Gnomish Expeditionary Force
Note: this article is a work in progress.
The Gnomish Expeditionary Force (also known as the G.E.F.) is a section of the Gnome Workshop that is responsible for conducting field research. They will be on the road if there is something that needs delivering, discovering, recovering, reclaiming, banging on, or kicking at, and they will do it in the most efficient and effective way possible. The team is currently stuck in a prison in Charakur, see Gate of the Ancestors.
When on the field, the core team consists of four people, with a minimum team size of two. If extra Gnome Workshop members are required for a job, they will be recruited on an as-needed basis from other teams. Each task is meticulously planned and carried out with military precision: maps are being drawn, timetables are being made, calculations are being carried out, and devices are being constructed. The use of gadgets is critical to the success of each mission. The crew always has a convincing justification for why it needs a certain piece of equipment for a mission.
Because of this, it has access to some of the most dangerous and top-secret inventions and structures that the Gnome Workshop has ever created. On the roof of the Gnome Workshop building, there is a little hut that serves only as an entrance to a very big laboratory enclosed in a space-time bubble, with walls and tables covered with hundreds of devices, tools and weapons as well as machines.
Most efficient and highly reliable equipment of the G.E.F.
Thought-controlled team support, carries and deploys all the heavy machinery. You need to be exact in what you tell it to do, or it might go terribly wrong.
A special command transmitter cap needs to be worn to give it instructions. Usually under control of Julika.
attunement required, error-prone
Broke a bolt or lost a nut? Spanner split in two? Fix it on your way with the portable, field-deployable Port-A-Forge. Self-cleaning, self-energizing, comes with the proper tools attached.
heat-up/cool-down: 1 hour
Goggles of True Sight
This headwear allows seeing through most material up to a range of six feet. It cannot penetrate magic barriers, any metal or material that contains Aeum particles. Tinsel wears the goggles all day (see item: Goggles of True Sight).
Squash it if you can not see what is behind it! Most effective gadget to get rid of stuff. Can be used only once. Handle with care. Tonton is in charge of anything that can go boom.
single-use, timer, cloak