Octidi, Messidor, décade 29, MMCCCV (3701 AM)
by
Sergeant-Vanguard Frances Graf
I spent some time playing dice with a pair of dwarves at the Sour Barracuda. It is a rough place. Fortune stood on my side in the game. The others arrived later in the evening, and it took little time before Dormaruk noticed an old adversary bragging before a group of orcs. Obviously, a fight ensued. The scale of it required the Headsmasher and me to intervene alongside a part of Dormaruk's old crew. I clocked two of the orcs, and it took little time before the other orcs also were out cold. Dormaruk engaged this Flynn in a duel, which ended with the orc escaping after drinking an invisibility potion. We patched up the orcs, who did not speak Common, which Dormaruk realised way after he started interrogating one of them in a manner which I can not support. Afterwards Dormaruk went out to have a look at the Pitched Wanker outside. It was docked, like the rumours suggested. The brawling orcs seemed to have gained some respect for us, and the Headsmasher in particular. Even though his creation Timmy did the heavy-lifting for him! Before the night, I shared my suspicion about the letter the old man gave us - bearing in mind the information we had at the time, it is not outside reason to suspect the captain of the Folksguard as being the subject of the letter.
We were summoned in the morning, but not before monsieur Rapapo arrived. He did not have a long night's sleep, but found a way to release the White Sentinels from the king's employ. By convincing the king to end the contract. The king's Moonlit Keep is extravagant, possibly impressing the vainest of emissaries. Strategically easy to defend, however. A surprising turn of reality happened when the king spoke - he knew who Nakor was. He quickly realised that Nakor had lost his memory. Nakor then entered into a lengthy conversation with him, and maintained a somewhat casual tone which somehow did not offend him. He promised us payment for the drake, and seemed to consider the idea of cancelling the contract. Also, he invited us for dinner, which we have no choice but to attend.
In preparation, we went to the Merandure trade office and prepared the formalities. We also looked into the family records, which had no trace of the Pitched Wanker since the mutiny. Later, it occurred to visit a tailor to get Dormaruk and the Headsmasher some finer clothes. A local Zimean by the name of Helga was recommended by monsieur Rapapo. When we presented ourselves to Helga, the Headsmasher let slip that we were headed for a royal dinner. This motivated Helga, who took four hours to complete the order. During our spare time, we had a look at local contract opportunities, and we went to the local temple of Desna who seemed to have a problem with noises in the catacombs. However, the noises were only heard during night, and we said that we would come back.
Dormaruk and the Headsmasher went to get their new clothes, and Nakor and I headed back to the tavern. I tried to inquire about his seemingly shifting personality - he has started to show signs of initiative-taking without elements of foolishness or amusement, as well as affirming that he comes from the Kang dynasty. He did not think of this as a change. Also, he could not perceive the Zimean humour when I remarked that his elaborate blue cloak, that he apparently has had in possession this entire time, could be cut with scissors to better fit him.
The palace awaits. May Shelyn keep us.