Elf Species in Toriel | World Anvil

Elf

Tall, graceful, and extraordinarily beautiful, the elves claim the forest of their ancestors.   Blessed with keen eyesight and a great talent for archery, they have created a long-lasting tradition of rangers and druids to protect their kingdoms from outside threats. Their deep knowledge of the woodlands further complimented their deadly and silent armies, making them a force to be reckoned with.  

Culture

Trance

A memory is a curious thing. One can come into consciousness unbidden, evoked by an unexpected scent or the words spoken by a friend. A memory can also be elusive, foiling all attempts to recall it and sometimes remembered only after the hunt is abandoned, like a word on the tip of one’s tongue. Some memories pull at the heart, weighing it down and holding it there as an anchor moors a ship. Others buoy it up or make it flutter joyously like the wings of a bird. Some memories lie in wait like predators, ready to leap out when the mind or the heart is vulnerable. Some linger like scars, not always visible but ever-present.   Perhaps more so than any other race, elves are familiar with all aspects of memory. From birth, elves don’t sleep but instead enter a trance when they need to rest. In this state, elves remain aware of their surroundings while immersing themselves in memories. What an elf remembers during this reverie depends largely on how long the elf has lived, and the events of the lives that the elf’s soul has experienced before.  

Childhood

Much has been made of the relative fecundity of humans compared to elves. Ignorant folk wonder how elves can live so long, yet have so few children.   Because of the rarity of elf births, siblings might be separated in age by decades, or even a century or more. Thus, few elves grow up playing with brothers or sisters of similar age and instead rely on friends for the development of their social skills. In exceedingly rare cases, a birth might produce twins or — scarcer yet — triplets. These offspring, which the elves refer to as soul siblings, are believed to have a special, intertwined destiny that can be fulfilled only if they are raised together. Elf legends are filled with tales of misfortune and tragedy that comes to pass when twins are separated and kept too long apart. One might be compelled to reunite with the other, at risk of life and limb; identical twins could become entangled in a case of mistaken identity; or the siblings might grow up as opposites, each determined to seek out and defeat the other.   During a young elf’s first few years, the trance is only a relaxation state, and he is unable to recall memory of his experiences, An elves is considered adult, when he can reflect on his memories during his trance. Trance is taboo with young elves until a momery of their life first appear during their trance. This experience, called the First Reflection, markets the end of childhood and the start of adolescence.  

Adolescence

Most elves experience their First Reflection in their second or third decade. It marks the beginning of the period when an elf must focus on acquiring the knowledge and skills needed for the elf’s role as an adult.   As a means to this end, elves in adolescence learn how to use trance to evoke memories, giving them opportunities to reflect on the joys of the mortal world and to reinforce the principles of any training or practice undertaken while awake.  

Adulthood

When an elf training is over, it is considered an adult. This typically occurs at the end of the first century of life.   An elf enters the prime of life, a span of centuries during which most elves strive to engage with the world. An adult elf learns how to control the memories that bubble up during trance, choosing to recall experiences from its life that enhance its training or give it solace in bad times.   This is the stage of elven life that others are most familiar with because it’s the age when elves move outside their reclusive communities and interact with the larger world. They strive to have a permanent effect on the world, to change things for the better (as they see it). Elves want to leave a mark on the world that future generations will remember.   Over time, an adult elf can become accomplished in many endeavors while pursuing its destiny. It isn’t unusual among elves to meet someone who is expert in disparate disciplines, such as a battle wizard who also is a settlement’s best vintner and famous for creating delicate wood carvings. This versatility speaks to every adult elf’s eagerness for new experiences, because memories of adventures, escapades, and accomplishments will fuel the next and possibly longest phase of one’s life.  

