Items and Equipment
A master list of all the interesting Items and Equipment in the Faraday City universe!
Click items marked with for more information.
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Legend
- IC - Identity Crisis
- Nym - Nymphobrainiac
- Lav - The Lavender Scare
- Chin - The League of Chinchillas
- Plas - Plastic Makes Perfect
- IC:Baby - Identity Crisis: Adventures in Babysitting
- Guide - A Guide to Faraday City
- Char - Charade
Future Stories
- Tat - Tatterdemalion
- DF - Darkness Falls
- BS - Brand Strategy
- IC:Xover - Identity Crisis: Crossover
Faraday Labs Inventions
Faraday Labs has created a number of useful items to aid the city's heroes in their efforts, the use of which has become quite common.
Being a hero had some perks—including complimentary line-jumping in most restaurants and coffee shops—but being registered as a hero also came with some nifty tech.
Name | Notes | Appearances |
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IntelliComm |
The IntelliComm (also "I-Comm" or "iComm") allows heroes to connect to each other or law enforcement over a secure communications network. Although often used as an audio device, the interface also has a limited holographic interface to allow for face-to-face communications. Functions available on the iComm include:
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Nanomesh Fabric |
Nanomesh fabric (or "nanofabric") is what most superhero costumes are made of. Lightweight and extremely durable, nanofabric is highly reconfigurable. The raw material of the fabric is designed to be "woven" and "unwoven" by a swarm of nanites from a CosFit device, thus allowing a hero to design almost any look they want. Most impressively, the nanofabric is self-healing, and able to return the costume to its original condition even after cuts, burns, or other attacks. Category: Utility |
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CosFit |
The CosFit device is a marvel of technology that allows a hero to change into their costume in a matter of seconds, requiring only this small handheld device. After settling on a costume design at the CosFab facility, the design pattern is encoded and loaded onto one of these small devices, about the size of a large cell phone. With the push of button, a swarm of nanobots emerge that "unweave" the fabric of your civilian clothes and break it down into a new data pattern, and then simultaneously "weave" the nanofabric hero costume in place onto the user's body. The whole process takes about a minute. A significant benefit of this is that the costumes are self-cleaning and self-repairing. These days, they are also heavily encrypted, to keep hackers from modifying the pattern. (A feature that was added after some awkward situations took place.) Category: Utility |
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Warp Space Storage |
Warp Space storage (also referred to as a "warp locker") was invented (some say discovered) by Dr. Faraday, who while cataloging alternate dimensions, found a vacant "warp space" that didn't adhere to standard conventions for geography. This has the convenient side effect of being able to create private warp space compartments that could be opened by the iComm with a specialized vibrational frequency. So, a user can punch in their code, and they could get access to their own private "pocket dimension" storage wherever they happened to be. The default size of the warp storage (as provided to a registered hero) is a little smaller than a high school locker (hence the nickname "warp locker"), but individuals can pay to upgrade to a bigger space, although the cost is very high. That said, some individuals like Glitterati, Xenos, and even The Sanctuary have made use of much bigger spaces. How they acquired these upgrades is unknown. The limitations of the warp space storage are similarly unknown. It's very likely that access only functions around or near Faraday City to have proximity to Faraday Labs. Category: Utility |
Supergroup Equipment
The superheroes and supervillains of Faraday City have access to some impressive items and equipment.
"So, what do you call it? Is it like the Prodigymobile, or something? Wait, that's dumb. Maybe like 'The Midnight.'""I call it the car. Now get in the goddamn car."
