with the rampaging threat, some still say a few stray beasts roam the verdant expanse.
Ever curious and vain, the engineers guild of Seawatch begin work to construct a vessel capable of traversing into the depths of the vast body of water Seawatch is built upon. It's dark and murky waters may prove to hold many great secrets.
A great celebration of the moon held on the winter solstice every 10 years when the days are the shortest and the nights long. It is held in the largest plaza of Seawatch, full of games, treats, and revelry.
As the ranks of Unfallen grow to unprecedented sizes, the Raven Council has hired the entirety of the Gravehunter's Guild to attempt a second Grave March. All Gravehunter's must answer the Raven's Call.
Two small hordes of Unfallen attack the small village of Twinhill. Luckily, a group of Gravehunters were there to save the village.
Having only been a successful Pact for about a month despite its age, the Wyldworn Pact was disbanded after the Disaster at Hallen. Its name only found in ledgers of coin counters, all members involved hope that this Pact will not haunt their Gravehunter careers for too long.
Amongst the gore of hundreds of lives lost to an unknown abomination within the depths of Graystone a creature is born. Over four thousand lives were lost in a single event. Graystone only survived because of the Gravehunter presence within.
In an effort to make a truly safe place in Haven, Elder Kelden Ru begins reconstruction of the abandoned town of Nolan's Dock. The town flourishes for a short time before disaster strikes.
In preparation for the coming Grave March, Captain Matthias Krieg leads elite Gravehunters to push back the undead and establish forward bases and fortifications. Captain Krieg's efforts are an overwhelming success and a complex series of fortified bunkers and trenches are built a mile outside Shatterhold.
A small division of Gravehunters are assembled to push back the Unfallen encroaching on Shatterhold, ending in a marvelous success.
A horde of terrible nigh immortal monsters descends from the Jagged Expanse, sweeping through the solemn expanse to the City of Marble.
Kelden Ru returns to Hope's Landing to frantically evacuate his people as the Wendigos march farther and farther south. With the help of the Waywatchers, the town's populace is safely evacuated from the region.
After the Waywatcher Pact free Draaken from his prison in the Dlaken Plains, the titanic Godbeast sets in motion an ancient prophecy to resurrect Lady Death. Journeying across Haven with the Gravehunter Pact, he attempts to enlist the help of the other Godbeasts in slaying the ageless master of Telt and freeing the Lady of the Lake from her imprisonment. After a brutal battle and the destruction of much of the town and its prophetic inhabitants, Orten Black is slain and banished back to the realm from which he originated.
The Waywatcher Pact, following the machinations of Tennant and Ram, resurrect Lady Death in the sorrowful pit of Death's Cradle by sacrificing her child Elias. Across Solith the ripples of her rebirth are felt as death returns renewed to the continent. Ram escapes into realms unknown and Tennant ascends to fill his place among The Nine.
As Elias perishes in Death's Cradle and his angels fall from divinity, the secrets once kept by Lady My'yrna are laid bare to the world. First Men towers appear across Solith and Humanity's most ancient secrets may soon find themselves revealed to the world.
The tortured souls of the Unfallen, once bound in prisons of rot and anguish, are freed from the torturous agony of Lady Death's fury against the living. A new species of sophont is born and the reviled Unfallen flock to Bastion where the Goddess of Death now Unfallen holds court. Similar sanctuaries for the Undead appear across Haven as the Unfallen spread across the continent, finding new purpose as traders and herders in the reborn world.
Tennant ascends to take up Ram's vaccant seat among The Nine and claims Ravenpeak as his own. He is initially met with backlash from the Peak Elves who begrudingly allow the Lord of Portals into their city as they reel from Ram's sudden disappearance. The Raven Council convenes to discuss his proposed patronage of the capital city.
The Wendigo Threat diminishes as their vast war party breaks against the indomitable force of the City of Marble. By the end of the following year, only a handful of surviving warbands remain to plague unlucky travelers in the Solemn Expanse and across Haven.
The most powerful Divines on Haven reconvene The Nine to form a tentative peace between the many gods and their recovering patron cities. A binding agreement is struck, allowing Haven a year before the Divines would once again meddle in the affairs of one another. Thus bestowing the battered sophonts of the region with vital time used to recover and adapt to the new world.
Master Kelden Ru reconvenes the Hope Council comprised of the most trustworthy and skillful mortals who would come to his call. Together they refound the abandoned settlement of Hope's Landing, creating a sanctuary for all mortals under the principles of innate mortal excellence and fallibility of the Divines.
With the Wendigo threat no longer plaguing the Jagged Expanse, the Archeologist’s Guild of Shardholm is able to retrieve dozens of forgotten artifacts. Thus prompting more funding for future expeditions and a resurgence in First Men culture and values in the Shardlands.
Ma'Gesene and Gehinnik reach peace for the first time in nearly a millennia. Together their hunting parties bring in hoards of food that allow Flyte to flourish, though neither gains any particular notoriety for the achievement. As Flyte flourishes, Draaken seeks retribution against Selt'Ama for his betrayal during the Assault of Telt. After the King of Lizards is wounded as penitence for his dishonor, the two Godbeasts make peace and seek to reform the primal pantheon of the Godbeasts.
With the Unfallen hordes now organizing into nomadic societies, they empty much of Death's Cradle at the behest of Lady Death and her Archangels. As the Verdant Expanse is flooded with newly sentient Unfallen, tensions rise to a breaking point. Though the Undead pose no true threat, Beastfolk across the Verdant struggle to live alongside the Unfallen and many innocent lives are lost as a result. Meanwhile, Ravenpeak is the first capital to open its gates to the Unfallen and welcomes large numbers of them into their society. As some accept the newly sentient Undead, Ikati and her Pride successfully fend off Unfallen pilgrims attempting to find sanctuary in the jungles of Flyte. While the Unfallen Goblins of the Parched Expanse meet similarly abysmal fates as thousands die to the flesh-stripping sand storms.
As the reborn Unfallen spread across Solith and empty the Blistered Expanse, Shatterhold is at peace for the first time since its founding. The war-torn city finally relaxes after decades of brutal war and is able to rebuild, repair, and recover in the wake of The Rebirth.
Waves of Unfallen migrate from the Blistered Expanse to Grinwalde under the watchful eye of Augar. Yet the lack of food and old hatreds cause chaos throughout the streets of the newly founded Undead capital. While Lady Death, as the new ruler of Bastion, offers sanctuary to the newly awoken Unfallen, and the reformed priests of Elias bend to follow her new rules. Many are discomforted by this new government, as nearly eight decades of torment leave noticeable scars on the Goddess of Death.
With no Unfallen to fight, Gravehunter's focus their forces on reclaiming Graystone from Narti's grasps while the citizens of Graystone citizens rise in open revolt against Narti's Brood.
Centuries after the banishment of the Centaur gods from Solith, Oryn Runescar reunites the shattered pieces of the Govveneth Stone and return the greatest of their gods to Haven. Gia Fear'eich opens a gateway to their ancestral homeland beckons his people to abandon this cursed continent. Nearly all the Centaurs follow the will of their god and the once numerous Beastfolk all but vanish from the shores of abundance.