Campaign 2: The Gal Pals

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Three misfits make enemies with a powerful inter-planetary military and have to balance capricious whims of faction leaders to defend their planet's standing neutrality.
 

Their Story

Act 1

At a Research Base orbiting Nisora, Jorie sought an interview and found a crime scene. With help from Atticus and Trey, she documented the deaths and brought an alien back to life, retreating back to the Nisoran city of Galendra. Pursuing them was Sergeant Major Lawrence Anders of the Perimeter Agency. He believed the alien, Bry, was a potential threat to humanity and wanted him to stand trial. And he would justify any means to achieve that end.  

Act 2

Nisora's neutrality agreement with the Protectorate prevented Sgm. Anders from making the arrest, but not from establishing an office in Galendra to gather, or manufacture, evidence. If Sgm. Anders proved his case, it could be the end of Nisora's neutrality. As the Gal Pals, Jorie, Atticus, and Trey tried to rally local gangs to defend their planet's independence, but external forced fanned the flames of long-established rivalries, preventing cooperation. The Pals had to pick sides.   They chose to work with the Wyre Rats to destroy Cryptix and fight back against off-world influences, even when it meant destroying parts of the city. As they worked, they uncovered evidence that corporate magnate Cordelia Isoto used the virtual intelligences her company made as an interplanetary spy network. She wanted the Protectorate to take over and force a planetary government, so she could insert someone easy to manipulate in the highest position possible. Sgm. Anders' cruel sense of justice was the tool she was using for it.  

Act 3

When Perimeter took Bry prisoner, the Pals faced trial to bring him home. Armed with evidence and counter-evidence, they proved on galactic broadcast that not all the accusations against them were true. They exposed Sgm. Anders' underhanded tactics and Cordelia's spy network. Refusing to accept this outcome, Anders faked his death to enact his own judgement, and to destroy Galendra for its sins. In the end, the Pals destroyed him.   Once the dust settled, Trey began work to rebuild the city and its alliances while Jorie opted to grow her own following nearby. The Gal Pals name continued on as a mercenary group run by Atticus and his wife. Though Nisora maintains its neutrality, it came at the cost of stability across the sector as more people question if the Protectorate is really protecting them.  

Other Accomplishments

Exterminated a burrowbug infestation beneath Galendra.
Ended Norah Everdin's unethical psionics experimentation.
Disarmed a city-destroying bomb beneath Monhal.
Freed most of Galendra from the side-effects of addictive Cryptix drugs.
Freed child test subjects from the Emerald Legion's control.
   

GM Notes

Bringing along skills gained from the prior campaign, I set out to do something completely different: faction play in a city run by gangs. I created my own faction ruleset, a far simplified version than what's in the SWN rulebook with inspiration taken from other games like Blades in the Dark. The premise relied upon players who have opinions on what to do and whose characters have goals they want to accomplish.   Overall, I loved running this campaign, but it was incredibly hard. I needed to know NPCs' inner lives to provide the telepath with useful mind-reading insights. I needed to understand in-depth cause-and-effect to provide the precog useful visions of potential futures. Missions had to satisfy both the pacifist and the gun-enthusiast, and in a unique way each time. I needed the city to change and feel active, but not stress my players with how much was happening.   And of course, a week after this campaign ended, Cities Without Number was released, defining a whole bunch of rules that would have been incredibly useful to me had it existed two years earlier.  

Things I practiced

There are so many things I learned and so many ways I want to improve for future campaigns, but a lot of those topics will be separate posts. The main GMing skills I needed for this campaign were ones I'd learned previously, but got a lot more practice with.  
State your intentions
Whether for a campaign, session, scene, or oddly-specific question, understanding each other's goals is the best way to support each other to reach them. Ask players their intentions when they're not clear.
Expose your secrets
Any time PCs used their abilities to learn something, I gave them a meaningful answer. It was more rewarding for them, even if I had to change my plans or give them an unexpected answer.
Break your patterns
We all have tropes we fall back on, and it's important to be aware and not overuse them. I noted a few more throughout this campaign to add to my watch list to help diversify future campaigns.
Gal Pals Logo by Rin Garnett

Articles under Campaign 2: The Gal Pals



Cover image: Global Banner by Aaron Lee (left), Nick Ong & Norah Khor (right)
  • 1 Jan 3228
    A New...Friend?
    Disaster / Destruction

    Jorie Grey hires Atticus de León and Trey to investigate the mysterious research base orbiting Nisora, only to find all but one inhabitant murdered.


     

    The base is owned by the black market group known as the Syndicate. The murderous invader is the Perimeter Agency, a secretive military branch of the main galactic government.


     

    Perimeter's target is the remaining survivor, someone they see as a galactic threat -- an alien named Bry.

  • 26 Feb 3228
    The Gala
    Gathering / Conference

    Nisora's legal status as neutral ground prohibits Perimeter from arresting Bry. In an encounter with Perimeter Agent Emil Gonzales, they learn Perimeter is establishing a case to prove the threat Bry and his rescuers pose is enough to break neutrality.


     

    Knowing Perimeter is too big to fight on their own, Jorie, Atticus, and Trey host a party to convince other local factions to join them against the political invasion.


     

    Tensions are high, but it seems things could end positively, until the lights go out. After a frantic chase, they discover Perimeter bribed a local to sabotage the event.

    wip
  • 23 Mar 3228
    Allied Wyre Rats and Nisora United
    Diplomatic action

    The gala was a start, but there's more work to do to ally Galendran factions against Perimeter. Especially now that they know they're up against Sergeant Lawrence Anders, a veteran known for getting results.


