Kulug Jocki
Kulug Jocki
Medium Hobgoblin, Warrior, Lawful Evil
STR
16
( +3 )
DEX
13
( +1 )
CON
15
( +2 )
INT
13
( +1 )
WIS
13
( +1 )
CHA
12
( +1 )
Ideals
The hobgoblin life is the perfect military life
Bonds
My sword is everything
Flaws
I am an outcast from my own people
Suggested Environments
Europe
Hobgoblin Cunning. Kulug can cause an extra 7 2d6 slashing damage as an extra action in combat. He has to be within 5 ft of an ally who is not incapacitated. Second Wind. If Kulug has taken damage during combat, he can use a bonus action on his turn to restore 8 1d10+3 hit points. He has to have a long rest to use this again. Action Surge. He can take one additional action per turn. Duellist. When using a single melee weapon, and carrying nothing more than a single weapon in one hand Kulug gets a +2 bonus to damage with that weapon.
Actions
Longsword +1. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit 7 1d8+3 slashing damage, or 8 1d10+3 slashing damage if using it two handed.
- A Flying Visit
- A Portent of Things to Come
- Abnormal Attack on Eschbach
- Arriving and then leaving
- Assassination Attempt
- Assembling the Elders
- Baltia and the Temple
- Becoming Larger
- Break in the Central Massif
- Darkness Rising
- Finding the Dark One's Tomb
- Getting ready to leave
- North We Go
- The Hairy Assassin
- The Hamlet of the Blue
- The Haunted Fort
- The Painting of Damnation
- Trip Through Saxony
- Up to Uppsala
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