Algaress Campaign 4: Heroes of The Spire Timeline
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Campaign 4: Heroes of The Spire

A group of people are given a terrible vision of the future and given the task to stop it.

  • 1291 AYD

    8 Old Autumn 10:00

    Campaign 4, Session 1

    Five strangers are shown the end of the world, and then given the task to stop it.

    Location
    The Spire
  • 1291 AYD

    8 Old Autumn 11:00

    Campaign 4, Session 2

    The group makes their way into the first level of the Spire.

    Location
    The Spire
  • 1291 AYD

    8 Old Autumn 15:00

    Campaign 4, Session 3

    The group decides to sleep in the Spire, and learns about the downsides of that plan.

    Location
    The Spire
  • 1291 AYD

    9 Old Autumn

    Campaign 4, Session 4

    The group travels to the town of Thistlefort to try and sell their acquired goods, and obtain new equipment.

    Location
    Thistlefort
  • 1291 AYD

    10 Old Autumn

    Campaign 4, Session 5

    The group travels with Divram Ironspine to the second closest town, Moorsworth.

    Location
    Moorsworth
  • 1291 AYD

    11 Old Autumn 10:00

    Campaign 4, Session 6

    The group returns to the Spire, delving into the 1st level below the surface.

    Location
    The Spire
  • 1291 AYD

    11 Old Autumn 14:00

    Campaign 4, Session 7

    The party ventures further throughout the level, and does battle with a skeletal priest and his minions.

    Location
    The Spire
  • 1291 AYD

    11 Old Autumn 20:00

    Campaign 4, Session 8

    Making camp in the woods, the party is attacked by a group of "guards" transporting a prisoner.

    Location
    Enchanted Woods
  • 1291 AYD

    12 Old Autumn 10:00

    Campaign 4, Session 9

    The group visits the Ironspines, and then returns into the Spire.

    Location
    The Spire
  • 1291 AYD

    12 Old Autumn 18:00

    Campaign 4, Session 10

    The group further explores the level.

    Location
    The Spire
  • 1291 AYD

    12 Old Autumn 20:00

    Campaign 4, Session 11

    Continued exploration of the underground level.

    Location
    The Spire
  • 1291 AYD

    12 Old Autumn 22:00

    Campaign 4, Session 12

    The group accepts a job from a religious order of thieves.

    Location
    The Spire
  • 1291 AYD

    13 Old Autumn

    Campaign 4, Session 13

    The group descends to deal with the troglodytes again.

    Location
    The Spire
  • 1291 AYD

    14 Old Autumn

    Campaign 4, Session 14

    The group descends to next level of the Spire, and then heads back to get magical support. After going to sleep in the Spire, they run into an old friend.

    Location
    The Spire
  • 1291 AYD

    15 Old Autumn

    Campaign 4, Session 15

    The heroes head back into Thistlefort, determined to find a magical solution to their water problems.

    Location
    Thistlefort
  • 1291 AYD

    16 Old Autumn 10:00

    Campaign 4, Session 16

    The Heroes return to the Spire and fight the elements...and elementals.

  • 1291 AYD

    17 Old Autumn 18:00

    Campaign 4, Session 17

    The party continued their slog through the submerged level, taking on more aquatic creatures, automatons, and meeting the Crablord again.

  • 1291 AYD

    18 Old Autumn

    Campaign 4, Session 18

    The group descends further into the Spire and finally meets the mysterious "Necromancer" they've heard so much about.

  • 1291 AYD

    18 Old Autumn 14:00

    Campaign 4, Session 19

    The heroes reunite, defeat the necromancer and his clockworks, and rescue his prisoners.

    Location
    The Spire
  • 1291 AYD

    19 Old Autumn
    1291 AYD

    21 Old Autumn

    Campaign 4, Session 20

    An old foe reappeared to test the party.

