Personality: Being descended from religious outcasts originally, later becoming isolated from their parent culture for generations, being defiled with the curse of undeath and then finally altering their physiology to something completely unique to the known world has taken a vast toll upon the Defiled psyche. Having to grow, manipulate and devour living flesh for sustenance does not exactly engender a great of sympathy for other creatures, nor does having a predominately Aragonian ancestry. Although no Defiled could be considered "cheerful", there is still a wide range of personalities among the Defiled populace. Patience and calm are traits that all Defiled carry... being immune to almost all maladies that plague the living and being nearly immortal in the presence of a supply of Spark, has given many Defiled an unworried outlook upon existence. The fear of reproach from the other races of NewGen is another driving force behind the Defiled mind. The Defiled understand that they are indeed "monsters" in many senses of the word and that there are vast numbers of "kill the abomination first, ask questions later" individuals out there. The feelings of shame, fear, curiosity and self-preservation form a complex and varied personality pool among the Defiled. Physical Description: Defiled have the luxury of being extremely malleable when it comes to their physical appearance. Being undead, nearly immune to pain and without the need of their internal organs allowes the Defiled Fleshcrafters form the Defiled form into almost anything imaginable. With the use of Necrotech and Fleshcrafting, even the frailest Defiled can be made into a muscle-bound hulk or the most badly decomposed and hideous face made beautiful and whole again... or even a normal face turned into the most horrifying visage imaginable. Unmodified Defiled flesh is dark grey (a trait of their Aragonian ancestry), tough, leathery and drawn. In many ways, an unmodified Defiled appears to be nothing more than a desiccated Aragonian zombie. Relations: Currently, Defiled relations with the other major races are either sporadic or nonexistent. The Zamberians are the only ones with any real knowledge of the existence with a strange, new undead race far to the south of their kingdom. Although several ambassadorial envoys have been sent to the other Races, none have yet returned. It is presumed that they were destroyed before being able to deliver their messages of political greetings. Knowing how the other Races will normally perceive them, Defiled who travel abroad take great care to disguise themselves with skillful use of Fleshcrafting or Illusionary magic. Alignment: Most Defiled are, in some way, Neutral. The individuals that are exceptions to this are usually considered eccentric at best or insane at worst. Defiled Lands: In a perpetual cloying darkness filled with floating motes of flesh, the Defiled city-state on South Drak Isle is deadly to the unprepared. Surrounding the main city of the Defiled for miles in every direction is the Greywood, a dusky zone of dead, grey trees and strange necrotic, half-alive animals and creatures. A deathly pall hangs over the entire land, and antithesis of life. All plants and animals for leagues in every direction have been altered in some horrendous fashion by either the initial plague or the subsequent experimentation by the Defiled. Without the proper abjurations, a living traveler to these lands will quickly and painfully perish long before spying the Defiled home city in the center of the miasma. Religion: Feeling as if they have been forsaken by anything good, holy or pure, few Defiled hold any sort of religious beliefs. However, there are a few isolated cults that worship the deities of Death within Defiled culture. Technology: (See Necrotech and Fleshcrafting) Language: Although the Defiled had believed that they were still speaking perfect Aragot, an outsider has recently revealed that the Defiled have corrupted the language to the point of it becoming something entirely new. This new language has been dubbed "Rot-tongue" by the outsider and the Defiled have made no effort thus far to call it anything else. Names: Having roots over 500 years old, many Defiled names sound ancient, eldritch or nonsensical to people of the modern Races. They have a distinctly "old-world" feel to them and often sound like words to an ancient, forgotten magical incantation. Male Names: Adamus, Aegidius, Edrus, Felix, Hericus, Hugo, Lucas, Lux, Mycaelis, Octavian, Phineas, Toma, Unus, Xen, Zandic Female Names: Adria, Ardra, Beatrix, Caelia, Dulcia, Defyll, Desmond, Eva, Fedilia, Hannalor, Misericordia, Sibylla, Ursula, Xylla Family Names: Cah'Perr, D'Kae, D'Spahr, D'Scord, Kef'Kah, Shil'Narr, Span'Narr, Van'Nish Adventurers: Surrounded by enemies and searching for acceptance from the other Races of the world, the Defiled have had to emerge from their centuries long self-exile. Ambassadors, explorers, warriors, defenders, scientists and magic users alike all have many reasons to leave the dark lands of their home. Needing little in the way of food, shelter or other creature comforts, riches rarely play a part in the adventuring Defiled's life, unless they are a means to an end. Glory and honor among those back home amid Greywood could have an appeal for certain Defiled. Whether searching for new ways to improve their condition, combat the forces that would see them destroyed or tentatively reaching out to the other nations, Defiled adventurers have a long, arduous road before them.
Languages. Rot-tongue
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