Tarn Settlement in Alana | World Anvil


Work in progress!
ORC License
Slightly NSFW!
"Tarn is where those strange metal people live."
"Strange metal people? That's how you call the titanforged?"
"Sorry, didn't want to offend anyone."
  Nestled high in the mountains of Magramine, Tarn is an ancient city steeped in mystery and dark magic. It was founded by dwarves thousands of years ago (~ 2300 years) as a place to experiment with steam-powered and magical robotics called titanforged. The dwarves created the robots to be their servants, but these eventually became sentient beings. Most of them, who were used as tools or workforce elsewhere, moved back to Tarn, the city of their creation.  
Tarn by Tillerz using MidJourney
  Today, Tarn has become a bustling hub for all kinds of creatures - titanforged, dwarves, humans, gnomes, and more - who come together to trade goods and services among each other as well as with visitors from afar. The city itself is divided into several districts, such as the Marketplace District, where merchants hawk everything from exotic fruits to weapons forged by master blacksmiths; the Clockwork District, where powerful tinkerers practise their craft under watchful eyes, creating gadgets of all kinds; and the Spa District, which houses recreational businesses of all kinds, especially for the titanforged: here they can get rust removal, fresh oil, replacements of bodyparts like lenses, screws, and bolts, and a fresh coat of paint.  
Tarn by Tillerz using MidJourney
This is GM information
Tarn is a city shrouded in secrets. Its inhabitants are usually polite and welcoming, but underneath the surface lies a darker side to this industrial metropolis. The dark secrets of Tarn include:  
  • Corrupt Government Officials: Despite being known for its justice system and fairness, many government officials have been found to be involved in deceitful activities such as bribery, extortion, and even murder. These officials use their positions of power to take advantage of citizens who don’t have the means or influence to stop them.
  • Organized Crime Syndicates: Criminal syndicates operate within Tarn’s shadows with impunity, controlling everything from illegal gambling rings to smuggling operations. They often try to scare away people who try to stop them or tell the truth about them.
  • Gang Violence: Rival gangs fight over control of territories all over the city, which leads to violence that can easily get out of hand if the police don't step in.
  • Unfair Labor Practices: Many businesses treat non-titanforged workers unfairly by refusing to pay a living wage or subjecting them to hazardous working conditions with inadequate safety precautions. This has led to a lot of deaths among those workers, who are mostly ignored by the public because they are seen as resources that can be thrown away instead of as people who deserve respect and dignity.


A cartel of titanforged who rose to power by corrupt means (bribery, intimidation, extortion, and even murder) run the city. They are among the wealthiest individuals in Magramine and possess the majority of the city's industrial zones. Their security forces often patrol the streets, and a significant number of the exploited laborers have been convicted of criminal offences for very small infractions.
Tarn Security by Tillerz using MidJourney


Walls: Reinforced Wall
Natural Defences: Mountain Range and River


Road Construction: Stone Paved Roads
Main Irrigation: Sprinkler Irrigation
Number of Districts: 7


Residential structures that are maintained in pristine condition flank the major thoroughfares, creating the appearance that the city is always spotless and well-kept. In contrast, only a few steps into the darker side streets, structures begin to break apart, and rubbish, filth, and seeping fluids are covering the ground.  
Tarn by Tillerz using MidJourney


Stone Quarries

  • Gathers Alabaster
  • 175 workers
  • Gathers Limestone
  • 329 workers
  • Gathers Slate
  • 327 workers
  • Gathers Chalk
  • 171 workers
Rock Pit
  • Gathers Granite
  • 489 workers

Ore Mines

Drift Mine
  • Gathers Sulfur
  • 587 workers
Shaft Mine
  • Gathers Iron
  • 725 workers
Shaft Mine
  • Gathers Tin
  • 320 workers
Shaft Mine
  • Gathers Copper
  • 540 workers