  • 1291 AYD

    22 Old Autumn

    Campaign 4, Session 21

    The party seeks out Caen's guitar and meets a powerful foe.

  • 1291 AYD

    23 Old Autumn 10:00

    Campaign 4, Session 22

    After resting and recovering from the ordeal with Caen, the group headed back into the Spire.

  • 1291 AYD

    23 Old Autumn 15:00

    Campaign 4, Session 23

    The party continues to explore the Spire and meets more followers of Tolgid.

    Location
    The Spire
  • 1291 AYD

    24 Old Autumn

    Campaign 4, Session 24

    A deadly battle takes place.

  • 1291 AYD

    25 Old Autumn

    Campaign 4, Session 25

    The one where they meet their new party members.

  • 1291 AYD

    26 Old Autumn
    1291 AYD

    26 Old Autumn 16:00

    Campaign 4, Session 26

    The party members experience strange visions in the night, and head to Duskwharf.

  • 1291 AYD

    26 Old Autumn 16:00
    1291 AYD

    26 Old Autumn 20:00

    Campaign 4, Session 27

    The party meets a halfling, a giant tentacle monster, and more.

  • 1291 AYD

    26 Old Autumn 20:00
    1291 AYD

    27 Old Autumn 10:00

    Campaign 4, Session 28
  • 1291 AYD

    27 Old Autumn 10:00
    1291 AYD

    27 Old Autumn 12:00

    Campaign 4, Session 29
  • 1291 AYD

    27 Old Autumn 12:00
    1291 AYD

    27 Old Autumn 14:00

    Campaign 4, Session 30
  • 1291 AYD

    27 Old Autumn 14:00
    1291 AYD

    28 Old Autumn 16:00

    Campaign 4, Session 31

    The adventurers find the cure to the skum transformations, and cure the island of it's curse.

  • 1291 AYD

    28 Old Autumn 16:00
    1291 AYD

    28 Old Autumn 20:00

    Campaign 4, Session 32

    The group departed Duskwharf, and arrived in Ombra, hoping to find their old friend Christie.

  • 1291 AYD

    28 Old Autumn 20:00
    1291 AYD

    28 Old Autumn 21:00

    Campaign 4, Session 33

    The group arrives at Brightman's Books, and dispenses with some pyromantic halflings.

  • 1291 AYD

    28 Old Autumn 21:00
    1291 AYD

    28 Old Autumn 22:00

    Campaign 4, Session 34

    The group conducts a divine ritual to locate The Father, and get more than they bargained for.

  • 1291 AYD

    28 Old Autumn 22:00
    1291 AYD

    28 Old Autumn 24:00

    Campaign 4, Session 35

    The party descends into the sewers to stop The Father.

  • 1291 AYD

    1 Day of Rebirth
    1291 AYD

    1 Day of Rebirth 10:00

    Campaign 4, Session 36

    Old friends return and the party finally faces off against The Father.

  • 1291 AYD

    1 Day of Rebirth 12:00
    1292 AYD

    1 New Winter 12:00

    Campaign 4, Session 37-38
  • 1292 AYD

    1 New Winter 01:00
    1292 AYD

    1 New Winter 02:00

    Campaign 4, Session 2-1
  • 1292 AYD

    1 New Winter 02:00
    1293 AYD

    1 New Winter 04:00

    Campaign 4, Session 2-2

    The party battled many foul creatures of the magma lake.

  • 1292 AYD

    1 New Winter 04:00
    1292 AYD

    5 New Winter 18:00

    Campaign 4, Session 2-3

    Returning to Thistlefort, the group uncovers the truth behind the mysterious chest, with disasterous consequences.

  • 1292 AYD

    2 New Winter 12:00
    1292 AYD

    2 New Winter 14:00

    Campaign 4, Session 39

    The group descends into the serpentfolk temple.

