Galendra Settlement in wow that's a lot of stars | World Anvil
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18 November 3228

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Galendra

To enter Nisora's largest city is to enter a web of backdoor allegiances, hoping you're either a spider or a very lucky fly. Galendra is a dozen different cities in a trenchcoat, and it assaults visitors with its vibrancy as soon as they enter the spaceport. Those who can't keep up with the kaleidescope of lights, colors, music, and occasional violence, might never make it back to their ship.
 

Layout

The disparate areas of Galendra blend into each other, mixing and mingling along their borders to where the city becomes gradient: from grimy industry, to cozy homes, to riotous nightlife, to sterile corporations. The Fractal River forms the only hard bounary, across which are forested cabins and lofty mansions perched high on a cliff. Around the city are various villages and farms, with the massive spaceport to the east as a hub of travel.   With the city as damaged as it currently is, travel between different regions has become difficult. Tracks are too damaged for trains to run, various roads and bridges have collapsed, and some communities have placed blockades around their entrances. While repairs are underway, it will take several months before all areas of the city are traversable again.  
Hand-drawn map of Galendra
A rough map of Galendra drawn by a foreman on a construction team working on repairing the damage done in recent riots and gang wars. All notes are ones given to those working for him, some of whom are recent migrants.
 

Galendran Districts

 

Governance

Galendra may not have a formal government, but it still has most of the same needs that a government might address, like repairing roads and handling waste. Residents want these handled, but it requires funding and organizing to manage. A gang, corporation, or other group of people who take control of a region are then expected to put in the effort and money to meet these needs, in whatever form that may take. In this way, Galendra's gangs form the government it lacks, with their methods of gathering money forming the Nisoran version of taxes.  

Galendran Gangs

Innumerable gangs vie for control across the city, especially now that Cryptix has lost so much of its territory. Everyone in Galendra should always be on the lookout for gang tags spraypainted on walls, along with other signs of gang activity. It could be a matter of life and death. The three most common tags:

Gaining Power

There are three main ways a new group make come to take over a territory:
Through Charm
Rarely, a group may take over a region by convincing everyone that they should. Nisora United was able to do this in the Industrial District.
Through Violence
The most common. One gang opens war with another, the victor claims the territory. This was how Cryptix functioned, and what smaller gangs are attempting.
Through Money
In Commercial and Corporate zones, a business may have enough funds to maintain a territory and make the needed bribes to keep others away.
 

Keeping Power

Once in control of a territory, the organization needs to constantly prove they deserve to keep it. Shows of force can deter some competition, like a business hiring extra security or flaunting their wealth, or a gang publicly ousting a traitor or expanding their territory.   However, the organization must also maintain its territories to a satisfactory degree else deal with poor roads, broken pipes, and other consequences of their failure. Competitors may take a poorly-maintained territory as a sign of weakness and invitation to start a fight. If it gets bad enough, it will be the residents that form a new group to overpower the old, and with support from the rest of the community.

Did you know?

Turf wars lead to a cycle of worsening conditions. The fighting causes damage, requiring more cash to repair. If the new gang can't provide, it's more likely another gang will fight back, causing more damage and requiring even more funds to repair.
 

Using Power

The only reason a group takes over a territory is to use the power it gives them. Most commonly, they use this power to extract money from the territory's inhabitants. They raise prices, push out competitors, or extort money from residents through threats of violence. The gangs that survive longest are ones that do both: offering something in exchange, and taking extra what they want.   Some groups do more, like the Union trying to improve working conditions or the Wyre Rats reasserting Nisoran culture where it got washed away. In every case, however, they own the territory because they believe they deserve the power more than anyone else.

Information

Type
Large city
Location under
Characters in Location
Related Plots

Demographics

There is no formal census data for anywhere on Nisora, but as the planet's main transit hub, Galendra has the largest portion of off-worlders.  

Astronian refugees are the most common and often end up in low-level Industrial or Commercial jobs.

Radan are less common, but some have opened schools for psionic children or taken factory jobs.

Janian expatriats are often the most disruptive, focused on rebellion more than social obligation.

Talmarian visitors are often quick to understand the culture, but slow with the technology.

Icon - Kuwei.png

Kuweians own the corporations and vacation homes around Galendra, and come here for shady dealings away from their families.

Healthcare

Hospitals and clinics work differently depending on who runs the territory:
  • Corporations make it a for-profit business, charging obscene amounts for basic care.
  • More empathetic groups try to give everyone free healthcare, but rarely have the funds to support good care at these facilities.
  • Short-sighted gangs try to restrict the best care for their own members and run into massive overhead costs to verify these preferred individuals.
Cryptix had it figured out. With funds from their casinos, drug deals, and "protection money", they provided hospitals everything necessary to provide good, low-cost care to everyone. This reduced overhead, ensured their members got good care, and helped keep them in power.

Author Commentary

More Name Trivia
This is one of several locations my players named. We brainstormed names for the city during the session 0 for Campaign 2: The Gal Pals, and "Galendra" was the winning option.


Cover image: by Aaron Lee, Nick Ong, Norah Khor

Comments

Author's Notes

This article was written as part of WorldEmber 2023. Follow the link to learn more.


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Dec 6, 2023 08:41 by Elspeth

Great article, and that is an excellent map! :D

Dec 6, 2023 13:57 by Rin Garnett
Dec 6, 2023 20:01 by Dr Emily Vair-Turnbull

That map brings me joy. And the formatting. <3   Galendra sounds like a really tough place to live. Poor people who are just trying to get by.

Emy x   Etrea | Vazdimet
Dec 7, 2023 13:56 by Rin Garnett

Whaaat it's just like anywhere else, governments are basically gangs, right? ;)

Dec 7, 2023 19:55

I'm not sure I would really like to live in this city. There seems to be a lot going on there and definitely not boring. And I think you conveyed the feeling of the vibrant city very well with your layout. There is something to discover everywhere. I like it very much ;-)

Stay imaginative and discover Blue┬┤s Worlds, Elaqitan and Naharin.
Dec 8, 2023 01:15 by Rin Garnett

To be fair to the Galendrans, it's not normal for sections of the city to explode and collapse into the river :D

Jan 4, 2024 18:03

Great article! I absolutely love the map.

Jan 4, 2024 22:06 by Rin Garnett

Thank you! Giggled to myself the whole time I was drawing it