— Prodigious Girl seeing Prodigy's car for the first time
Team Page: The AquaFish
Name | Notes | Appearances |
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The AquaTank |
Essentially a motorized fishbowl on wheels, the AquaTank is the main mode of transportation for the AquaFish when traveling to other parts of the Petco. More than just a vehicle, this mobile water reserve also allows the team to extend their time out of water, beyond what their oxygen regulators can provide. Category: Vehicle |
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Oxygen Regulators |
These wearable devices fit over the AquaFishs' gills, allowing them to breathe while on dry land for a limited period of time. (How they are able to move around and fight while out of water remains a mystery, but may have something to do with Goldfish-1's magic sword.) Category: Utility |
Team Page: The Faraday Irregulars
Name | Notes | Appearances |
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Aetherknife |
The aetherknife is not meant to be used as a weapon, but rather is a tool used in spellcasting. Enchantrix has noted that "weaving" magic is not just a figure of speech, as practitioners weave threads of magic, visible all around them, and as they twist them around, it has different effects. The aetherknife allows the user to cut those threads, presumably allowing for greater control and more varied effects. Enchantrix has noted that she lost her aetherknife under undisclosed circumstances: Status: Missing Category: Utility |
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Eidetic Charm |
Enchantrix recovered this item from Vagabond, who stole it from an unknown source. The charm can alter, erase, or even transfer chosen memories of the user and the target, including implanting false memories. The charm was destroyed in a fight between The Faraday Irregulars, Vagabond and Echelon, and Xenos to prevent it from falling into Xenos's hands. Status: Destroyed Category: Utility |
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Morphex Crystal |
Enchantrix recovered this magical crystal from Harridan, who was using it to sneak into The Sanctuary. The crystal transforms its wearer into a predefined form. (Originally Candy Scrapper. Then later, Hissyfit.) Current Owner: Enchantrix See: Morphex Crystal Category: Utility |
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Soulshield Talisman |
Enchantrix created a handful of these in order to protect against Xenos's bodyswapping ability. These talismans are worn on the left wrist and have a rune of spirit shielding. Their effectiveness was never tested, but Xenos seemed concerned about their use. Category: Utility |
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Morphex Crystal |
Enchantrix recovered this magical crystal from Harridan, who was using it to sneak into The Sanctuary. The crystal transforms its wearer into a predefined form. (Originally Candy Scrapper. Then later, Hissyfit.) Current Owner: Enchantrix See: Morphex Crystal Category: Utility |
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Chimera's Multiplex |
The Mark I multiplex energy rifle is a powerful and versatile weapon. Originally used by Chimera, the rifle is capable of shooting a wide variety of energy attacks, ranging from stun blasts to short range sweeping cutting beam attacks, to high-energy attacks capable of taking down even Prodigious Girl. It's unknown if this version is capable of generating a devastating overload blast like the Mark II version. Its only limitation seems to be that it is prone to overheating, especially when in the heavy stun configuration. Current Owner: Prodigy (in Prodigy's Garage) Category: Weapon |
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Chimera's Multiplex |
Chimera's Mark II multiplex energy rifle is every bit as dangerous and versatile as its predecessor. It also has a variety of energy attacks, including stun blasts, short range sweeping and high-energy attacks capable of taking down even Prodigious Girl. Significantly, the rifle is also capable of loosing a devastating overload blast after having several seconds to warm up. This version also corrects the overheating problem present in the Mark I. Current Owner: Caleb Shapiro Category: Weapon |
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Force Field Belt |
An extremely useful defensive tool, the force field belt is capable of dissipating energy attacks. This proved to be extremely effective against Chimera's energy rifle, as nothing short of an overload blast seemed to get penetrate the field. And even then, it allowed Hissyfit to walk away with only minor injuries. It's unknown if the belt's force field is equally effective at defending against kinetic energy (i.e. physical) attacks. Current Owner: Prodigy (in Prodigy's Garage) Category: Defense |
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Elysian Starblossom |
This alien plant, thought to be extinct, was retrieved by Prodigious Girl from The Sanctuary just before its destruction. Demetria had planted these flowers around the memorial statue of her daughter, Starbrite. Chris now keeps it at his desk at AGON Technologies. Category: Miscellaneous |
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Prodigious Girl's |
