Oh shit, the reading challenge!— me, a few minutes ago
Another year has slipped by, leaving July firmly in the past and taking August out with it! Seriously, where has this year gone? Summer Camp this year was actually insane for me - 72k words of writing
whilst sick for some of it and then on holiday for an entire week - and I didn't actually have time to read much until we got a fair ways into August.
And then I promptly forgot to actually record anything I liked as life got busy. My partner and I are trying to look at buying a house (as a millennial: what?!), my work is
extreeeeemely busy as the game we're working on (no, I can't tell you yet..) gets ever closer to being done, and there's just been a lot of family stuff, campaign shenanigans, and the like.
Fair warning! All of the following was written pretty much over 2 hours from midnight to 2am whilst I'm already extremely sleep deprived and also dealing with Very Loud Tinnitus. It might be a little weird compared to usual!
Summer Camp Reflections
First, before we jump into the 10 articles, a quick reflection on SC itself. Summer Camp is always one of my absolute favourite events on WA. The prompts always drive me to do interesting things that I would've otherwise not thought to do, and the many things conjured up for SC have added some interesting spice to my campaigns. Indeed, my players recently rode the
Iceflows (SC 2019) from the
Tower of Sathelis (SC 2022), meeting up with the partner of
Kailuva Sikuvael (SC 2023) in the process, to eventually travel to the
Heartforge of Iskaldhal (SC 2018). They've been theorising madly about campaign events and how they might connect to places like
Kyöpelinvuori (WE 2018), and one of them is currently putting on a persona of a totally-not-a-pirate who once travelled with
Soarin' Sally's Privateering Band (SC 2020).
I cannot
wait for the new things from SC 2024 to influence this game and the next one. Over the course of this summer camp, I introduced one of Istralar's icecaps (
Ascirthe) and set up some potential big campaign stories in
Proclamation of the Crown and
Words of the Silent. They're already hearing rumours about Ascirthe in-game, now. I explained the
Dirge of Worlds, which is pretty much entirely foreshadowing and campaign relevance. I hinted at some fun things in the very existence of
Iconoclast Shroud, which should
definitely worry them (hi, players).
Vithriciulë is something they've been tentatively aware of for a while; this answers some of their questions OOC, and raises
so many more.
Queen Valdis and her
Widower Knights? They're the direct fault of my players. The party accidentally gave her WAY too much power.
Lukasade is also their fault, though far more positively. Theiket and the rest of my party found
Lukas Falkenrath in a coffin asleep in his cute vampire PJs with a teddybear and decided to keep him, so now this artsy, flighty, easily-spooked bard is a mainstay in the party's town and things like lukasade now exist. They're
also responsible for
Tyreos, who is the result of a major two-year campaign arc - and the first
Shard of the Void to be fully repaired in the game's history. And obviously,
Perci V. Fauxx is one of their allies! Perci is the leadership ally of
Ashlyn Alarian, played by the lovely Count Drakin.
Inlára was introduced long-ago in my game but never named, only termed as 'the snow elven language'. As
Azsire has become more of a mainstay in the party, it's now been built out into a proper little conlang. All of the dwarf-related articles this SC - from
karstivers to the
Stonesworn and the
Ancestors' Descendants etc - are largely because my players are currently going to be dealing with a lot of dwarven shenanigans thanks to the aforementioned visit to the Heartforge, so I wanted to set up more lore in that area. Same for the rest of the Iskaldhal articles, like
Sárezket and the
the Jurisaudra.
Everything with
the Arriusi?
That's setup for later, and expanding on the general lore of the
Medimian Empire and its influence over
Valathe. I haven't actually written much about Valathe aside from its westernmost reaches, so I'm trying to remedy that.
...
Oh, you're wondering why I haven't talked about the denture in the room.
Look.
Dreams are a
huge part of my current campaign's lore, and will likely always be significant. However,
Reverie and
Teeth? are... special. If I hinted at any campaign events around them now, it'd spoil them for my players. Let's just enjoy the absolute fever dream insanity of those pieces, and my players can be ill at ease with the knowledge that at any moment, I could inflict teeth? upon them. :)
Now! I promised a reading challenge, didn't I?
Great list. I love the way you formatted each entry for the Reading Challenge. They look clean, crisp, and informative. Well done!