Abnormal Attack on Eschbach Plot in The True Dark Ages | World Anvil

Abnormal Attack on Eschbach

The guys get a strange encounter in the town of Escbach. A mysterious stranger makes his way through.

Plot points/Scenes

The team are around Eschbach, or at least close by. The alarm is sounded, and it turns out that most of the money and precious ores are gone from the town. Why this is, is not known at present but they need to quickly establish order before people are killed and buildings badly damaged / destroyed. This includes the local treasury.   Previously, a couple of caravans had arrived in, and one included a mysterious stranger that doesn't eat / drink, sleep, or speak. Nobody has seen what he looks like outside his clothes. Most find he smells of earth & rock. If he's locked up, it doesn't stop what happens next, or if sent away he quickly reappears. Challenged, he will not speak or fight but doesn't seem to be killed. If he does he quickly gets up again. He cannot be banished.   Over the course of 1d4+1 days, precious items and money start to disappear. The odd time, bits of these appear in other peoples possession. The locals, and the traders / merchants, start to fight and get into factions against one another.   The team can enquire around the town. They find the story of the Unseen Wanderer eventually. Public order seems to be the main thing that can be done.   They also have a few options and information to go on:
  • Storing treasure and the like can be done outside the 5 mile region of Eschbach. This stops it disappearing.
  • The Unseen Wanderer is believed to be a unique Dark Fey creature cursed to walk the Earth with the gift of returning precious metals & gems to the earth.
  • Those that covet precious metals, gems and money are driven to harm & kill each other.
  • The only safe thing to do is to try to ride it out, and let the Unseen Wanderer to leave.
  Once it's over, the Unseen Wanderer will disappear completel.y even when locked up. Everything will eventually return to normal within a few days 1d4+1 .

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