Hal has been taken in for questioning by the Peacekeepers, while everyone else is trapped in Veritas until the murder of Dravok Rush is solved.
The party, confused by the direction of events, and feeling used as pawns in some larger game start gathering answers in the mountains of Priom Crana.
About to meet with the Ancestors, spirits of ancient giants who are the spiritual guides of Priom Crana. Will their impassive neutrality remain? Or will the Fulcrum usher in a new chapter for Giant kind?
The party comes to understand the meaning of their success in Priom Crana, and one pilgrim pays the ultimate price for betrayal.
A summary of the events of the above sessions highlighting key salient details.