This motorcycle once belonged to Prodigy, but was quickly adopted by Prodigious Girl, who thought it was cool. (Much to the annoyance of Enchantrix, who pointed out that PG can fly in three dimensions faster than the bike can drive in two.) The helmet is patched in to PG's iComm for ease of communications, but whether the motorcycle has any other special properties is unknown. Category: Vehicle |
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Utility Belt |
Much like her mentor, Prodigious Girl carries a utility belt with a variety of specialized grenades and weapons. However, unlike Prodigy, she opts to carry only non-lethal weapons, including:
sets off a self-destruct, triggering all of the grenades simultaneously. Category: Utility, Weapon |
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Bionic Incubator |
A bionic incubator, presumably used for medical purposes. Prodigy has one in his garage, presumably collected during his adventures for some reason. Category: Utility |
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Body Armor |
Stronger and more resilient than mere nanomesh fabric, this body armor, while lightweight and designed to allow for movement, provides the wearer with additional protection from small to medium size attacks. Category: Defense |
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Kalothian Genital |
These small, bizarre-looking sluglike creatures are alien parasites that burrow into a host's genitals where they gestate and then lay their eggs before they come bursting out. Their homeworld must be a terrifying place indeed, since they appear to be nearly indestructible, having survived the catastrophic destruction of Prodigy's first garage. (Although the parasites seem lethargic, the reinforced terrarium that Prodigy keeps them in is equally indestructible, suggesting that they may be stronger than they appear.) They enjoy eating fish flakes. Prodigy originally had five of the creatures, which Prodigous Girl named after the Marx Brothers. However, Harpo was later forcibly "adopted" by Promethean...revenge by Prodigy for his assault on PG. What happened to Harpo subsequently is thankfully unknown. Category: Weapon |
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Keepsake's Totem |
A totem figurine (presumably magical) used by the metahuman Keepsake. Prodigy has one in mint condition. Category: Unknown |
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Non-AI Stand-in |
Marty noted that he created a program that was capable of covering for Chris's duties at AGON for short periods of time. Not an AI, Marty characterized it as a "basic rules engine" designed to "randomly send out inquiries to people with questions that you should already know the answers to, respond to any taskings with weak excuses, and reflexively respond to any memes people send you with 'ROFL' followed by two exclamation points and one of four different emojis." Category: Utility |
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Prodigy's Metahuman |
A repository of information on metahumans that Prodigy has collected. He has comprehensive dossiers on both heroes and villains, along with their powers, strengths, and weaknesses. He insisted Prodigious Girl familiarize herself with this, to be prepared. For gather additional information on the heroes, Prodigy hacked the database for the Superhero Registration System. Category: Information |
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Prodigy's Car |
A sleek two-seater painted in a midnight blue, it's undisclosed if Prodigy's car has any special capabilities beyond being a sporty automobile. However, Prodigious Girl noted that the inside of the car wasn't nearly as impressive as the outside, and what little there was of the back seat was cluttered with all kinds of equipment and junk she didn't recognize. Prodigy has steadfastly resisted Prodigious Girl's attempts to give the car a nickname (referring to it only as "the car"), and has stated emphatically that she is not allowed to drive it. Category: Vehicle |
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Sonic Destabilizer |
One of Prodigy's failed inventions, this weapon which resembled an eggbeater was designed to neutralize the sonic powers of Milady Melody Malady. Unfortunately for Prodigious Girl, it didn't work. Category: Weapon |
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Tectonica's Pocket |
A pocket seismographic device formerly owned by the
metahuman Tectonica. Category: Utility |
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Teleportation Portal? |
This device allows for instantaneous travel from one place to another over great distances. It apparently requires a companion device on the receiving end. Promethean used this device to transport himself and Prodigious Girl from the Liberty Squadron's base to Fortress Prometheus on Promethean Isle, his hidden sanctuary, a location 1400 miles away from Faraday City. Logic suggests that this is in some way connected to the Warp Space "warp lockers," but it is unknown if this is the case, or if there are any limitations on its usage. Category: Transportation
Show spoiler
It's implied that Prodigy has (or had) access to this technology. There
