Giants
The first Giant were gigantic Titans who lived on Esau along with Dragons, before Humaniods existed - in the era of Giants & Dragons (GD).
They were Chaotic in nature. Their actions and structures shaped the landscape of present day Esau.
STORM GIANTS
Storm giants are the kings and seers and astrologers of the giants. They scry the heavens and hope that everything else is fine without them paying attention to it. They are the strongest and tallest giants of them all, leaning into the whole idea that bigger is better. At 26 feet tall (on average) they come pretty close to the upper range of the scale. Storm giants are natural spellcasters. They can conjure the power of lightning and the weather to strike at their foes, and can cast spells like Feather Fall and Levitate at will to help them navigate their mountainous homes. Fighting a storm giant is already a challenge, but as these Storm Giants are likely found living in dangerous terrain, like cliffs and canyons, that can push fighters to use their skills wisely.CLOUD GIANTS
Cloud Giants are covet wealth and power, but it’s not just about acquiring valuable objects. Piles of money do them no good–they are instead all about conspicuous consumption. Muscular creatures with silvery hair, cloud giants are the most aloof of all the giant varieties. They tend to dress lavishly, live in palatial estates, carve the most exquisite jewelry, and they must also bet on and play games with the lives of mortals. They are literally above it all in their cloud palaces. At 24 feet, a Cloud Giant towers over almost everyone. Cloud giants are innate spellcasters, able to cast air and wind themed spells like Fog Cloud, Feather Fall, and Control Weather. This gives them powerful options in combat.FOG GIANTS
The fog giants are a variant of cloud giant fallen from grace. If a cloud giant's treasure is stolen from them, they fall in the social order to become fog giants and turn to raiding and banditry. Unlike most giants, fog giants are willing to serve as mercenaries for other powerful creatures. Fog Giants can cast Fog Cloud at will, and can ignore the effects of the spell if it was cast by them or another fog giant. This is a powerful ability that can let them set up ambush sites where the victim never sees them coming until it's too late.FROST GIANTS
Frost Giants are raiders with hearts of ice, who dwell in wintry lands where they follow the leadership of powerful jarls. Frost giants are creatures of ice and snow, with hair and beards of pale white or light blue, and flesh as blue as glacial ice. They respect only brute strength and skill in battle. They average around 21 feet tall, which means they’re a full person taller than Hill Giants.STONE GIANTS
The rock giants, also known as Rock Giants, are the most solitary of the species. They seek tunnels, gorges, and secluded slopes where they can interact with nature. However, their preference for natural stone and loincloths is not due to a lack of civilization. Stone giants are described as having complex stone creations that are also beautiful and poised. They may be seen in the 18-19 foot range. Stone Giants can charm those around them with their very presence, something that players might not expect from such a large creature. They can also petrify creatures and bind them to their bodies - preventing that creature from being restored until the giant is dead.FIRE GIANTS
Fire giants are more comprehensive than the other Giants with which they share second space; nevertheless, they appear to be a tiny bit squatter because an 18-foot tall beast may be called “squat.” These giants with red hair and dark ski, are the giants’ smiths and craftsmen, as well as forge tenders. Their artisans create weapons of appealing occupation. It is not uncommon to see them fitted in fine armour and wielding massive two-handed steel weapons. They usually make their homes in warm environments like volcanoes or even in the Elemental Plane of Fire.WOOD GIANTS
Wood Giants are the wardens of the deepest, wildest portions of the forests - originally from The Plane of Wood. Unlike many of their kin, Wiid Giants are slow to anger, peaceful, and artistic - they display an infinite patience in their duty. A wood giant’s role is to preserve and protect the wilderness - a role they believe that nature itself granted them, the proof of which manifests in their magical abilities tied to the natural world. They have been mistaken for Treants. They have Barkskin contantly. Wood Giants stand 14 feet tall and weigh 1,200 pounds. They are meat eaters primarily - not wishing to harm vegetation if can avoid doing so.HILL GIANTS
Hill giants are crude, self-indulgent brutes that are somewhat larger than larger, worse trolls. These giants are cruel, brutal harassers who thrive on eating anything they can get their paws on, including large herds of animals, chickens, plants, even farmers if they’re close enough. Fire Giants are powerful melee combatants, but they can also hurl boulders at ranges up to 240 feet, making them a challenging opponent at range as well. Despite their toughness, they are still the smallest titans, standing just 16 feet tall and weighing more than an elephant.ONI
