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The second 5th day of Dros, 250 AD

Skull Jelly

by Tink Coppertail

With great effort we managed to get that giant crystal outta the mine and into my cart, and promptly slept through the night. Well, they slept. I always have work to do. The best thing is I figured out how to tinker with my things enough to make another quasi-permanent item. Now I don't have as hard a choice for my mix and match with this group. Well, before I finished it that night Eval and Skrel came by with the skull thing that the Crystal kin gave to us. They said that they got it to start talking and were trying to find a common language. The thing had runes on it and a glowing eye lookin around. I tried the few languages I knew and it seemed to look at me when I talked in Draconic. Skrel said that he also tried Draconic with no reaction. My guess was that it was because it was stuck with kobolds for so long... I say we could wait for Kniana's spell in the morning, but they kept trying other languages. Eventually Eval got it talking, I think it was elvish or something. But it had apparently been here for 700 years working for the masters. I didn't really like the sound of that with all the cryptic names that we've been thrown the last few months. It shut up and deactivated after Eval tried getting more information so he had me look at it closer. He opened it from a hole in the bottom and it released a miasmic haze. Well I looked it over and it was interesting to say the least. It was created by a powerful caster (18th level) and had strong compulsion aura and alteration magic. It also had an alignment cast behind the magic, much like that sword in my cart. But unlike the sword it was Chaotic Good. I don't like that. Vigilante justice had no place in businesses. Whole wreck the town to save a few lives. Yeah they may live, but you have financially ruined so many others. Do-gooders. Anyhow, using my goggles and Detect Magic, I could see that the eye was always watching even if we couldn't see it. I could see the magics shift around as it continued to examine our surroundings. Circling the inside the socket of the eye I almost missed a ring of powerful transmutation aura. Well that seemed to be all for the night and they went about doing their things and I went back to work.
 
The next morning we were just hanging out until we shipped out and Eval, Skrel, and I started talking again. They were talking about the paste the the crystal kobolds used on him. I made mention on it was a mucus that they secrete that helps with healing mixed with mud. They still seemed disgusted, but whatever. I also talked about how bid their warren used to be and other little things I learned. I told them that if Zaltharian was back in camp I'd make mention of the warren in need of a patron. The conversation shifted and ended up on magical tattoos. They asked if I knew how to. I told them I didn't YET. I made mention of the ASS (azure spider silk) I acquired at the wedding and my distillation plans. I had to get the blood component out before I could try to work with it. They wondered which plain that the blood came from as I made mention it was an outsider. I told them that I would simply have to expose it to other plain's magics until we got a reaction. Something like how Eval's airiness doesn't mix well with earthen magics. Turns out tho that Eval "Strada" has something to do with earth layering. Kinda Ironic if you ask me. I proposed that perhaps could could layer too as I think I had a book somewhere mention material from the plain of air. He said he'd be interested in lookin at it sometime. If I could find it...
Kniana came by after a bit and Eval went to show her the skull. He ended up pulling what looked like a purpleish snot ball around the skull outta his bag. It even started to stand up with limbs after it was put on the ground. I recognized it as a soul bound flesh golem. Very dark magics for a good-aligned thing, strange... Only later did Eval say that it got into his honey to re-create itself. At the time tho, it shone a beam from it's eye on the ground and forged an old gold coin outta dirt I guess. Eval had me keep it to sell to a collector. He eventually got it talking again and after some translation it serves a master over 700 years old. The slimy thing started to solidify by now, but it was still gross to watch it go from four arms two legs to two arms four legs with it's giant unstable head... Well, Eval asks it to come with us and as much as I didn't want it to, I let it slime onto one of my side benches... Lilly was just as concerned about the ting and asked to ride IN my cart. I told her I'd sooner let her ride in Bessy. Like I would let little miss sticky paws in. I have a myriad of reasons why not, but that potion was satisfying enough to keep her around. After a bit we load up and make our way back to the camp ground. Bessy gave a bit of huff to Kniana, but I got her settled right before going to work for part of the trip.
We mad it back to camp and the skull made some report according to Eval. I told him to take it to the Lady of Nine if he wanted information given the whole collected knowledge of reincarnation soul thing that she had goin on. She's probably old enough to have heard something about the masters this thing was talkin about. Either way I got the industrial cleaner out to scrub my cart off. After I got done scrubbing I went over to Zalaltharian to ask my request and about the scales I had received from the material team. Turns out I was right about the scales, they were his. I also asked him to make mention about sending my Crystal Kin another guide to help them recover after their catastrophe. A warren without an overseer is weak, but a warren without a patron is doomed.
After awhile Eval came by looking... perforated asking about were his stuff was. I told him that I thought the Kniana was holding it. I asked if he still wanted that quiver we talked about before, an Endless Ammunition one. He did, so I went to work as it would take about 4k gp. After a bit Kinana came by wanting me to use Silence of her cart. I told her it would be about 8 hours for me to make a trinket but she was willing to wait. I set off on finishing that before getting to work on the quiver.