is a moment in Identity Crisis where Prodigious Girl goes from seeing Marty Maddox at AGON Technologies to seeing Prodigy in his garage hideout. Admittedly, she didn't go there directly, but the fact that he was able to get there first suggests that he may have had a similar portal that allowed him to rapidly get from the office to his hideout. Significantly, though, that was Prodigy's first garage, which was destroyed by Harridan. Even if he did have this technology, it's unclear if his current garage has similar technology. |
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Temporary Blinding |
A small handheld device used by Prodigy to temporarily blind Prodigious Girl for several minutes so that he could take her to his garage for the first time without her learning the location. Category: Weapon |
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Utility Belt |
Prodigy carries a utility belt with a variety of specialized grenades, weapons, and equipment, including:
sets off a self-destruct, triggering all of the grenades simultaneously. Category: Utility, Weapon |
VR Training |
Although Prodigy's Garage is too small and unsophisticated to have a proper "danger room" for training, Prodigy has developed a training regimen for Prodigious Girl using a VR headset and three small attack drones with significant stinging energy attacks. Setting her up in an empty room with the drones, he can thus simulate a variety of environments where she can practice evading enemy attacks. Category: Utility |
Team Page: The Liberty Squadron
Name | Notes | Appearances |
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Defense Bots |
The Liberty Squadron deploys these bots in defense of their base at the approach of any unexpected metahuman, until intentions are determined. Huge and bristling with weapons, these robots are intimidating enough to give even most metahumans pause. They appear to be controlled by the Squadron's AI assistant, OverC/R. Category: Weapon, Defense |
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Teleportation Portal |
This device allows for instantaneous travel from one place to another over great distances. It apparently requires a companion device on the receiving end. Promethean used this device to transport himself and Prodigious Girl from the Liberty Squadron's base to Fortress Prometheus on Promethean Isle, his hidden sanctuary, a location 1400 miles away from Faraday City. Logic suggests that this is in some way connected to the Warp Space "warp lockers," but it is unknown if this is the case, or if there are any limitations on its usage. Category: Transportation |
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The Astromobile |
Arcturus's primary vehicle, and well-known by the denizens of Faraday City. It apparently has some gadgets and probably weapons built in that allow it to do various functions. Prodigy has derisively claimed that Arcturus installed a wet bar to help pick up superheroines. Category: Vehicle |
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Promethean's CosFab |
Located at Fortress Prometheus, Promethean appears to have equipment to design and fabricate costumes at least as good as, if not better than, the ones in Faraday City's CosFab facility. The holographic display certainly seems more sophisticated. Category: Utility |
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Teleportation Portal |
This device allows for instantaneous travel from one place to another over great distances. It apparently requires a companion device on the receiving end. Promethean used this device to transport himself and Prodigious Girl from the Liberty Squadron's base to Fortress Prometheus on Promethean Isle, his hidden sanctuary, a location 1400 miles away from Faraday City. Logic suggests that this is in some way connected to the Warp Space "warp lockers," but it is unknown if this is the case, or if there are any limitations on its usage. Category: Transportation |
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Quasarblaze Mark I |
This Mark I armor is what Quasarblaze wore while he was teaming up with the Faraday Irregulars. Tough and capable, the armor was defensively strong, had flight systems and some measure of strength enhancement. In terms of weapons, its known systems had integrated blasters, as well as the 360-degree energy flechette emitters for his signature "Supernova Strike" maneuver. Category: Weapon, Defense |
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Quasarblaze Mark II |
Quasarblaze's Mark II armor that he wore during the battle at The Sanctuary seemed to be a marked improvement over the Mark I in every way. The defenses had grown strong enough that Prodigious Girl was only barely able to make a dent, and the weapons systems had also become more deadly and varied, and included:
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Team Page: The Sanctuary
Name | Notes | Appearances |
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Mental Reconditioning |
Hidden beneath the sprawling Sanctuary, this complex device amplifies Demetria's powers and allowed her to take her mental conditioning city-wide, with the additional side effect of activating latent metahuman powers. Prodigious Girl was able to use the device to confront Demetria on the psychic plane. Category: Utility, Weapon |
Individuals' Equipment
Even when not members of teams, the individual superheroes and supervillains of Faraday City have access to some impressive items and equipment.
