Phurr is the capital of the catfolk, a species of feline humanoids who have made their home close to a large lake in Trendelika. This city has been around for centuries and is one of the oldest cities in the region.
The city itself sits atop three hills, which form its outer walls, with each hill having an entrance gate that leads into the inner city. The streets inside Phurr are lined by tall buildings constructed from stone and wood, giving it an old-world feel while still possessing modern amenities such as running water. Inside these walls lies a bustling town filled with merchants selling goods from all over Trendelika, as well as street food vendors cooking up delicious meals every day.
The most important part of this town, however, is Lake Phurrian, which lies just outside its gates. This calm body of water is home to many animals that eat the plants and animals that live in its depths. It is also a place where people can swim or fish during the hot summer months when temperatures are much higher here than they are elsewhere in Trendelika.
This is GM information
The catfolk of Phurr are a secretive people, and many of their secrets remain hidden from outsiders. One such secret is the source of the lake that lies close to the city. Most people think it is fed by underground rivers, but few know that it is actually filled by an old magical artefact made by powerful wizards hundreds of years ago.
Phurr's thriving black-market trading network is another closely guarded secret. Phurr has become a hub for illegal goods ranging from exotic spices to rare antiquities smuggled into Trendelika from across the continent and beyond. The catfolk use their natural agility and guile to stay ahead of authorities while still maintaining this lucrative trade route – something only they know how to do properly.
There is also talk among some circles about an ancient temple deep within the forest near Phurr that houses what some believe may be powerful artefacts or even relics left behind by more advanced civilizations long since forgotten. It remains unknown if these rumours are true or not, though adventurers have been known to sneak away into these forests on occasion in search of treasure.
It is also rumoured that there are secret passageways beneath Phurr's streets - pathways leading deep into unknown catacombs and dungeons filled with ancient artefacts and treasures from ages past. What lies within these passages remains a mystery, as no one knows exactly where they lead or what dangers may await anyone brave enough to take up an exploration mission.
Some say that if you listen carefully at night, you can hear strange noises emanating from below; others claim to have seen mysterious creatures lurking in the shadows of alleyways late at night when fog blankets the area like a thick blanket. Aside from rumours of monsters and magical users living beneath Phurr, it has become well-known among locals for being an excellent place for smuggling goods due to its relative remoteness from government control, making it ideal for criminals looking for easy access into various parts of the continent without detection or interference from authorities.
Defences
Walls: Brick
Natural Defences: River, Bluff, and Ruined Fortress
Natural Defences: River, Bluff, and Ruined Fortress
Infrastructure
Road Construction: Dirt Roads
Main Irrigation: Furrow Irrigation
Number of Districts: 5
Main Irrigation: Furrow Irrigation
Number of Districts: 5
Districts
District 1
- Type: Slum
- Population: 2777
- Primary Building Style: Thatched
- Secondary Building Styles: None
- Aesthetics: Basic
- Cleanliness: Disorderly
- Upkeep: Derelict
District 2
- Type: Military
- Population: 2777
- Primary Building Style: Stone
- Secondary Building Styles: None
- Aesthetics: Normal
- Cleanliness: Immaculate
- Upkeep: Well-appointed
District 3
- Type: Docks
- Population: 278
- Primary Building Style: Stone
- Secondary Building Styles: Wooden
- Aesthetics: Functional
- Cleanliness: Disorderly
- Upkeep: Lived-in
District 4
- Type: Market
- Population: 1388
- Primary Building Style: Stone
- Secondary Building Styles: Wooden
- Aesthetics: Normal
- Cleanliness: Tidy
- Upkeep: Handsom
District 5
- Type: Administration
- Population: 555
- Primary Building Style: Wooden
- Secondary Building Styles: Stone
- Aesthetics: Tasteful
- Cleanliness: Tidy
- Upkeep: Impeccable
Assets
Stone Quarries
Quarry
- Gathers Caliche
- 163 workers
Lumber Camps
Lumber Camp
- Gathers Hickory
- 70 workers
Lumber Camp
- Gathers Blackwood
- 73 workers
Ore Mines
Open Pit Mine
- Gathers Cinnabar
- 92 workers
Drift Mine
- Gathers Chromium
- 72 workers
Points of interest
- Mud Pits: 13.79 km northeast
- Bluff: 3.88 km south
- Ancient Battlefield: 11.69 km southwest
- Ruined Fortress: 4.30 km northeast
- Cave: 9.44 km west
Architecture
Geography
Slope Canyonlands
Elevation: 427 m above sea level
Distance from the Marine Coast: 50.10 km
Ground Cover: 91%
Elevation: 427 m above sea level
Distance from the Marine Coast: 50.10 km
Ground Cover: 91%
Water Features
Large Lake
- Salinity: fresh
- Navigable: Yes
- Aquatic Animals: Catfish, Trout, and Basa
Climate
Subtropical Forest
Avg. Annual Temperature: 20C
Avg. Annual Precipitation: 1.51 m
Seasons: Dry Season and Wet Season
Prevailing Winds: northeast to southwest
Avg. Annual Temperature: 20C
Avg. Annual Precipitation: 1.51 m
Seasons: Dry Season and Wet Season
Prevailing Winds: northeast to southwest
Natural Resources
Stones
- Igneous: Granite
- Metamorphic: Quartzite
- Sedimentary: Laterite and Caliche
Ores
- Metals: Beryllium, Cinnabar, and Chromium
Grains
- Warm Seasons: Finger Millet
- Cool Seasons: Wheat and Rye
- Food: Finger Millet, Wheat, and Rye
- Animal Feed: Finger Millet
Vegetables
- Root: Potato
- Stem: Celery and Asparagus
Utility Crops
- Oil: Safflower
Flora and Fauna
- Livestock: Bachaur Cattle (Cattle)
- Prey: Squirrels, Lizards, and Giraffe
- Predators: Leopard
- Aquatic: Trout, Basa, and Catfish
- Trees: Blackwood, Ramin, Cottonwood, and Hickory
- Grass: Grey Fescue Grass and Oat Grass
- Shrubs: Butterfly Bush, Blueberry Bush, and Lentil Plant
- Moss: Fern Moss and Spanish Moss
- Vines: Madeira Vine and Poison Ivy
Type
Capital
Location under
Demographics
Total Population: 30558
Primary Species: Catfolk
Secondary Species: Humans, Gnomes
General Attitude: Confident and Friendly
Primary Species: Catfolk
Secondary Species: Humans, Gnomes
General Attitude: Confident and Friendly
Breakdown
- Children: 8251
- Adults: 19557
- Elderly: 2750
- Ill/Infirm: 2781
- Known Criminals: 409
- Urban Population: 27765
- Rural Population: 2793
I absolutely love the name Phurr for the catfolk race. I can't wait to read about the catfolk.
The city is named Phurr, the species actually is named Grimalkin. :D
Hm, but now where you say it... I could name them Phurr too. the Phurr from Phurr near ne the lake Phurrian...