  • 1292 AYD

    2 New Winter 14:00
    1292 AYD

    2 New Winter 20:00

    Campaign 4, Session 40
  • 1292 AYD

    2 New Winter 20:00
    1292 AYD

    3 Midwinter 12:00

    Campaign 4, Session 41
  • 1292 AYD

    3 New Winter 12:00
    1292 AYD

    3 New Winter 14:00

    Campaign 4, Session 42

    The party must find itself again in a level filled with Serpentfolk Cultists.

  • 1292 AYD

    3 New Winter 14:00
    1292 AYD

    3 New Winter 16:00

    Campaign 4, Session 43

    The group explores the serpentfolk cult level further, but finds only more danger and heartbreak.

  • 1292 AYD

    3 New Winter 16:00
    1292 AYD

    3 New Winter 17:00

    Campaign 4, Session 44

    The party descends into the next level and finds stinking morloks.

  • 1292 AYD

    3 New Winter 17:00
    1292 AYD

    3 New Winter 19:00

    Campaign 4, Session 45

    The party continues its exploration of the level, and meets the Mistress of the morloks.

  • 1292 AYD

    5 New Winter 18:00
    1292 AYD

    5 New Winter 19:00

    Campaign 4, Session 2-4

    The party battles the demon lord Basbedreal and his minions.

    Location
    Thistlefort
  • 1292 AYD

    5 New Winter 19:00
    1292 AYD

    6 New Winter 9:00

    Campaign 4, Session 2-5

    The party returns to The Spire.

  • 1292 AYD

    6 New Winter 9:00
    1292 AYD

    6 New Winter 12:00

    Campaign 4, Session 2-6

    The party encounters terrifying creatures of madness.

  • 1292 AYD

    6 New Winter 12:00
    1292 AYD

    6 New Winter 16:00

    Campaign 4, Session 2-7

    The party confronts the creatures of Chaos.

  • 1292 AYD

    6 New Winter 16:00
    1292 AYD

    7 New Winter 00:00

    Campaign 4, Session 2-8
  • 1292 AYD

    7 New Winter
    1292 AYD

    7 New Winter 02:00

    Campaign 4, Session 2-9
  • 1292 AYD

    7 New Winter 02:00
    1292 AYD

    7 New Winter 06:00

    Campaign 4, Session 2-10
  • 1292 AYD

    7 New Winter 06:00
    1292 AYD

    8 New Winter 12:00

    Campaign 4, Session 2-11
  • 1292 AYD

    8 New Winter 12:00
    1292 AYD

    8 New Winter 20:00

    Campaign 4, Session 2-12
  • 1292 AYD

    9 New Winter 08:00
    1292 AYD

    9 New Winter 12:00

    Campaign 4, Session 2-13

    The party ventures back into the spire.

  • 1292 AYD

    9 New Winter 12:00
    1292 AYD

    10 New Winter 10:00

    Campaign 4, Session 2-14

    The party rescues a group of fallen heroes that also wants to destroy Noul'zadan.

  • 1292 AYD

    11 New Winter 02:00
    1292 AYD

    12 New Winter 08:00

    Campaign 4, Session 2-15

    Thistlefort is invaded by zombies.

  • 1292 AYD

    12 New Winter 08:00
    1292 AYD

    12 New Winter 12:00

    CAMPAIGN 4, SESSION 2-16

    The party returns to The Spire to do battle with Noul'zadan.

  • 1292 AYD

    12 New Winter 12:00
    1292 AYD

    12 New Winter 22:00

    CAMPAIGN 4, SESSION 2-17

    The party runs into a powerful planar being, and finally destroys Noul'zadan.

  • 1292 AYD

    13 New Winter 10:00
    1292 AYD

    13 New Winter 11:00

    CAMPAIGN 4, SESSION 2-18

    The party returned to the Spire and reached it's final level.

  • 1292 AYD

    13 New Winter 10:00
    1292 AYD

    13 New Winter 12:00

    Campaign 4, Session 2-19

    The party learns the truth behind the creation of The Spire.