We all practically jumped in shock and spun around to see a woman—obviously a super—with short brown hair, wearing black polykinetic body armor and carrying a red energy shield. She had a red utility belt that had a pistol, and what looked to be a pretty mean-looking sword.— The Faraday Irregulars meeting Harridan
Name | Notes | Appearances |
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Bloodraven's |
A masterfully crafted weapon of both ethereal beauty and deadly precision, Bloodraven's sword is both elegant and sleek in its design, with a slender yet strong blade that shimmers with a faint crimson glow that hints at the potent magic woven into its very essence. Bound with the sorceress's blood magic, the blade can only be wielded by Bloodraven herself, and when it tastes blood in battle, the sword springs to life like it has a will of its own. Bloodraven was believed killed when Xenos impersonated her and assassinated the leader of the Revenants. He intentionally left her blade behind after killing several of their members to further incriminate her. It is therefore likely that the weapon is still in the Revenants' possession. However, the Zealot witches (or if she survived, Bloodraven herself) will likely want it back. Current Owner: The Revenants (presumably) Category: Weapon |
Name | Notes | Appearances |
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Chase's Gold |
This gold Zippo lighter has a subtle floral design etched into the surface, as well as the monogram "MCC" on it, for Madeline Clarice Capshaw, its former owner. But while the lighter is unremarkable, Chase has replaced lighter fuel with a deadly nanite-based toxin that activates with combustion, such as the flame of the lighter. Death occurs within minutes and leaves no residue, making it a dangerous and unexpected weapon of assassination. Where Chase acquired this toxin and if he has any more beyond what remains in the lighter is unknown. Category: Weapon |
Name | Notes | Appearances |
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Chimera's Multiplex |
The Mark I multiplex energy rifle is a powerful and versatile weapon. Originally used by Chimera, the rifle is capable of shooting a wide variety of energy attacks, ranging from stun blasts to short range sweeping cutting beam attacks, to high-energy attacks capable of taking down even Prodigious Girl. It's unknown if this version is capable of generating a devastating overload blast like the Mark II version. Its only limitation seems to be that it is prone to overheating, especially when in the heavy stun configuration. Current Owner: Prodigy (in Prodigy's Garage) Category: Weapon |
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Chimera's Multiplex |
Chimera's Mark II multiplex energy rifle is every bit as dangerous and versatile as its predecessor. It also has a variety of energy attacks, including stun blasts, short range sweeping and high-energy attacks capable of taking down even Prodigious Girl. Significantly, the rifle is also capable of loosing a devastating overload blast after having several seconds to warm up. This version also corrects the overheating problem present in the Mark I. Current Owner: Caleb Shapiro Category: Weapon |
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Chimera's Armor |
Only seen in a blurry historical photograph, this Mark I armor of Chimera's has a different color scheme than the Mark II, but still has the signature metallic red face mask. It appears to be fairly heavy-duty, which makes sense since he was actively fighting the Marchetti crime family at the time, and would have wanted something bullet resistant. Current Owner: Charade Category: Defense |
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Chimera's Armor |
Chimera's Mark II armor offered him a significant amount of defense, and may even have been the same material as Harridan's polykinetic body armor, given the amount of punishment that it took. It didn't seem to significantly hamper his agility, and heavy stun blasts from his Mark I energy rifle were barely able to penetrate. He was also able to survive a fall from a significant height, which likely should have killed him. Current Owner: Charade Category: Defense |
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Cloaking Shield |
Chimera's cloaking shield allowed him to become almost totally invisible, although a small fringe effect could sometimes be discerned by the sharp-eyed. It apparently wasn't without limitations, however, as it also blurred his own perceptions, and gave him a terrible headache. Current Owner: Charade Category: Defense |
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Portable |
Also called neural scramblers, these portable devices resembled a small high-tech headdress or tiara, and when placed on a target would render them unconscious, and keep them that way. In a medical environment, these can be used to induce comas. Xenos made use of these devices when he swapped bodies and wanted to keep the other person incapacitated. Current Owner: Charade Category: Weapon |
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Stim Pack |
A portable medical device of last resort, the stim pack is designed to hit the user with a surge of energy, which was described as being like mainlining adrenaline. As a short-term boost, it can be extremely effective, especially for throwing off an attack that induces stuns or sleep. However, due to the nature of the strain that it puts on the user, it also has deleterious health effects. Even in a healthy individual, the jitters from the chemicals can take hours to clear the system. Category: Utility |
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Stunweb Lattice |
A variant of the more portable taserweb grenade, the purpose of the stunweb lattice is to lay a trap. The fine wire mesh is nearly invisible except at very close range, and when the target hits it, they are subjected to a high-voltage discharge that can incapacitate or stun most opponents. Category: Weapon |
Name | Notes | Appearances |
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Portable Nanotech |