     

    To appeal to the union, mostly comprised of factory workers, they work with three VI bosses to find the source of supply chain problems. The cause is a burrowbug infestation corroding raw materials. They delve deep underground to take out the hive, allowing Nisora United to provide under-the-table materials to the Wyre Rats.


     

    The union members seem surprised by what the Rats ask for, but that's probably fine...

  • 20 Apr 3228
    Disrupted the Well
    Criminal Activity

    Cryptix, the most powerful gang in the city, keeps the population in check with a subtle drug they call Control. Knowing the gang won't cooperate with others against Perimeter, the next step is to break their control.


     

    Jorie, Atticus, and Trey locate and infiltrate the secret manufacturing site known as the Well. Though they disrupt Cryptix's ability to create the drug and gather intell to create an antidote, they let the chemist behind the process go free.


     

    Cryptix's leader, Saimon, is eager for retribution, and has demanded his lieutenants Skullder and Elvira enact it for him.

  • 13 Jun 3228
    Cleaned Up Xeros
    Military: Skirmish

    Now with both Perimeter and Cryptix after them, Jorie, Atticus, Trey, and Bry need to lay low. Upon hearing Jorie's mother on Xeros is deathly ill, the solution becomes clear. They make a deal with a pair of local pirates to escape the planet.


     

    To save Jorie's mother, Trey reconnects with childhood friend Twelve and faces his past as an Emerald Legion test subject. The four are able to destroy the Legion facility, free the remaining test subjects, and get the needed medicine.


     

    Jorie gets to the bottom of her mother's illness, and finds proof Blue Spire Academy president Norah Everdin is behind deadly, unethical experimentation on BSA staff and students.

  • 18 Jul 3228
    Evaded Perimeter on Devali
    Criminal Activity

    Leaving Jorie with her family on Xeros, Atticus, Trey, and Bry follow a lead to Devali.


     

    Atticus and his wife meet with an Abraian veteran on Sagaria, where they learn about Perimeter Sergean Lawrence Anders' true past as Abraian special forces member Andres Lorenz.


     

    Meanwhile, Trey and Bry attend a diplomatic party in Abraia. In doing favors for some diplomats, they're able to get official documents about Andres Lorenz to use in their case against the Sergeant.


     

    Their vacation is cut short, however, and Perimeter has followed their trail. They narrowly escape capture and return to Nisora, where they reunite with Jorie.

  • 3 Sep 3228
    Color Bombs Downtown
    Disaster / Destruction

    They arrive back on Nisora with renewed direction, now calling themselves the Gal Pals.


     

    K-Ra of the Wyre Rats reveals what she's been doing with materials received from Nisora United: Making "color bombs" - vibrant explosives containing fireworks and paint. Suspecting a spy within the Rats, she needed the Gal Pals to help her plant the bombs beneath the commercial district. The commercial district has long been the front line of the culture war between local and off-world influences. In setting the bombs there, and destroying a significant portion of the "sanitized" commercial district, they send a message that Nisora will keep fighting back.


     

    Though they succeeded, not everything went to plan. An unknown someone kept interfering with their plans. As if this someone could predict their actions.

  • 30 Sep 3228
    Instilling Chaos
    Criminal Activity

    The Gal Pals distract Cryptix while their faction overtakes a water treatment facility and deploys the antidote to Control.

  • 13 Oct 3228
    Investigating Cordelia
    Life, Crime

    Having gotten enough hints from Katana, the Pals decide to pay Cordelia a visit. Through telepathy, they find the truth of what's she's doing, and why.

  • 23 Oct 3228
    Rescue Mission
    Diplomatic action

    The Gal Pals attracted Perimeter's attention in order to get captured and escape with Emil.

    Location
    Urahl Hangar
  • 1-5 Nov 3228
    Facing Trial
    Founding

    With Bry in Perimeter custody, they gather the evidence they have and prove to the galaxy the lies of Lawrence Anders and Cordelia Isoto. After an explosive end, they flee back to Galendra to end the ongoing gang war.

  • 10 Nov 3228
    Into the Crypt
    Military: Battle

    Invading the final Cryptix stronghold to end the gang for good, except not everything goes as expected, when Skullder himself kills Cryptix head Saimon. The building explodes, making it seem as if Trey was killed in the blast.

  • 15 Nov 3228
    The Final Showdown
    Revolution

    After faking his own death, Lawrence Anders has placed powerful explosives throughout Galendra. He plans to destroy the whole city, killing all those in it, as his twisted form of justice. The Gal Pals stop him, and blow up the mech suit trying to complete his last order post-mortem.

    Location
    Galendra

Comments

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Jan 4, 2024 23:56 by spleen

it's nice that you included the 'things i practiced' section at the bottom! best of luck in all of your future gming endeavours.

Have a wonderful day!
Jan 5, 2024 00:18 by Rin Garnett

Thank you! It was 'things I learned' in Campaign 1, but practiced felt a lot more appropriate for this one :)

Jan 5, 2024 12:39 by Dr Emily Vair-Turnbull

I always love reading reflections about things, even though I'm not really a ttrpg player myself. I'm excited to see what you do in the future, because this campaign sounds like it was a lot of fun even if it was hard!

Emy x
Explore Etrea | March of 31 Tales
Jan 5, 2024 14:03 by Rin Garnett

Aw, thank you! It was a good time :) I also look back and see all the ways I could have done better, but that's just a sign that I learned something.