Elder Elves

At some point during adulthood, the reverie of an elf’s trance is first interrupted by a new form of unbidden thought. This seemingly errant memory arises not from the elf’s personal experience, but from other elves experience, friends and family of the individual. An elf’s first experience of this sort is often referred to as the Revelation. This event marks the start of a new phase in an elf’s life.   An elf who begins to experience these other-life memories might live on as normal for decades, but as the intrusions become more frequent, they take their toll on the individual’s outlook. Eventually, an elf’s thoughts start drifting away from worldly accomplishments and turning more and more inward. This change is gradual at first, but it becomes more and more severe until it can’t be ignored. When that happens, an elf loses interest in the outside world and wants nothing more than to return home, to be surrounded by others of their own kind, to explore the memories they’ve accumulated in this life and keep them separate from the ever-increasing number of other-life memories that are surfacing.   Most elves undergo this experience in their fifth or sixth century. Elves who led extremely active and dangerous lives, such as adventurers, seem to be affected earlier than those who pursue more sedate occupations. Notably, elves who have been revived from death by magical means seem to experience their first other-life memory earlier than they otherwise might.   Regardless of how soon or how often elves experience such memories, most consider them a blessing from the gods. The experiences of other lives that are revisited during trance can be examined for lessons to be applied during one’s life, signs from the gods, or ways to open an elf’s perspective to other points of view.   A handful of elves in any generation never experience an other-life memory during trance. Although most elder elves become more serene, these rare folk spend the rest of their lives throwing themselves into dangerous situations, as if daring death to try to take them.  

Aging and death

Most elves don’t age outwardly as other humanoids do. The skin of adults remains smooth, their hair does not gray, and their bones do not ache. Even the oldest elves look similar in age to a human of perhaps 30 years.   Yet there is one sure sign that an elf is nearing the end of life: cataracts in the shape of crescents, points down, that appear over the pupils of both eyes when the elf is in trance. This change, commonly known as Transcendence, is a mark of the elves age.   How much time an elf’s body has left is never certain. Whether hours or years, the period is marked by both intense joy and great sadness. Most mortal elves accept their upcoming fate with optimism or resignation, but some react by throwing themselves back into the labors of life with a frenzy other elves consider unbecoming.  

Timeless perspective

Elves have a natural life span of seven centuries or longer thanks to the blessing of Nozdormu. Not surprisingly, this trait affects their attitude and outlook toward every aspect of mortal life.   Events from centuries ago that are distant or even ancient history to humans might have been experienced firsthand by many elves who are still alive. And an elf’s memory of such events is likely more accurate than a well-researched historian’s account, because the elf can revisit the memory over and over during trance, fixing it more firmly in mind each time.   The elven sense of value as it relates to time is hard for humans to comprehend. An elf seldom becomes sentimentally attached to physical objects such as manufactured structures and furnishings, except those of personal significance, for the simple reason that the object is likely to become decrepit before the elf does. Even fine jewelry and steel swords become tarnished and pitted, succumbing to the ravages of age long before the years of their elven owners come to an end.   Paradoxically, elves pay special interest to the ephemeral: a cloud of mayflies, bubbles in water, illusions, eclipses, rainbows, artistic performances, and so forth. They are fascinated by any thing of beauty — an object, creature, scene, or event — that might be experienced only once, but which can be captured in an elf’s memory and revisited during trance for the rest of their lives.   It’s a rare elf who forms strong relationships with people of other races, particularly those whose life spans are much shorter. Humans like to believe that elves don’t form close bonds with them because the elves are saddened whenever they lose a human friend to death, but that’s only a portion of the truth. From the elven view, humans’ lives are over too soon for elves to forge what they consider a real friendship. Among elves, a hundred years of acquaintance between individuals is considered a good foundation for a close relationship.   In keeping with their seeming aloofness, elves can appear cold and emotionless in the face of tragedy. They do feel the same pain that others feel, and they do mourn their losses. But they also understand, in a way that other creatures can’t, that all worldly pain is fleeting. Also, if an elf becomes too emotionally invested in a loss, the experience might be relived during trance for centuries to come. Keeping some distance between themselves and the concerns of others serves elves best.   Even though they are stingy with their affection for others, most elves are excellent judges of character. Thus, they can form superficial associations with other creatures very quickly. An elf often knows within minutes of meeting someone whether that new acquaintance would be a fitting companion for a journey or an adventure, and their first impressions are seldom wrong — though it might be decades later before the relationship becomes deeply personal.  