This handheld device appears to be made of brass and is about the size of a large cellphone. It has a readable display, buttons on one side, and has a metal stylus, and in general looks like someone had done a steampunk mod of their phone. The exact purpose of this device is unclear, but Doctor Quasi seems to use it to program and monitor the nanites that he uses to transform his victims, using the stylus to inject them or take readings. Category: Utility, Weapon |
Name | Notes | Appearances |
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Polykinetic |
This armor is thin and lightweight, but capable of dissipating attacks of incredible kinetic strength. When fighting Prodigious Girl, Harridan absorbed some attacks that would easily have killed a normal human woman. It's possible that Harridan also has some metahuman powers that increase her toughness, but it's clear that between the polykinetic body armor and her energy shield, she's well defended from most attacks. Category: Defense |
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Energy Shield |
A wrist-mounted device capable of generating a 2.5' disc of protective force, seemingly capable of withstanding most attacks. Category: Defense |
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Quantum Blade |
Harridan's primary weapon, which she wields expertly. The incredibly lethal energy-enhanced blade seems capable of cutting through nearly anything, and was able to kill even the invulnerable Viridian with a single stab. Category: Weapon |
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Pistol |
Harridan has not been seen to use this weapon, but it is likely an energy blaster of some kind. Category: Weapon |
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Teleportation |
Harridan's belt has a teleportation device built into it that allows her to make short-range jaunts, even with another person. Category: Transportation |
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Mini Surveillance |
This small remote-controlled drone can be worn on the belt, its small size and maneuverability making it ideal for aerial surveillance and recording. Category: Information |
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Morphex Crystal |
Enchantrix recovered this magical crystal from Harridan, who was using it to sneak into The Sanctuary. The crystal transforms its wearer into a predefined form. (Originally Candy Scrapper. Then later, Hissyfit.) Current Owner: Enchantrix See: Morphex Crystal Category: Utility |
Name | Notes | Appearances |
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Bubble Gun |
Lavender Scare carries what appears to be a child's bubble gun. She claims that she uses it to release a concentrated fear gas solution, but Prodigious Girl was skeptical of that. Category: Weapon(?) |
Name | Notes | Appearances |
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Glitterati's Alien |
Nymphobrainiac and Tiara have become permanently trapped in self-regenerating biomechanical armor that is apparently of an alien origin. Their armor is controlled by a series of incomprehensible alien hieroglyphics written in an unknown language, so they can't even open the armor to escape. As a result, the armor is presumably capable of far greater feats, but at the moment, their powers and abilities are limited to:
Category: Weapon, Defense |
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Energy Pistol |
When she fought Prodigy and Prodigious Girl, Nymphobrainiac was armed with a high-tech energy blaster. It fired extremely potent blasts capable of injuring Tiara in an accidental miss, but was limited to only five shots. Category: Weapon |
Name | Notes | Appearances |
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The Covenants |
This magical book (part of a set) was recovered from Prodigy's Garage(s), which apparently has the rest of the set. Considered to be a rare but outdated treatise on basic spellcasting, it contains the map to the Desolate Labyrinth, a place in magic circles known to be a myth. Vagabond seems to have retrieved this item for sentimental reasons, desiring a complete collection of the set. But if the books are otherwise useful in any way is unknown. Category: Information |
Weapons and Defensive Equipment
Many of these weapons, while powerful and useful, may be common enough that several heroes or villains make use of them. (Notably, Prodigy.)
Triggerhappy threw down a repulsor grenade that knocked his opponents back twenty feet and established a perimeter of sorts where he could take better advantage of his arsenal of weapons and gadgetry.
Weapons
Name | Notes | Appearances |
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Concussion |
Although primarily designed to incapacitate, the concussion grenade still packs quite a wallop. The power of the attack comes from the concussive wave of the blast rather than shrapnel, so it can also knock targets around. Category: Weapon |
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Electroshock |
As its name suggests, this grenade looses a powerful blast of electrical energy. Although at lower levels, this can sometimes be used as a wide-area taser of sorts, its primary function is against robots or automated defenses that are vulnerable to electrical attacks. Prodigy was able to modify one of these grenades to emit a biomimetic pulse that incapacitated Nymphobrainiac and Tiara. Category: Weapon |
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Energy Blaster |
As the name suggests, this rifle fires focused blasts of destructive energy at its targets. Increasingly commonplace in Faraday City, these types of weapons offer an alternative to traditional projectile weapons. Category: Weapon |
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Exo-Armor |
Although "armor" is in the name, these powered exoskeletal battlesuits don't actually provide much defense to the wearer. The exo-armor is instead to be quick and maneuverable, significantly increasing the wearer's speed and strength, and with a very effective targeting unit to guide the wearer's attacks. Although not really designed to go toe-to-toe with a metahuman, a squad prepared with these exo-suits can easily give a lone hero problems, to say nothing of local law enforcement. Category: Weapon |
