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History of the Red & Black

The events leading up to, and during, the Undying and Red & Black campaigns

Prologue

1842 NG 1900 NG

The events leading up to the 1901 NG Campaigns.

  • 1842 NG

    19 /1

    Viktor Nikolov born
    Life, Birth

    The person who will one day be known as Grindstaff the Gaunt is born in Seavale.

    Location
    Seavale
    Additional timelines
  • 1860 NG


    Grindstaff Marries
    Marriage

    Viktor "Grindstaff" Nikolov (18) marries his longtime sweetheart, after graduating from the Mage Academy.

  • 1862 NG


    Grindstaff's Daughter is Born
    Life, Birth

    Grindstaff's daughter is born into a happy family in Seavale.

    Location
    Seavale
  • 1867 NG


    Grindstaff joins the Thieves Guild
    Life, Career

    Grindstaff accidentally joins the Thieves Guild and realizes that it's not a job one can simply quit.

    Location
    Seavale
    More reading
    The Thieves Guild
  • 1870 NG


    The Defiled
    Discovery, Exploration

    The Defiled are discovered by the BSTC Throat Cutter.

    Location
    Vanth
    More reading
    The Defiled
    Additional timelines
  • 1874 NG


    The Refusal and the Betrayal
    Life, Death

    Grindstaff's family murdered by the Thieves Guild.

    Location
    Seavale
  • 1875 NG


    Deverick, the Prisoner
    Criminal Activity

    Deverick is imprisoned by the Defiled.

    Location
    D'Kae
    More reading
    Defiled
  • 1876 NG

    1901 NG

    /2

    The Experiments Begin
    Discovery, Scientific

    Grindstaff begins his obsession with Necrotech and the Defiled. His plans take shape.

    Location
    D'Kae
    More reading
    Defiled
  • 1900 NG


    The Delivery
    Miscellaneous

    A mysterious shipment travels from South Drak Isle, through Seavale, to Terra, via the Black Sun Trading Company.

The Undying/ Red & Black Campaigns

1901 NG 1902 NG

This era includes the actions of the bands of adventurers known as 'The Undying' and the 'Red & Black'.

  • 1901 NG

    2

    The Game is Afoot
    Disaster / Destruction

    A monster breaks free in Terra, uncovering Grindstaff's machinations.

  • 1901 NG

    30 /2

    The Throat Cutter
    Expedition

    Adventurer's follow the faint trail of clues to Seavale, then to the Thieves Guild, and finally to the Defiled.

    Location
    D'Kae
    More reading
    Lady De'Fyll
  • 1901 NG

    3

    Enter The Red & Black
    Gathering / Conference

    The adventuring party known as 'The Red & Black' form in Terra.

    More reading
    The Crimson Guard
  • 1901 NG

    1 /3

    The Undying
    Military action

    Adventurers align with the Defiled and are entrusted to stop Grindstaff.

    Location
    D'Kae
    More reading
    Lenora
  • 1901 NG

    4

    The Call to Action
    Gathering / Conference

    The Undying uncover Grindstaff's master plan and alert the world.

  • 1901 NG

    1 /5

    The Zamberian Summit
    Gathering / Conference

    The Zamberians host a summit to seek heroes. The Undying and The Red & Black briefly meet. The Red & Black pick up where the Undying left off.

  • 1901 NG

    5 /5

    Sulfuryx the Defiled - Laboratory
    Miscellaneous

    The Red & Black kill a Defiled dragon and destroy a laboratory.

    More reading
    Argentazukkarrius
  • 1901 NG

    1 /7

    Greyhook - Miasma Bomb
    Miscellaneous

    The Red & Black defeat Brackish Betty, a Night Hag, and recover the first Miasma Bomb.

    Location
    Greyhook
  • 1901 NG

    15 /7

    Cliffport - Miasma Bomb
    Miscellaneous

    The Red & Black work for the Pirate King and recover the second Miasma Bomb.

    Location
    Cliffport
    More reading
    Shar'Zan
  • 1901 NG

    9

    Evynnflow - Miasma Bomb
    Miscellaneous

    The Red & Black become Champions of Terra and recover the third Miasma Bomb from the Elven village of Evynnflow.

    Location
    Evynnflow
    More reading
    Faelor of Evynnflow
  • 1901 NG

    15 /9

    The R&B enter Southton
    Population Migration / Travel

    The heroes arrive in the City-State of Southton, in search of Grindstaff's next Laboratory. Instead, they find a mysterious, but dashing, Ork named Axton who leads them towards Demonhead Island, a pleasure resort that Grindstaff seems to have frequented.

    Location
    Southton
    More reading
    Southton
  • 1901 NG

    17 /9

    Demonhead Island
    Miscellaneous

    The Red & Black arrive on Demonhead island and search the tropical paradise for Grindstaff's laboratory. They were not prepared for what they would find.