Crimes and Punishment

Consistent with their long perspective on the world and their knowledge of its history, elves have a special view of morality. They abide by the traditional definitions of good and evil, but tinged with elven sensibilities.   Property crimes such as theft are usually considered evidence of significant character flaws, because elves don’t value material goods as highly as shorter-lived races do. An item’s intrinsic value is secondary to its historical and sentimental value, which can be considerable. An elf who steals a pouch full of gems would be pitied, but someone who steals a dried flower presented to an elf by her long-gone sister would be seen as a monster and likely exiled from the community.  

Passion vs. Restraint

The elven personality is a mixture of two opposing forces, which vie for dominance throughout an elf’s life. How an elf handles the tension between passion and restraint colors their life experiences.   When they’re young, elves approach life with great enthusiasm. Their joy is as intense as roaring flame, their sadness as deep as the sea. They dive into endeavors with seemingly inexhaustible energy, yet they typically do so without much display of emotion.   The reserve and patience of elves is well known among other races, but what a human doesn’t see is the conflict taking place inside an elf’s mind. Elves keep their passion internalized because they learn at a young age that such feelings can become destructive when they are allowed to take control. Elves who let passion overtake their behavior can be consumed by it. They stop caring about friendships, alienate family members, and take foolish risks in pursuit of gratification that a cooler head would never hazard.   This passion wanes as an elf ages, but it never disappears entirely. One of the most important responsibilities of elder elves is teaching youngsters the danger of letting their passions loose and showing them how to develop a long-lasting self-discipline.  

Elves and Magic

Magic infuses the elves’ world. They are born with an innate understanding of magic. Yet, to master spellcasting, an elf must devote years of study and practice to it, the same as most folk. But from the moment they’re born, elves are surrounded by a culture, a philosophy, and an artistic style that incorporates and subtly reveals the mysteries of magic to someone who is receptive to the message — which elves certainly are.  

Wizardry

There’s a reason most powerful wizards are old. The special formulas of action, item, and sound that produce wizardly magic require precision, and such precision comes only from long practice. More than that, each spell a wizard might cast requires a portion of one’s powerful intellect to be dedicated to the task, with the necessary patterns of thought and proper mindset kept in stasis, ready to be unleashed. Even after these concepts are mastered, new knowledge of magic remains elusive, and a wizard must progress steadily through deeper levels of understanding, breaking through mental barriers in order to achieve ever greater mastery.   Of all peoples, elves are perhaps best suited to wizardry. They have centuries of life to devote to their studies, and their trance effectively gives them extra time to practice, as lessons learned during study can be reinforced by recalling them during resting periods. The patience and restraint for which elves are well known serves them well in this pursuit.   Elves are often seen as masters of magic because of how easily it comes to them, but the mightiest of their mages are always those folk who burn with ambition. The path to power is never smooth. Anyone who tells you otherwise is a fool or an enemy.  

Mythals

Great works of magic are by no means unique to elves, but the creation of mythals seems to be knowledge that did originate with them. Known by different names on different worlds, a mythal is a persistent magical field that changes how reality works over a large area. Creating the most powerful of mythals requires many wizards of great renown and long experience to engage in the same ritual, while lesser wizards feed spells into the growing webwork of magic. Such a ritual can take a long time to perform and sometimes requires the sacrifice of lives in order to achieve its purpose, but the results can be utterly miraculous.   Mythal were typically used to protect and hide elven cities, preventing the entrance of enemy races and negating spying magic and teleportation. In Tana's Empire elf are task to use such ritual in important places, such as castle and stronghold to ward them of spying magic and teleportation attempt.   A mythal can’t be dispelled or suppressed by any conventional means, nor can its effects. Once one is in place, it seemingly lasts forever, since none are known to have dissipated (except for the great extinction who caused ancient Mythal to be dispelled). A mythal’s nature can only be warped or changed, and that can be accomplished only through the use of magical energy equal to that required for its creation.  

