Spectacle and Industry
The industrious humans of Cathedris won't let any opportunity to make money or further the human species pass them by -- and massive God-husks are no different. Some particularly daring people like to set up tours near, and sometimes
very near, the God-husks, as a form of
Danger-Tourism. God-husks like
Qur and
Avartarian are popular destinations.
Other people choose a different, but similar path -- they use the movements or consequences of the giant God-husk's actions to their benefit. Fishing boats trawl the shallow oceans behind
Sharenskus, as the muddy water kicked up by his slow, massive strides, trigger a feeding frenzy in his wake.
Monstrous Offspring
When gods bleed, mortals flee in terror. Even in their sorry, broken state, the God-husks have incredible amounts of power running through their veins. The God-husks old wounds still gape and seep to this day, spilling this terrifyingly powerful corrupting blood to the ground -- should creatures, or even sometimes just organic matter, touch this blood, they can become
monsters.
Excellent Article, and Impressive CSS. I didn't even know that CSS could do something like that.
Thanks Projekt! It's done mostly with hacking up some spoiler buttons, and giving them forward and reverse animations