Campaign 2: The Gal Pals Plot in wow that's a lot of stars | World Anvil
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18 November 3228

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Campaign 2: The Gal Pals

wow that's a lot of stars is a sci-fi setting about adventure, exploration, and discovery. Every person, place, and thing has a story to tell, if you listen closely.   Setting Intro | Visitor's Guide | Author's Intentions
Three misfits make enemies with a powerful inter-planetary military and have to balance capricious whims of faction leaders to defend their planet's standing neutrality.

Their Story

Act 1

At a Research Base orbiting Nisora, Jorie sought an interview and found a crime scene. With help from Atticus and Trey, she documented the deaths and brought an alien back to life, retreating back to the Nisoran city of Galendra. Pursuing them was Sergeant Major Lawrence Anders of the Perimeter Agency. He believed the alien, Bry, was a potential threat to humanity and wanted him to stand trial. And he would justify any means to achieve that end.  

Act 2

Nisora's neutrality agreement with the Protectorate prevented Sgm. Anders from making the arrest, but not from establishing an office in Galendra to gather, or manufacture, evidence. If Sgm. Anders proved his case, it could be the end of Nisora's neutrality. As the Gal Pals, Jorie, Atticus, and Trey tried to rally local gangs to defend their planet's independence, but external forced fanned the flames of long-established rivalries, preventing cooperation. The Pals had to pick sides.   They chose to work with the Wyre Rats to destroy Cryptix and fight back against off-world influences, even when it meant destroying parts of the city. As they worked, they uncovered evidence that corporate magnate Cordelia Isoto used the virtual intelligences her company made as an interplanetary spy network. She wanted the Protectorate to take over and force a planetary government, so she could insert someone easy to manipulate in the highest position possible. Sgm. Anders' cruel sense of justice was the tool she was using for it.

Act 3

When Perimeter took Bry prisoner, the Pals faced trial to bring him home. Armed with evidence and counter-evidence, they proved on galactic broadcast that not all the accusations against them were true. They exposed Sgm. Anders' underhanded tactics and Cordelia's spy network. Refusing to accept this outcome, Anders faked his death to enact his own judgement, and to destroy Galendra for its sins. In the end, the Pals destroyed him.   Once the dust settled, Trey began work to rebuild the city and its alliances while Jorie opted to grow her own following nearby. The Gal Pals name continued on as a mercenary group run by Atticus and his wife. Though Nisora maintains its neutrality, it came at the cost of stability across the sector as more people question if the Protectorate is really protecting them.  

Other Accomplishments

Exterminated a burrowbug infestation beneath Galendra.
Ended Norah Everdin's unethical psionics experimentation.
Disarmed a city-destroying bomb beneath Monhal.
Freed most of Galendra from the side-effects of addictive Cryptix drugs.
Freed child test subjects from the Emerald Legion's control.
   

GM Notes

Bringing along skills gained from the prior campaign, I set out to do something completely different: faction play in a city run by gangs. I created my own faction ruleset, a far simplified version than what's in the SWN rulebook with inspiration taken from other games like Blades in the Dark. The premise relied upon players who have opinions on what to do and whose characters have goals they want to accomplish.   Overall, I loved running this campaign, but it was incredibly hard. I needed to know NPCs' inner lives to provide the telepath with useful mind-reading insights. I needed to understand in-depth cause-and-effect to provide the precog useful visions of potential futures. Missions had to satisfy both the pacifist and the gun-enthusiast, and in a unique way each time. I needed the city to change and feel active, but not stress my players with how much was happening.   And of course, a week after this campaign ended, Cities Without Number was released, defining a whole bunch of rules that would have been incredibly useful to me had it existed two years earlier.  

