Hobgoblin

Introduction

Bearing neither the size of their Orc brothers nor the numbers of the Goblin menace, Hobgoblins find themselves on a different path than their Mohnagi kin. Guided by a strong connection to the Arcane like their First Men ancestors, Hobgoblins are often forced into the position of seers, priests, or magi of the Greenfolk.
Unfortunately for Hobgoblins, many of the Mohnagi strongly distrust any sort of magical practices leading many Hobgoblins to be treated as outcasts or freaks. Under this societal pressure many Hobgoblins have fallen into using their natural talent for magic in the very ways their kind is accused of.

Civilization and Culture

Naming Traditions

Masculine
All masculine Hobgoblin names are required to have a G in their name and often end on harsh tones.
Gormuk, Hargit, Razz, Grash, Zegweg
Feminine
All masculine Hobgoblin names are required to have an L in their name and often have more vowels.
Lentsy, Elgesh, Lotwour, Ellmog, Olkir
Inherented
Hobgoblins hold no value to clan or kin and are instead take the last name of whoever raised them. This does lead to some confusing names such as Gormuk Gormuk, but Hobgoblins seem to be unbothered by this.

Major Language Groups and Dialects

Goobish, Mohnag, and Mohr.

General Information

Origin/Ancestry
Mohnagi Curse
Lifespan
Around 60 years but most Mohnagi do not die of old age.
Average Height
5'4 to 5'6.
Average Weight
140 to 210 pounds.
Related Ethnicities

Warped Heritage

As the Mohnagi curse gripped the very essence of the forebearers of the Hobgoblins, a twist began to form in their bloodlines. Where the First Men's strength in the Glow met with the wrathful curses brought by two Exarchs, a warp in all that is magical wove its way through the very cores of these folk and onwards to their progeny

Hobgoblin for D&D 5e

War Blessed
As the chosen of Urlog, the Domain of War blesses you with knowledge of battle at birth. You are proficient with two martial weapons of your choice and with light armor.
Warped Heritage
You know one cantrip of your choice from the wizard spell list and one cantrip of your choice from the cleric spell list. Constitution is your spellcasting ability for it.
Power in Numbers
You are able to draw out the latent power from the allies around you. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 60 feet of you (maximum bonus of +3).
You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.

Hobgoblin Stats

Ability Scores
+2 Constitution and +1 Intelligence
Size
Medium
Movement
30 ft.
Age
Around 60 years but most Mohnagi do not die of old age.

Veins of the Realm

So intune with the realm you are able to feel the ebb and flow of arcane energies, using them as navigational markers and sources of power.
As an action, you can concentrate on the movement of Glow around you. Roll an Arcana (intelligence) check. If you roll 9 or lower, you learn your general location. If you roll over a 10, you learn your location and the location of places of power within 5 miles of you. If you roll over a 20, you learn your location, the location of places of power within 5 miles of you, and learn a cantrip of your choice for the next 24 hours.
Once you use this trait, you can't use it again until you finish a long rest.

Cover image: by Logo by Garret Grace Lewis, edited by Oneriwien.
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