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Explosive Grenade |
Designed for maximum damage, the explosive grenade favored by heroes and villains is much like a traditional grenade, although reduced in size for portability. Category: Weapon |
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Flashbang Grenade |
These grenades are similar to modern flashbang grenades, but with less explosive force. As the name suggests, these grenades emit a blinding flash and loud noise that can temporarily blind and disorient foes. Category: Weapon |
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Particle Beam |
A standard energy blaster weapon, favored by hoodlums and thugs across Faraday City looking for weapons with a little more kick to them in case they run afoul of superheroes. Unlike more sophisticated energy weapons that have variable settings, these blasters generally only have one mode. Category: Weapon |
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Stun Grenade |
Conceptually similar to a flashbang grenade, these weapons are designed to stun and disorient. In addition to the blinding flash, they emit a noise that will disrupt the equilibrium of most normal humans, at least for several seconds. Category: Weapon |
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Tangle Grenade |
These grenades deploy an ultra-strong tanglewire when they hit their target, which then wraps around them, entangling and likely immobilizing them. Category: Weapon |
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Tangle Grenade |
A variant of the tangle grenade, this weapon also has a shrieker device that emits a loud and painful that not only disorients them, but disrupts their equilibrium. Effective against flying targets who might not otherwise be immobilized. Category: Weapon |
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Taserweb Grenade |
Another variant of the tangle grenade, these also emit a high-voltage shock to their entangled target, designed to stun and incapacitate them. Category: Weapon |
Defensive Equipment
Name | Notes | Appearances |
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Force Bubble |
When activated and thrown to the ground, this small single-use device erects a force field around a small area, perhaps large enough for two or three people. The field doesn't last for very long, but is nearly impenetrable while it is active, making it an effective last-ditch defense in a dangerous situation. Category: Defense |
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Repulsor Grenade |
This grenade, when activated, emits a large wave of kinetic repulsor energy that can knock targets back significantly. Unlike similar grenades, this weapon isn't designed to injure or disorient, but rather to buy time against a group of foes, and transform the battlefield. Category: Defense |
Drones
In dangerous situations involving metahumans, it's over safer and more efficient to send in drones and robots. They can also be in more places than humans can.
"No way this rates so much as a news drone, much less actual press coverage."
Name | Notes | Appearances |
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Mini Surveillance |
This small remote-controlled drone can be worn on the belt, its small size and maneuverability making it ideal for aerial surveillance and recording. Category: Information |
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HeroVerse News |
HeroVerse News deploys these autonomous news drones all over Faraday City in an attempt to keep up with all the metahuman activity. Ostensibly, this is also for the safety of its field reporters, although many of them would rather take the risk of being in a field than being scooped by an autonomous drone. Category: Information |
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Police Drone |
Considered by many to be the "first responder for the first responders," FCPD police drones patrol the city looking for potential trouble spots. While they are quick to identify emerging metahuman activity, they also come equipped with weapons (primarily nonlethal) that can help rein in a situation. In a situation where a registered hero arrests a criminal before the police have arrived on the scene, the standard procedure is for the hero to contact the FCPD on their iComm, which then dispatches a unit to arrest, detain, and confine the criminals. Police drones are often first on the scene, and can take a statement from the arresting hero as to the circumstances of the criminal activity. Category: Weapon, Defense, Information |
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Apps and Sites
While the physical world of Faraday City is amazing and dangerous, the virtual world hasn't lagged behind.
I was feeling kind of down on myself, so I figured I'd do a vanity search of myself online...or rather that is to say, I looked up Prodigious Girl. Caleb had cautioned me strongly against checking what people were saying about me--or some of the artwork they'd drawn of me (eww!)--but I figured a quick peek on HeroTracker couldn't hurt.— Chris
Name | Notes | Appearances |
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Metahuman Trackers |
People use these social media sites to note where they've spotted metahumans, what they were doing, and potentially who else they were fighting. People can then follow their favorite supers, post comments, or avoid emerging metahuman hotspots. The most-used site for this is HeroTracker (a recent corporate merger of HeroSpotter and SuperTracker), but MetaSeeker is also popular. Sites specifically for tracking villains include ScoundrelFinder and possibly GoNaughty, although Caleb Shapiro noted that last site might be for something else... It's noteworthy that Prodigy has apparently hacked the HeroTracker system, establishing some computer worm or virus that downplays and alters the records for Prodigious Girl (and presumably himself). It also creates false spottings at times when they have other alibis, such as being at work. Category: Information |