Bladesong

Those who see a bladesinger in battle never forget the sight. Surrounded by chaos and blood, the bladesinger moves in an otherworldly dance. Spells and sword act in concert, meshing awe-inspiring beauty with fearsome deadliness. When the bladesinger’s sword whirls through the air so swiftly that it keens and the air hums and whistles in chorus, the bladesong has begun — and it might be the last thing the bladesinger’s enemy hears.   The elves and half-elves who practice the art of the bladesinger, appear to be almost casual in combat, deflecting opponents’ blades while elegantly moving into position to score hits in return. A bladesinger wields a weapon one-handed, leaving the other free for spellcasting or to manipulate a wand that can be incorporated into the fighting style. This technique gives a bladesinger the freedom of movement necessary for the dancelike motions of the various forms of martial art, which allow both magical and physical attacks to flow freely.   Few among the elves, and an even smaller number of half-elves, have the honor of being inducted into the ranks of the bladesingers. One must have the mind necessary to be a great wizard, and also the agility of the greatest dancers.  

Characteristics

Physical features

With their unearthly grace and fine features, elves appear hauntingly beautiful to humans and members of many other races. They are slightly shorter than humans on average, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds. Males and females are about the same height, and males are only marginally heavier than females.   Elves’ coloration encompasses the normal human range and also includes skin in shades of copper, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they enjoy simple yet lovely jewelry.   Many elves' hair changes with the season, shifting color with nature, this change can be more or less visible depending on the individual but is generally common among the elves. The drow, forced under the earth for centuries, lost their connection to the season, and therefore, lost the pigment in their hair. All drow have white hair.   Elves ear are extremely long, with an average of 17 cm. Galf elves have more human like ears in size, but with a pointy shape.  

Mental traits

Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are more often amused than excited, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art, elves can be focused and relentless. They are slow to make friends and enemies, and even slower to forget them. They reply to petty insults with disdain and to serious insults with vengeance.   Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating skill with sword, bow, and strategy.  

Subrace

Aen Elle (Frost elves)

Aen Elle, often called frost elves, live in the colder and snowy region of Toriel, come from the frozen region of the feywild referred to as Alder (Aen Elle signifying the people of alders or alder folk in elvish). The Aen Elle believe in a cataclysmic prophecy. A perpetual frost is supposed to take over the feywild, and then over the Toriel, and will cause the destruction of everything in its wake.  

Avariel

The avariel are winged elves. These rare creatures were more common before the Great Extinction. Still, a few colonies persist on the Elemental Plane of Air.  

Drow (Dark elves)

The dark eves in Toriel are confined within the night island. When the great extinction struck the elves, a great number of elves on the night island survived. But the Disaster, partially magic in nature, had caused a change in the weave, and the survivors were not able to utilize the elven high magic anymore.   Their cities were destroyed, as the dragons and giants started to fight, forcing them to hide deep underground. Somehow, they were still crossing the path of blood craving dragon, always pushing them deeper, until they reached the Underdark. This dark places, at first hostile, was still not as bad as the outside world, and for a thousand-year, they were forced to adapt to this place.   Their skin growing dark at first, sensitive to light, but better adapted to the condition they had to live in, losing their hair color at the same occasion. Their darkvision improving, and slowly, they were able to build a new kingdom in the Underdark.   It is common knowledge that everything coming from the underground, is dangerous and hostile, every child learns that with the various stories he is told. Thanks to that teaching, drow are feared, their dark skin, and the knowledge of their homeland, make them a source of stories to make children cry.   Even other elves dislike the drow, due to their disconnection with high magic. Due to their origin, and history, drow are one of the very few that were able to keep traces of history before the great extinction, but as the isolated, hated race they are, accessing this knowledge ain't an easy feat.  

Eladrin

Eladrin are elves who still dwelve in the feywild. Very slender, with hair and skin color determined by the season with which they feel the closest affinity. And their eyes often glimmer with fey magic.   Eladrin cities represent the pinnacle of elven architecture. Their soaring towers, arching bridges, and gracefully filigreed homes are a perfect blend of construction, natural elements, and magic-inspired motifs. Streams and waterfalls, gardens and copses, and structures of stone and wood are commingled in ways that are original and yet completely natural-looking.   Eladrin culture is older than any other elven civilization, as it is reminiscent of the original elven culture. Most elves are impetuous to some extent, but eladrin are known for their fickleness. Many of them change their minds on the spur of the moment without giving reasons. Their system of justice vacillates between capriciously harsh and whimsically mild, depending on the mood of the eladrin passing judgment, and eladrin are more susceptible to flattery than other elves are.  