  • 1901 NG

    19 /9

    Deepgate Re-Revisited
    Miscellaneous

    The Red & Black enter the Marduhk Kuhn and make a pitstop in Deepgate.

    Location
    Marduhk Kuhn
  • 1901 NG

    1 /10

    Seeking the Hags
    Miscellaneous

    The party reached Sideswipe Tower, met again with the Shadow Syndicate, and discovered a stone ruin that has some sort of magical connection to the Hag's mage tower they seek.

  • 1901 NG

    4 /10

    The Timelocked Tower
    Metaphysical / Paranormal event

    The Red & Black arrived at the mysterious Timelocked Tower, recently occupied by the Horncackle Hag Coven. The Hags soon laid dead and the heroes in control of a flying castle keep.

  • 1901 NG

    11 /10

    The Flying Castle
    Metaphysical / Paranormal event

    Under the control of a flying castle, the Red & Black return to the Spider Syndicate in Sideswipe Tower to plan their next course of action. The R&B checked in with the Silver King in Zamber, giving him a full account of their actions and discoveries over the last 5 months. Attaining Grindstaff's family's souls from the Thieves Guild was decided to be most critical next step, so the HMS Darkwynd and the flying castle were sent to the Defiled Lands, while the party teleported to Seavale to begin their search.

  • 1901 NG

    11 /10
    1901 NG

    16 /10

    Dykstra and the Deacon
    Miscellaneous

    Guided by a holy vision, the R&B Investigate the local Church of Sol for the Soul Gems that contain the souls of Grindstaff's family. After running afoul of Houston Dykstra, a powerful aristocrat in Seavale, the R&B managed to retrieve the Gems and escape the city.

    Location
    Seavale
  • 1901 NG

    20 /10

    SkyHaven Attacked
    Military action

    Teleporting back to their flying castle "SkyHaven" after parting ways with 'Brutal' Sanderson, the R&B discovered their sanctuary under siege. The Defiled members of the crew of the Darkwynd had gone murderous, slain the mortal crew, and were moments away from slaughtering Zephir, their Wind Wizard. After a bloody and prolonged battle, the R&D emerged victorious. Beatrix, via the power of Sol, Raised Bilge, their Orkish 1st Mate. Despite the grim victory, troubling questions remained... questions that may be answered by Lady D'Fyll, Queen of the Defiled.

  • 1901 NG

    21 /10

    Red & Black & Lady De'Fyll
    Military action

    The Red & Black make landfall on South Drak Isle at the abandoned port town of Vanth. Discovering signs of battle with in the ruined buildings, the party traveled north towards D'Kae. After experiencing the twisted, mutated, undead horrors of the Miasma, they eventually reached the outskirts of the capital city. With the city under siege by the Traitorous Defiled, the R&B battled an Alhoon, its BoneClaw servant, and a few ghouls. In a close fight, the Alhoon decided to escape once outnumbered, despite seemingly having the tactical advantage.

    After tending their wounds, the R&B then arrived at the center of town, to the Cathedral and the seat of power of Lady De'Fyll. After being ushered into the inner sanctum by the Faceless, the party explained their plan to use the Soul Gems and the preserved bodies of his wife and daughter to convince (threaten?) Grindstaff to assist them against Quantus the Traitor. Lady De'Fyll explained the relationship between Quantus and Grindstaff... Grindstaff discovered a way to create more Defiled and Quantus created a way to control them. Together, they were an existential threat.

  • 1901 NG

    23 /10

    The Bargain
    Gathering / Conference

    After some debate on how to best utilize the leverage they now have over Grindstaff the Gaunt, the Red & Black used Sending to arrange a meeting with him at Eyespur Tower. Despite some aggressive precautions they took to protect themselves, the party explained that they have possession over the objects that the mad necromancer was willing to ravage the world to attain: the soulgems that contain the spirits of his wife and daughter. 

    At the conclusion of some tense back and forth negotiations, the R&B eventually handed over the soulgems and the zombified bodies of Grindstaff's family over to him. The necromancer seemed to acknowledge this act of good faith and promised to speak to the party again in 24 hours... and then teleported away with his family.

  • 1901 NG

    24 /10

    The Floating Citadel
    Expedition

    As promised, Viktor Nikolov (Grindstaff the Gaunt) contacted the Red & Black and offered to teleport them as close to Quantus the Traitor's location as possible. The party found themselves in a rugged, alpine valley, dominated by a massive, inverted mountain floating the sky, secured by massive adamantine chains. 
    Calling upon her powerful connection to nature, Wren the Druid transformed the party into fleet wind spirits who screamed into the sky, towards the citadel that sat atop the flouting mountain.
    Evading the strange, morphing Citadel's automated defenses, the party arrived at the center of the citadel.
    Facing, and defeating, the Alhoon and a squad of ghouls, caused the path deeper into the bowels of the Citadel to reveal itself. The heroes descended.

  • 1901 NG

    25 /10

    Quantus the Traitor
    Military action

    The final battle against Quantus the Traitor.