The fight for the fate of the world begins
After delving into an ancient temple the party finds a peculiar reptilian.
The party delves into an ancient temple
The party begins an epic journey around the Alterion continent
After their dealings in the Behirian Market, the party regroups
The party has just managed to kill a huge blue dragon and his son.
The party gather themselves after a heavy blow
The party sets out to fight the pirates terrorizing the countryside, but find themselves in over their heads.
The party picks up the pieces of Timmy's betrayal
After running some errands and meetings, they only have a few more days of meetings planned before departing.
The party has managed to rescue Timmy from the clutches of Gorick. But is all really as good as it seems?
The party find themselves facing the visage of Gorick in the office of the Chancellery
After their trip to Abaddon the prince and the goliath return with their prize.
The party is reunited once more and decide on a new course
The party find themselves once again in the city of Nova Aera
The party left the temple behind and now fled with their loot.
The party descends to enter the ruins deep below
The party has managed to defeat the Pitched Wanker, and now prepare to interrogate the captain
The party has found the storm from Dormaruks dream
The party has set off away from Frankonia, to try and find the temple described by Gorick, or the Pitched Wanker.
The party makes preparations for the quest to come.
The party gathers themselves after saving Kazagals son and killing a hydra.
As Frances leaves the party, a new face appears
The Swift Mermaid heads onto the sea towards Frankonia
The party arrive in the enormous city-state of Nova Aera.
The group travels to Povarus on their new ship the Swift Mermaid.
The party needs to deal with the backlash from the royal dinner, whilst Nakors memories seem to have returned
As the party enters the throne-room Nakor is recognized by the king, who seems to know him from the past.
The party finds themselves in the break of a tavern brawl, with an important meeting coming up.
The party has arrived in the capital known as Zarastil
The party leaves Amarley behind and head towards the capital.
The party can finally question the tailor and maybe get the answers that they seek
The party plans an attack on the goblin infested cave, in order to find the kidnapped tailor.
The group approaches on their quarry.
The party headset into the forest west of Amarley in search of the tailor.
An unlikely bunch gathers in a small village.