Five strangers are shown the end of the world, and then given the task to stop it.
A group of people are given a terrible vision of the future and given the task to stop it.
The group decides to sleep in the Spire, and learns about the downsides of that plan.
The group travels to the town of Thistlefort to try and sell their acquired goods, and obtain new equipment.
The party ventures further throughout the level, and does battle with a skeletal priest and his minions.
Making camp in the woods, the party is attacked by a group of "guards" transporting a prisoner.
The group descends to next level of the Spire, and then heads back to get magical support. After going to sleep in the Spire, they run into an old friend.
The heroes head back into Thistlefort, determined to find a magical solution to their water problems.
The party continued their slog through the submerged level, taking on more aquatic creatures, automatons, and meeting the Crablord again.
The group descends further into the Spire and finally meets the mysterious "Necromancer" they've heard so much about.
The heroes reunite, defeat the necromancer and his clockworks, and rescue his prisoners.
After resting and recovering from the ordeal with Caen, the group headed back into the Spire.
The adventurers find the cure to the skum transformations, and cure the island of it's curse.
The group departed Duskwharf, and arrived in Ombra, hoping to find their old friend Christie.
The group arrives at Brightman's Books, and dispenses with some pyromantic halflings.
The group conducts a divine ritual to locate The Father, and get more than they bargained for.
Returning to Thistlefort, the group uncovers the truth behind the mysterious chest, with disasterous consequences.
The group explores the serpentfolk cult level further, but finds only more danger and heartbreak.
The party continues its exploration of the level, and meets the Mistress of the morloks.