Verdites are a shrewd and rustic people that make up the largest branch of Humanity on Haven and possibly the most populous group of Manfolk on Solith. They are ardent survivalists, intent on thriving as any native of the continent would, and are testaments to Humanity's supreme adaptability. They relish in their wildly independent spirits and pride themselves on their strong principles centered around their arrogant confidence and intense self-reliance. Verdites believe that survival is not merely a feat to be accomplished, but is the divine right and duty of all Humanity. They live by one philosophy: To adapt is to SURVIVE; to evolve is to FLOURISH; while those who stagnate will only ever WITHER and DIE.
Verdite history, like that of their Solmite kin, only begins after Humanity's explosive expansion into Haven's heartlands. As they spread far and wide, vast schisms began to form between the rapidly dividing subsects of Humanity. Some chose their newborn gods, others held to ancient traditions, while yet more swore binding oaths of honor and blood. Yet the Verdites chose none of these, swearing loyalty only to the right and will of survival. Unlike other branches of Humanity, Verdites assimilated into the Beastfolk and learned their varied tongues and customs. They now act as the bridge between Manfolk and Beastfolk as intermediaries, tradesmen, and advisors. Thus they are considered wildlings by most Solmites and looked down upon for ostensibly forsaking the First Men's rigid views for civilization in favor of the savage barbarians of Haven's heartlands. As if to bolster this belief, much of their culture and society exists as the antithesis of their Solmite kin's views. They embrace everyone into the fold of their society, from the strange, to the foreign, to the twisted, and even the damned. Thus creating the Verdites' ever-changing and evolving culture built upon their core principles of adaptation, inclusivity, and acceptance in order to survive.
The Beastfolk tolerate Verdites as necessary facets of the civilization forced upon Haven's native sophonts. They are among the only sophonts truly allowed to assimilate into their complex societies, and many of the Beastfolk view them as kindred spirits in a land forced beneath the heel of the civilized world. Verdites are even known to prefer the worship of Beastfolk gods to those of Humanity due to their profound and intrinsic connection to the continent. Like Haven's primal races, Verdites live rustic lifestyles in homes made from the hard labor of their own hands and by the grace of nature. They do not seek to twist or break the natural world like other Manfolk or manipulate the land to their whims like the Elvenkyne but choose to instead live beside it in an eternal battle for survival. Their Verdant Hovels, once confined to the eaves of the Gorgewald Forest or forced within the high walls of a capital, now lie scattered across the Verdant Expanse as they breathe new life into the devastated region. Farms, abandoned long ago during The Fall, are once again worked by Verdite farmers who urge the land to bloom anew after decades of neglect.
Verdite Gravehunters, now turned freelance adventurers, roam Haven in search for new challenges and harrowing ordeals to overcome. Their people, now as one with the land as the native Beastfolk, struggle to continue their quest to endure the land's hardships. As this struggle is only made easier by the age of The Rebirth, Verdites are experiencing a cultural revolution that threatens to topple their most ancient ideals. The loss of the Unfallen plague was an unexpected blow to the Verdite people who viewed it as the great calamity that would test their people to their very breaking point. The shores of abundance now laid bare in The Rebirth, threatens their ancient way of life as fewer and fewer harrowing trials appear and newfound peace and plenty wash over the land. Young Verdites now seek challenges not just within the wild corners and unkept frontiers of Haven but also in the civilized streets of the capitals, where power so rarely comes from the iron will to survive. Long divorced from the diplomatic subtleties of civilization, Verdites often go about a brutish and primal method of acquiring power and prestige. These methods of brute strength and social posturing are often frowned upon by Solmites for their crude and animalistic nature.
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55 years old, maturing at around 14 years of age.
Between 5 and well under 6 feet tall.
Verdite names are simple things, usually derived from Solmite ones with subtle differences caused by centuries of exposure to Beastfolk culture and life in the wild heartlands. Their names are the result of numerous mistranslations between various Beastfolk languages that have gradually created the distinct style of modern Verdite names. Their family names are just as simple, representing what a family is most known for by two common words smashed together. They use these names primarily to identify their life's purpose to the world, especially among the Beastfolk, rather than denoting any familial legacy. Family names usually change every few generations as families adapt and evolve with the changing times, with some families having multiple names present in just a single generation.