Things I practiced

There are so many things I learned and so many ways I want to improve for future campaigns, but a lot of those topics will be separate posts. The main GMing skills I needed for this campaign were ones I'd learned previously, but got a lot more practice with.  
State your intentions
Whether for a campaign, session, scene, or oddly-specific question, understanding each other's goals is the best way to support each other to reach them. Ask players their intentions when they're not clear.
Expose your secrets
Any time PCs used their abilities to learn something, I gave them a meaningful answer. It was more rewarding for them, even if I had to change my plans or give them an unexpected answer.
Break your patterns
We all have tropes we fall back on, and it's important to be aware and not overuse them. I noted a few more throughout this campaign to add to my watch list to help diversify future campaigns.
Gal Pals logo by Rin Garnett


Cover image: by Aaron Lee, Nick Ong, Norah Khor
  • 1 Jan 3228
    A New...Friend?
    Disaster / Destruction

    Jorie Grey hires Atticus de Leon and Trey to investigate the mysterious research base orbiting Nisora, only to find all but one inhabitant murdered. They leave with the survivor -- an alien named Bry.

    Location
    Research Base
    Species
    Urahl
  • 26 Feb 3228
    The Gala
    Gathering / Conference

    The Gal Pals host a party to convince other local factions to join them in the fight against Perimeter.

    wip
  • 23 Mar 228
    Allied Wyre Rats and Nisora United
    Diplomatic action

    The Gal Pals resolved a burrowbug infestation to appease Nisora United, which then allowed them to coordinate a deal for materials between them and the Wyre Rats.

  • 20 Apr 3228
    Disrupted the Well
    Criminal Activity

    The Gal Pals disrupt Cryptix's manufacturing process of the drug they call Control.

  • 13 Jun 3228
    Cleaned Up Xeros
    Military: Skirmish

    The Gal Pals destroy an Emerald Legion facility on Xeros and implicate Blue Spire Academy president Norah Everdin in deadly, unethical experimentation on BSA staff.

    Location
    Xeros
  • 18 Jul 3228
    Evaded Perimeter on Devali
    Criminal Activity

    After exploring Monhal and crashing a political event, the Gal Pals narrowly evade being captured by Perimeter.

    Location
    Devali
  • 3 Sep 3228
    Color Bombs Downtown
    Disaster / Destruction

    With the Gal Pals' help, K-Ra sets off color bombs from beneath the commercial district, destroying a significan portion of the district.

  • 30 Sep 3228
    Instilling Chaos
    Criminal Activity

    The Gal Pals distract Cryptix while their faction overtakes a water treatment facility and deploys the antidote to Control.

  • 13 Oct 3228
    Investigating Cordelia
    Life, Crime

    Having gotten enough hints from Katana, the Pals decide to pay Cordelia a visit. Through telepathy, they find the truth of what's she's doing, and why.

  • 23 Oct 3228
    Rescue Mission
    Diplomatic action

    The Gal Pals attracted Perimeter's attention in order to get captured and escape with Emil.

    Location
    Urahl Hangar
  • 1-5 Nov 3228
    Facing Trial
    Founding

    With Bry in Perimeter custody, they gather the evidence they have and prove to the galaxy the lies of Lawrence Anders and Cordelia Isoto. After an explosive end, they flee back to Galendra to end the ongoing gang war.

  • 10 Nov 3228
    Into the Crypt
    Military: Battle

    Invading the final Cryptix stronghold to end the gang for good, except not everything goes as expected, when Skullder himself kills Cryptix head Saimon. The building explodes, making it seem as if Trey was killed in the blast.

  • 15 Nov 3228
    The Final Showdown
    Revolution

    After faking his own death, Lawrence Anders has placed powerful explosives throughout Galendra. He plans to destroy the whole city, killing all those in it, as his twisted form of justice. The Gal Pals stop him, and blow up the mech suit trying to complete his last order post-mortem.

    Location
    Galendra

Comments

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Jan 4, 2024 23:56 by spleen

it's nice that you included the 'things i practiced' section at the bottom! best of luck in all of your future gming endeavours.

Have a wonderful day!
Jan 5, 2024 00:18 by Rin Garnett

Thank you! It was 'things I learned' in Campaign 1, but practiced felt a lot more appropriate for this one :)

Jan 5, 2024 12:39 by Dr Emily Vair-Turnbull

I always love reading reflections about things, even though I'm not really a ttrpg player myself. I'm excited to see what you do in the future, because this campaign sounds like it was a lot of fun even if it was hard!

Emy x   Etrea | Vazdimet
Jan 5, 2024 14:03 by Rin Garnett

Aw, thank you! It was a good time :) I also look back and see all the ways I could have done better, but that's just a sign that I learned something.