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The Plane of Air


Goddess = Ka'Rami


Language: Auran
Associated gems: Kyanite; Labradorite; Lapis Lazuli; Blue Topaz; Sapphire; Blue Tourmaline and Sodalite.


SYMBOLS
Ancient = a swirl like the letter 'S' missing the bottom piece, with two full moons in upper curve and fours diamonds (stars) in lower curve.
Triangle = upward pointing triangle with a horizontal line a third of the way down from the tip.


AIR is the atmosphere and the breath of life - although some people say it also represent intellect, day-dreaming, thoughts and inspiration.


The Elemental Plane of Air is an empty plane, consisting of sky above and sky below.

Occasional chunks of land float aimlessly throughout the expanse. Clouds billow up in bank after bank, swelling into grand thunderheads and dissipating into wisps like cotton candy. The wind pulls and tugs around the traveler, and rainbows glimmer in the distance.
The Elemental Plane of Air is the most comfortable and survivable of the Elemental Planes. Although, occasionally there is air funnels, tornados or hurricanes spin through parts of the Plane of Air.
It is the home of all manner of airborne creatures. Indeed, flying creatures find themselves at a great advantage on this plane. While travelers without flight can survive easily here, they are at a disadvantage.
It always seems to be day - although the blue changes shade over 24 hours - although no visible sun.


PLANE TRAITS

Subjective directional gravity: Inhabitants of the plane determine their own “down” direction. Objects not under the motive force of others do not move. Air-dominant.
Enhanced magic: Spells and spell-like abilities that use, manipulate, or create air (including spells of the Air domain) are both empowered and enlarged (as if the Empower Spell and Enlarge Spell metamagic feats had been used on them, but the spells don’t require higher-level slots).
Impeded magic: Spells and spell-like abilities that use or create Earth (including spells of the Earth domain and spells that summon Earth Elementals or outsiders with the Earth sub-type) are impeded.


FEATURES

* For travelers arriving on the Elemental Plane of Air for the first time, the greatest danger is the panic of finding themselves in midair without even the sight of ground beneath you. Setting the wrong direction as “down” can be fatal in such cases if there's a solid object along the path of descent (and if you fall far enough, there always is).
* Other than falling, the Elemental Plane of Air offers no inherent danger. There are regions of extreme weather, but they are a danger to natives as well as visitors. Spells such as avoid planar effects that provide planar protection do not help against such storms.
* On a long-term basis, obtaining food and water is a problem. Rainfall can provide water, but food is always scarce. Elemental creatures, made of the substance of the plane itself, tend to dissipate when slain, and real food is hard to come by. The djinn are welcome allies to many travelers from elsewhere, because they can create food, water, and wine.
* Barring clouds, fog banks, rain, and other impediments to sight, vision on the Elemental Plane of Air is unaffected, as is darkvision. The entire plane is limned with a pearly radiance of no definite source, as if the base matter of the plane held its own inherent radiation.



ENTRY

* Vortex above the Giant Stones in Genx region, Malnax
* A vortex to the Plane of Air could manifest in the eye of a hurricane or in the clean, crisp air atop a high mountain
* Vortices to the Elemental Plane of Air tended to drift a lot, being blown back and forth in the wind, which made them difficult to use.
* The spell astral projection could be used to reach the Plane of Air via a pale blue color pool.
* The gate and plane shift spells could be used to open a temporary portal to this plane. To reach the plane in this manner required a tin fork tuned to the note of A as a spell focus.



Goddess of Air = Ka'Rami

Ka'Rami has the face and body of an Elves female. Her pointed ears and silvery translucent butterfly wings (the colours change depending on the time of day). She has long white hair with the sky blue eyes. In battle, she wears a translucent armored silver dress and boots that matches her wings. Otherwise, she wears a flowing gown that looks to be a bright blue sky with moving clouds (the colours change depending on the time of day).

As an immortal being of freedom and travel, the Queen of Air instructed her followers to move as much as possible from place to place and from activity to activity.
Titles = Lady of the Air - Guardian of the Skies - The Sky Goddess - Great White Goddess - Kári, “free man” and “light” - Karami
Alignment = Neutral Good
Symbol = white duck in flight
Portfolio = Air, Freedom, Travel, Movement
Domains = Skies, Animal, Charm, Creation, Divination, Elementals


Daughters
Misty - The Wind Dancer
Hiatea.

Sons
Tutyra - God of Fog
Aeolus - Keeper of the Gentle Winds


Myrmidon Air Elemental = Tal'oc - meet by the Gambler's Bane
Blacksmith = Logan Bexton



Ecosystem


Languages = Auran
Colour pools = Pale blue
Shape and size = Infinite
Gravity = Subjective Directional
Time = Normal [Formerly: Flowing (1 real day = 2 subjective days)]
Morphic trait = Alterable
Elemental/energy traits = Air-dominant
Magic trait = Enhanced: air-related; Impeded: earth-related [Formerly: Normal with special cases]

Fauna & Flora


INHABITANTS

* Air Genasi
* Sphinx of the Air
* invisible stalkers
* Birds of many shapes and sizes
+ arrowhawks
+ ravens
+ parrots
+ eagles
+ swallows
+ rocs
+ owls
* birdfolk (Aarakocra)

Also, many other flying creatures such as
* hippogriffs
* flying snakes
* pegasai
* griffons
* sphinxes
* asperii
* Air Elementals make = from the tiny ones that comprise air elementite swarms to the powerful air elemental monoliths, and enormous primal air Elementals.
* Omnimentals
* Air Element Wierds
* Tempests also reside with the Elementals
* The Djinni and Noble Djinni reside here, with many of their servants =>
+ Janni
+ tasked genies

* Visiting Qorrashi are common as well.
* Air, dust, and steam mephits also reside here - along with air mephlings.


The Elemental Plane of Air has many other inhabitants, including
* invisible stalkers
* arrowhawks
* chichimecs
* breathdrinkers
* crystal Dragons
* air element drakes
* orglash Elementals
* votexes
* Soar Whales
* windghosts
* sylphs
* aerial servants
* spirits of the air
* cyclonic ravagers
* cloudscouts
* cloud and storm Giants
* half-air element creatures.
* Zephyr Hags (Fey) = These quite dangerous Hags, can become invisible and have high stealth, are connected to The Plane of Air. Zephyr Hags are known to bargain for voices and steal air from a person to give themselves longer life.


Natural Resources


* flying creatures
* no land
* solid clouds
* wind
* no water
* Air Genasi
* Air Elementals
* blocked ears
* swooshing
* no top or bottom
* damp clouds
* limitless sky
* currents - warm or cool
* falling
* float away
* massive avian creatures


REFERENCE
+ The Plane of Air

Type
Dimensional plane
Location under
Inhabiting Species

AIR SPELLS
* Zephyr Strike
* Gaseous Form
* Investiture of Wind
* Warding WInd
* Gust of Wind
* Water Breathing
* Wind Wall
* Wind Walk
* Fog Cloud
* Gust



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