Feir'Dal (Wood elves)

Wood elves have keen senses and intuition, and their fleet feet carry them quickly and stealthily through their native forests. Wood elves are reclusive and distrusting of non-elves.   Wood elves’ skin tends to be copperish in hue, sometimes with traces of green. Their hair tends toward browns and blacks, but it is occasionally blond or copper-colored. Their eyes are green, brown, or hazel. Wood elves tend to be shorter than other elves.  

Koada'Dal (High elves)

High elves have a keen mind and a mastery of at least the basics of magic. High elves are haughty and reclusive, believing themselves to be superior to non-elves and even other elves. The high elves of Toriel have bronze skin and hair of copper, black, or golden blond. Their eyes are golden, silver, or black.  

Palid elves

The pallid elves are mystical and insightful people with skin as pale as the moon. They live in the independent city-state of Syngorn.  

Ren'Dal (Moon elves)

Characteristics

Physical features
Their physical form is an aberration among humanoids, no longer confined by the limitations of the Material Plane. Their skin stretches and falls, revealing gaps that expose their bone structure, which can be hollow and sometimes oversized. Their spines arch, causing them to be smaller and hunched in stature, with pikes protruding from their backs. Their eyes are entirely black, and their vision is limited.  
Mental traits
Moon elves, once lost in the world and encountering unspeakable creatures, are cursed with constant haunting voices that seek to corrupt their minds.  

History

During a crusade against the crones, an elven hero named Krasnar sought to liberate his kin trapped on the moon. He approached the hags, seeking their cooperation for the elves' liberation. The crones agreed to three conditions:   Krasnar would rule the elves, give up his soul to the crones, and the elves would remain in the swamps.   With Krasnar as their leader, the elves were liberated from their eternal prison, but the experience left them broken and changed, infused with the essence of powerful entities from beyond known dimensions. Slaves to the hags under Krasnar leadership, they became the swampmaden pawns.   In a cruel twist, the crones transformed Krasnar into a lich knight, making him a powerful and unkillable protector of their swamps. Sacrificing his soul in the process, Krasnar's connection to the moon elves further corrupted him with their newfound powers from contact with abberations, turning him into an unknown entity of immense power, under the influence of the crones.   The lich knight king Krasnar's palace or lair is a colossal living mass of eyes and mouths that gibber mad thoughts, a grotesque reflection of the twisted nature of the Crone's power and Krasnar's transformation.  

Sea elves

  The aquatic sea elves were not as affected by the great extinction, and even if their number were reduced, their isolation underwater protected them from the war opposing the dragon and the giant, that was taken to the land, where the giants were able to fight.   They are more common Near God's domain to the south, where the close underwater city welcomes them, and they can exchange with the local land-based population with ease.   Sea elves skin tend to be blue or green, with palmed fingers and bronchie allowing them to breath underwater. Half elves born of sea elves parent lack those bronchie and therefore the ability to breath underwater, making them quite rare.  

Shadar'Dal (Shadow elves)

  The shadar'dal, also called shadow fey, are the elves living in the shadowfell, when elves draw origin from the feywild, it is strange to see elves in a plane such as the shadowfell. The shadow fey are adapted to this environment, as they two spend ages in those lands. The reason driving them her is long forgotten, as shadar'dal were there even before the great extinction.   The pallor of their skin, and their lack of apparent emotions, come from their adaptation to this plane.  

