LayoutThe disparate areas of Galendra blend into each other, mixing and mingling along their borders to where the city becomes gradient: from grimy industry, to cozy homes, to riotous nightlife, to sterile corporations. The Fractal River forms the only hard bounary, across which are forested cabins and lofty mansions perched high on a cliff. Around the city are various villages and farms, with the massive spaceport to the east as a hub of travel. With the city as damaged as it currently is, travel between different regions has become difficult. Tracks are too damaged for trains to run, various roads and bridges have collapsed, and some communities have placed blockades around their entrances. While repairs are underway, it will take several months before all areas of the city are traversable again.
GovernanceGalendra may not have a formal government, but it still has most of the same needs that a government might address, like repairing roads and handling waste. Residents want these handled, but it requires funding and organizing to manage. A gang, corporation, or other group of people who take control of a region are then expected to put in the effort and money to meet these needs, in whatever form that may take. In this way, Galendra's gangs form the government it lacks, with their methods of gathering money forming the Nisoran version of taxes.
Galendran GangsInnumerable gangs vie for control across the city, especially now that Cryptix has lost so much of its territory. Everyone in Galendra should always be on the lookout for gang tags spraypainted on walls, along with other signs of gang activity. It could be a matter of life and death. The three most common tags:
Gaining PowerThere are three main ways a new group make come to take over a territory:
Through CharmRarely, a group may take over a region by convincing everyone that they should. Nisora United was able to do this in the Industrial District.
Through ViolenceThe most common. One gang opens war with another, the victor claims the territory. This was how Cryptix functioned, and what smaller gangs are attempting.
Through MoneyIn Commercial and Corporate zones, a business may have enough funds to maintain a territory and make the needed bribes to keep others away.
Did you know?Turf wars lead to a cycle of worsening conditions. The fighting causes damage, requiring more cash to repair. If the new gang can't provide, it's more likely another gang will fight back, causing more damage and requiring even more funds to repair.
Using PowerThe only reason a group takes over a territory is to use the power it gives them. Most commonly, they use this power to extract money from the territory's inhabitants. They raise prices, push out competitors, or extort money from residents through threats of violence. The gangs that survive longest are ones that do both: offering something in exchange, and taking extra what they want. Some groups do more, like the Union trying to improve working conditions or the Wyre Rats reasserting Nisoran culture where it got washed away. In every case, however, they own the territory because they believe they deserve the power more than anyone else.
DemographicsThere is no formal census data for anywhere on Nisora, but as the planet's main transit hub, Galendra has the largest portion of off-worlders.
Astronian refugees are the most common and often end up in low-level Industrial or Commercial jobs.
Radan are less common, but some have opened schools for psionic children or taken factory jobs.
Janian expatriats are often the most disruptive, focused on rebellion more than social obligation.
Talmarian visitors are often quick to understand the culture, but slow with the technology.
Kuweians own the corporations and vacation homes around Galendra, and come here for shady dealings away from their families.
HealthcareHospitals and clinics work differently depending on who runs the territory:
- Corporations make it a for-profit business, charging obscene amounts for basic care.
- More empathetic groups try to give everyone free healthcare, but rarely have the funds to support good care at these facilities.
- Short-sighted gangs try to restrict the best care for their own members and run into massive overhead costs to verify these preferred individuals.