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The second 6th day of Dros, 250 AD

Trust is a Fleeting Resource

by Tink Coppertail

The others left for their little jaunt in the pocket dimension and I decided to take a little nap before working on Eval's quiver. As I was just waking up I heard a loud going on in the camp. I looked out my cart to see that the wall had been breached by the tainted. I was told that they are less active at night, but I guess not so much so that they couldn't breach. I also noticed cloaked figures enter amongst all the chaos. Well I had to rouse Bessy who wasn't very happy about being woken, but I got her hooked up and pointed to the far side away from the breach. Just as we were getting going that way another breach appeared on the far side! From there I pushed Bessy to split the difference in the back part of the midpoint of the breaches. We were able to get there pretty quickly with all the commotion. I had enough time to convince my Beetle to hide herself unless someone gets too close. I ran inside my cart and put covers on all the everburning lanterns to darken everything. As such I stood guarded in the corner with that +2 sword that Eval found in the church. I heard Bessy make a move after a bit and the sound of her fighting some of those creatures. After a few moments it was eerily quiet followed by the click of my cart's door.
My door swung open and the trap wasn't triggered. Either they knew or something very bad was about to happen. Luckily it was the former as a very familiar friend appeared. Maki walked in with RRRoshin in tow as well as six watchers of the Abyss. I relaxed at seeing Maki. My cart creaked concerningly when RRRoshin stepped in. My carts' magics are stretched to their absolute limits with him entering. Unfortunately, he did not come with good news. He was ambushed and attacked much like my group was, but the difference is that Gina didn't make it. Luckily RRRoshin was able to save his scales from the attack. To take out the blue noodle, I fear what this force is able to do... Well Maki came to inform me that him and RRRoshin came looking for the necklaces and were trying to stop the ritual. I thought that having them all together was a bad idea from the start, but I should have insisted on the others leaving them with me. It would have made more sense since I have the boulder that they would have needed anyway. I was told to check who my true allies were which adds up after talking to some of those running this camp. With that I did ask Maki to show his blood much like most of our allies as of late. I also used detect magic just in case. From all that I could tell, Maki was acting of his own accord and truly believed what I was being told. I handed him the broach that Vasuki was trying to get to him and informed them of what our group was up to. RRRoshin said that the prophecy was coming to be, but not in the way that we thought or something... He also said that he wouldn't stop the ritual with the extra stone we gathered, but it seems like he too doesn't like the necklaces being gathered. Just a quickly as they came; they disappeared back into the fog.
I could tell now that RRRoshin's note was legitimate even if the necklace was not from before. My guess is that they are now taking off to try to intercept the rest of my group and get those other necklaces. I still really don't like the fact that they will all be gathered together too. I continued to guard my cart and have Bessy do similar until the camp was more secured. After that I went to check on Kniana's cart to make sure that everything was intact. I know that she would appreciate that and right now I could use her trust in me since I trust in Maki.
The loss of Gina is a blow not only to Maki but to the guild as a whole. Such loss dictates that I must react as per the will of Calistria. This is my call to arms. I now have to figure out how and what to do about my cart, my companion, and my group.
I have a rather risky idea, but one that I feel like will satisfy my desires. I plan on...convincing... Tel to accompany me back to the crystal mines with Kniana's cart in tow. I will depend on him for help to perhaps change the runegate to allow me to catchup to either Maki's or my group. I figure that I could convince my crystal kin to help keep our gear and companions safe while I ever so regretfully leave them. Calistria willing, I am able to pull this off.

Continue reading...