Names

Elves are considered children until they declare themselves adults, some time after the hundredth birthday, and before this period they are called by child names. On declaring adulthood, an elf selects an adult name, although those who knew him or her as a youngster might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists between male names and female names; the groupings here reflect only general tendencies. In addition, every elf bears a family name, typically a combination of other Elvish words. Some elves traveling among humans translate their family names into Common, but others retain the Elvish version.   Child Names: Ara, Bryn, Del, Eryn, Faen, Innil, Lael, Mella, Naill, Naeris, Phann, Rael, Rinn, Sai, Syllin, Thia, Vall   Male Adult Names: Adran, Aelar, Aramil, Arannis, Aust, Beiro, Berrian, Carric, Enialis, Erdan, Erevan, Galinndan, Hadarai, Heian, Himo, Immeral, Ivellios, Laucian, Mindartis, Paelias, Peren, Quarion, Riardon, Rolen, Soveliss, Thamior, Tharivol, Theren, Varis   Female Adult Names: Adrie, Althaea, Anastrianna, Andraste, Antinua, Bethrynna, Birel, Caelynn, Drusilia, Enna, Felosial, Ielenia, Jelenneth, Keyleth, Leshanna, Lia, Meriele, Mialee, Naivara, Quelenna, Quillathe, Sariel, Shanairra, Shava, Silaqui, Theirastra, Thia, Vadania, Valanthe, Xanaphia   Family Names (Common Translations): Amakiir (Gemflower), Amastacia (Starflower), Galanodel (Moonwhisper), Holimion (Diamonddew), Ilphelkiir (Gemblossom), Liadon (Silverfrond), Meliamne (Oakenheel), Naïlo (Nightbreeze), Siannodel (Moonbrook), Xiloscient (Goldpetal)  

History

Elves history along the ages can be found in the following timeline, History of the Elves.  

Age of Demon Dagr-

Corellon Loth, the god of elves, was the first elf that stepped onto the material plane. But, in his experimentation in order to open a portal linking the feywild to the material plane, he opened a rift to the abyss, allowing the demons to poor into Toriel, marking the beginning of the War of the Ancients.   Corellon Loth finally managed to open a portal to the feywild for his kind to get in Toriel, telling them about his mistake. And thus, the first elves became warriors against the legion of demons, fighting alongside the dragons.   The elves fought for years, and numerous elven heroes and legends grew during this conflict. Nymue, The betrayer was known as the elf who joined the demon's side for example. By the end of the war, Nozdormu, praised the elves for their help in this conflict, and gave them the gift of longevity, allowing their life to be as long as it is nowadays.  

Age of Lúg

After the great extinction, Corellon Loth opened portals to the feywild, offering a path for the rare survivor to retreat into this safer place. Except for a group of elves on Night Island, all elves disappeared from Toriel. This marked the division of the drow. Later, Corellon Loth sensing the end of the Draco-Giant War, the god of elves opened the gate to the feywild again, allowing the elves back on what was their home to reconquer.  

Age of Renewal

The elves back into Toriel, gladly expended, taking back the ruins of their ancients civilizations, and trying to reconstruct what was destroyed. Protecting themself for future incidents, and in an attempt to isolate themself, the elves started to surround their cities with magic as they were reconstructing them.
This era unfortunately, was short-lived, especially from the elves' point of view.  

Age of Opression

We drink to our youth to the days come and gone
For the age of oppression is now nearly done
We'll drive out the empire from this land that we own
With our blood and our steel we will take back our home
  All hail to Vari you are the new king
In your great honor we drink and we'll sing
We're the children -o Qwir and we fight all our lives
And when the dragon shout, every one of us dies
  But this land is ours and we'll see it wiped clean
Of the scourge that has sullied our hopes and our dreams
All hail to Vari you are the new king
In your great honor we drink and we'll sing
  We're the children -o Qwir and we fight all our lives
And when the dragon shout, every one of us dies
We drink to our youth to days come and gone
For the age of oppression is now nearly done
The elven army is deadly and silent, and the elves deep knowledge of their woods make them a force to be reckoned with, but their number lacking to face the army of the humans during Tana's Great Reunion.   Tana's Great Reunion cost the elves dearly. Their kingdoms were forced into submission, and a great part of their forest was turned to ash. Even though their bows were precise, they were outnumbered and unable to defend themselves on all fronts as war-hungry armies burned their sheltering forests.   Some elves, refusing to be ruled by the humans, lived for decades as nomads, trying to hide in the forests on the outskirts of the human civilization. And to this day, rare groups of elves keep on fighting this way.

General Information

Scientific name
Homo serenus
Geographic Distribution
Majority in Tana's Empire
Languages
Common, Elvish  

Physiologie

Average Lifespan
750 years
Size
Medium
Average Height
1.55 m Male, 1.45 m Female (wood elves)
1.9 m Male, 1.75 m Female (other elves)
Average Weight
37‒68.9 kg
 

Others



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