An oni, sometimes known as an ogre mage, is a giant with innate magical powers and a mean streak to match. Oni can turn invisible and conjure clouds of darkness at will, in addition to being able cast several other spells like Gaseous Form and Sleep. They can also change their shape to become a Small or Medium humanoid, allowing them to disguise themselves as weary travellers and trick their victims into a sense of complacency.CYCLOPS
Cyclopes are one-eyed giants that eke out a meager existence in wild lands. They are a terrifying threat in combat due to their size and strength, but Cyclops can often be tricked by clever foes.TROLLS
Fearsome green-skinned giants, usually of Chaotic Evil alignment. Trolls eat anything they can catch and devour. Only acid and fire can arrest the regenerative properties of a troll’s flesh.ETTINS
Ettins are quite powerful combatants two-headed giants. They wield two weapons, and attack twice every turn accordingly, making them dangerous to get near. Their two heads are separate personalities, and have a tendency to bully each other and argue. An ettin is never really asleep, as one head can keep watch while the other rests. So Ettin make very powerful sentinels for other, more powerful monsters.Civilization and Culture
Major Language Groups and Dialects
* Abyssal
* Deep Speech
* Celestial
* Draconic
* Goblin
* Giant
Culture and Cultural Heritage
Giants of Esau are descended from the Titan Giants caste system known as the ordning. The ordning assigns a social rank to every private giant based on the social course and is highly well-organized.
Because no two Giants are exactly equal, each one knows which other Giant are inferior or superior to it by identifying its position in the ordning.
It is nearly impossible to switch ranking (although in the era of the Giant Titans it was Agwain who did - which caused some of the conflict with Genx).
Because no two Giants are exactly equal, each one knows which other Giant are inferior or superior to it by identifying its position in the ordning.
It is nearly impossible to switch ranking (although in the era of the Giant Titans it was Agwain who did - which caused some of the conflict with Genx).
History
An empire of giants that once ruled the lands. From the Storm Giants to the Hill Giants, are descentants of these long ago Giants - the first born and the mightiest of the true Giants: The Titan.
Demititans were the children born to a mortal and a Titan, therefore are half-humanoid and half-titan. They all posses powers connected to the domain of their Titan parent and these abilities grow stronger with age. And in some cases they develop abilities of their own unique to them.
Demititans are the origins of the present day Giants.
Titan Giant King = Wolfram;
~ the Throne is still located in the Grande region of Fogi Island ~
Titan Giant Queen = Tanea;
Titan Giant Warrior = Gallzar;
~ the Warrior Lagoon is located in Grande region of Fogi Island, near the Throne ~
Places in Esau still have solid forms of Titans buried - including The Hand in Ru'Mal, Mud in Kutloc, and Fuego Desert on Rakee within the Pelago Islands.
The regions of Malnax gained the names from the Titan Giant who lived there.
The border between Genx region and Agwain region was created in order of the Giant King, whose Throne remains on Fogi Island, to solve a dispute.
Ancient kingdoms once threw a vast shadow over a world that shook beneath the giants’ boots. These magnificent creatures were dragon killers, daydreamers, craftsmen, and kings in those long-ago days. Their type, however, fell from grace a long time ago. Even though they are divided into separate clans worldwide, the giants maintain the customs, habits, and order of old. Each of the significant primary races–the cloud, fire, frost, hillside, rock, and tornado giants–is linked.
Common Myths and Legends
THE GIANT KING'S THRONE
Located on Fogi Island within the region of Grande.NOVA
Archeologists and descendants of the original archeologists make up the majority of the population of the settlement of Mud on Kutloc. The find they are very slowly uncovering, not aided by the mud slides and rains, is a female Titan Giant they refer to as Nova (new beginning). A daughter of the last Giant King.Nova is lying on HER side with one arm bent so HER head rests on that hand. 67% of what they think is there of HER body has been uncovered.
* They have recently found the hilt of Nova's massive sword.
* Nova's presence is like a religion for some.
* Found out West of hamlet.
* A vortex to The Plane of Earth has formed in the space between her slightly raised right knee and the muddy ground.
~ FIGURINES I OWN
+ Frost Giant
+ Ogre
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