Points of interest

  • Amber Encased Creatures: 14.64 km northeast
  • Diseased Wood: 10.76 km southeast
  • Castle Ruins: 11.18 km southeast


  • Primary Building Style: Stone
  • Secondary Building Styles: Adobe, Clay Lined Fiber, and Brick
  • Aesthetics: Normal
  • Cleanliness: dirty
  • Upkeep: Handsom
Tarn by Tillerz using MidJourney


Tectonic Mountain Range
Elevation: 1.07 km above sea level
Rainshadow Effect: On the leeward side of the Mountain Range
Ground Cover: 28%

Water Features

  • Salinity: fresh
  • Depth: 3 m
  • Width: 16 m
  • Navigable: No
  • Aquatic Animals: Catfish, and Bass


Cool Temperate Scrubland
Avg. Annual Temperature: -2C
Avg. Annual Precipitation: 480 mm
Avg. Annual Snowfall: 1.66 m
Seasons: Summer, Winter, Fall, and Spring
Prevailing Winds: southwest to northeast

Natural Resources


  • Igneous: Granite
  • Metamorphic: Slate
  • Sedimentary: Alabaster, Chalk, and Limestone


  • Minerals: Sulfur, Iron, Tin, and Copper


  • Precious: Emerald


  • Cool Seasons: Kaniwa and Quinoa
  • Food: Kaniwa and Quinoa
A world full of wonders.

  • Total Population: 27011
  • Primary Species: Titanforged
  • Other Species: Gnomes, Goblins, Humans
  • General Attitude: Suspicious and Sophisticated
  • Children: 3293
  • Adults: 18747
  • Elderly: 4971
  • Ill/Infirm: 4886
  • Known Criminals: 4367
  • Urban Population: 23835
  • Rural Population: 3176
Location under
Owning Organization
District 1
  • Type: Administration
  • Population: 1090
  • Primary Building Style: Brick
  • Secondary Building Styles: Concrete
  • Aesthetics: Ornate
  • Cleanliness: Impeccable
  • Upkeep: Well-Kept
District 2
  • Type: Residential
  • Population: 4903
  • Primary Building Style: Stone
  • Secondary Building Styles: Brick
  • Aesthetics: Tasteful
  • Cleanliness: Orderly
  • Upkeep: Impeccable
District 3
  • Type: Merchant
  • Population: 1367
  • Primary Building Style: Adobe
  • Secondary Building Styles: Clay Lined Fiber and Stone
  • Aesthetics: Tasteful
  • Cleanliness: Orderly
  • Upkeep: Well-appointed
District 4
  • Type: Craftsmen
  • Population: 1231
  • Primary Building Style: Stone
  • Secondary Building Styles: Clay Lined Fiber and Brick
  • Aesthetics: Normal
  • Cleanliness: Disorderly
  • Upkeep: Well-Kept
District 5
  • Type: Industrial
  • Population: 1072
  • Primary Building Style: Stone
  • Secondary Building Styles: Concrete and Adobe
  • Aesthetics: Functional
  • Cleanliness: Disorderly
  • Upkeep: Neglected
District 6
  • Type: Shanty Town
  • Population: 5961
  • Primary Building Style: Adobe
  • Secondary Building Styles: None
  • Aesthetics: Functional
  • Cleanliness: Filthy
  • Upkeep: Neglected
District 7
  • Type: Slum
  • Population: 8211
  • Primary Building Style: Clay Lined Fiber
  • Secondary Building Styles: None
  • Aesthetics: Rough
  • Cleanliness: Polluted
  • Upkeep: Neglected

Cover image: Tarn by Tillerz using MidJourney


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Jan 10, 2023 06:13 by Sapha Burnell

A refreshing take on steampunk (corrupt government and all), where I can see a DM could create multiple campaigns/one-shots.

Jan 10, 2023 12:28 by Tillerz

Glad you like it. Before WE my world was all nice and clean. I am adding all the darkness, dirtyness and corruption to it now. CONFLICT is a driving force. :D

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