  1. Fest Day One
  2. The library scuffle
  3. The party meets
  4. The Shop and the Competition
  5. Afternoon Events
  6. Dawn of Fest Day 2
  7. End of the Fest
  8. Meeting Gina
    The first 8th day of Myr, 250 AD
  9. First Week On the Road
    The first 8th day of Myr, 250 AD to the 2nd 8th
  10. The Wildflower Forest: Post Combat
    The second 8th day of Myr, 250 AD
  11. The Blinkdogs and the Ambush
    The second 9th day of Myr, 250 AD to the third 7th day
  12. The Ambush
    The third 7th day of Myr, 250 AD
  13. Forest Fey Party
    The third 8th day of Myr, 250 AD to the 1th 8th day of Dros
  14. The Town of Brentwood: Day 1
    The first 8th day of Dros, 250 AD
  15. The Town of Brentwood: Day 2
    The first 9th day of Dros, 250 AD
  16. The Town of Brentwood: Day 3
    The first 10th day of Dros, 250 AD
  17. Wedding Bashers
    The first 10th day of Dros, 250 AD
  18. Wedding: Aftermath
    The first 10th day of Dros, 250 AD
  19. Dragonfall
    The first 10th day of Dros, 250 AD to the 2nd 3rd?
  20. Plans of Inaction
    The first 10th day of Dros, 250 AD
  21. Split Decisions
    The first 10th day of Dros, 250 AD to the 2nd 1st
  22. Raiding Requests
    The second 1st day of Dros, 250 AD to the second 3rd day.
  23. Crystal Caverns
    The second 3rd day of Dros, 250 AD to the second 4th day
  24. Crystal Kobolds
    The second 4th day of Dros, 250 AD
  25. Even the Slimes are Crystal
    The second 4th day of Dros, 250 AD
  26. The Crystals are Spirits?
    The second 4th day of Dros, 250 AD
  27. Skull Jelly
    The second 5th day of Dros, 250 AD
  28. I am but a Humble Merchant
    The second 6th day of Dros, 250 AD
  29. Trust is a Fleeting Resource
    The second 6th day of Dros, 250 AD
  30. The Lure of Adventure
    The second 6th day of Dros, 250 AD
  31. Grab and Go
    The second 6th day of Dros, 250 AD
  32. The Runes and Return
    The second 6th day of Dros, 250 AD
  33. Maki and the Cursed
    The second 7th day of Dros, 250 AD
  34. United Plans
    The second 7th day of Dros, 250 AD
  35. Ghoulish Light
    The second 7th day of Dros, 250 AD
  36. Weapons of Old
    The second 7th day of Dros, 250 AD
  37. CAN Y'ALL JUST LET ME MAKE ONE THING
    The second 7th to the second 8th day of Dros, 250 AD
  38. Hot and Cold
    The second 8th day of Dros, 250 AD
  39. Trades of The Traveler
    The second 8th day of Dros, 250 AD
  40. The Spider's Game
    The second 8th to the second 9th day of Dros, 250 AD
  41. And Out
    The second 9th day of Dros, 250 AD
  42. Beat Feet in the Heat
    The second 9th to the second 10th day of Dros, 250 AD
  43. Five Hours a Minute
    The second 10th day of Dros, 250 AD
  44. Silky In-greed-ients
    The second 10th day of Dros, 250 AD
  45. Crafting Elsewhere During a Lore Dump
    The second 10th day of Dros, 250 AD
  46. Split Decisions 2 Tink 2 Handle
    The Third 1st day of Dros, 250 AD
  47. Running Colors
    The Third 1st day of Dros, 250 AD
  48. Who's Who in Life and Death
    The Third 2nd day of Dros, 250 AD
  49. The Scorpion Squad
    The Third 2nd to the 3rd day of Dros, 250 AD
  50. Calistria's spit, SPITE
    The Third 3rd day of Dros, 250 AD
  51. The Damned Redeemed
    The Third 3rd day of Dros, 250 AD
  52. Arms in Sleeves, Not Sheathes
    The Third 3rd day of Dros, 250 AD
  53. The Nap and the Necromancer
    The Third 3rd day of Dros, 250 AD
  54. The Return of a King
    The Third 3rd day of Dros, 250 AD