Continue reading...

  1. Fest Day One
  2. The library scuffle
  3. The party meets
  4. The Shop and the Competition
  5. Afternoon Events
  6. Dawn of Fest Day 2
  7. End of the Fest
  8. Meeting Gina
    The first 8th day of Myr, 250 AD
  9. First Week On the Road
    The first 8th day of Myr, 250 AD to the 2nd 8th
  10. The Wildflower Forest: Post Combat
    The second 8th day of Myr, 250 AD
  11. The Blinkdogs and the Ambush
    The second 9th day of Myr, 250 AD to the third 7th day
  12. The Ambush
    The third 7th day of Myr, 250 AD
  13. Forest Fey Party
    The third 8th day of Myr, 250 AD to the 1th 8th day of Dros
  14. The Town of Brentwood: Day 1
    The first 8th day of Dros, 250 AD
  15. The Town of Brentwood: Day 2
    The first 9th day of Dros, 250 AD
  16. The Town of Brentwood: Day 3
    The first 10th day of Dros, 250 AD
  17. Wedding Bashers
    The first 10th day of Dros, 250 AD
  18. Wedding: Aftermath
    The first 10th day of Dros, 250 AD
  19. Dragonfall
    The first 10th day of Dros, 250 AD to the 2nd 3rd?
  20. Plans of Inaction
    The first 10th day of Dros, 250 AD
  21. Split Decisions
    The first 10th day of Dros, 250 AD to the 2nd 1st
  22. Raiding Requests
    The second 1st day of Dros, 250 AD to the second 3rd day.
  23. Crystal Caverns
    The second 3rd day of Dros, 250 AD to the second 4th day
  24. Crystal Kobolds
    The second 4th day of Dros, 250 AD
  25. Even the Slimes are Crystal
    The second 4th day of Dros, 250 AD
  26. The Crystals are Spirits?
    The second 4th day of Dros, 250 AD
  27. Skull Jelly
    The second 5th day of Dros, 250 AD
  28. I am but a Humble Merchant
    The second 6th day of Dros, 250 AD
  29. Trust is a Fleeting Resource
    The second 6th day of Dros, 250 AD
  30. The Lure of Adventure
    The second 6th day of Dros, 250 AD
  31. Grab and Go
    The second 6th day of Dros, 250 AD
  32. The Runes and Return
    The second 6th day of Dros, 250 AD
  33. Maki and the Cursed
    The second 7th day of Dros, 250 AD
  34. United Plans
    The second 7th day of Dros, 250 AD
  35. Ghoulish Light
    The second 7th day of Dros, 250 AD
  36. Weapons of Old
    The second 7th day of Dros, 250 AD
  37. CAN Y'ALL JUST LET ME MAKE ONE THING
    The second 7th to the second 8th day of Dros, 250 AD
  38. Hot and Cold
    The second 8th day of Dros, 250 AD
  39. Trades of The Traveler
    The second 8th day of Dros, 250 AD
  40. The Spider's Game
    The second 8th to the second 9th day of Dros, 250 AD
  41. And Out
    The second 9th day of Dros, 250 AD
  42. Beat Feet in the Heat
    The second 9th to the second 10th day of Dros, 250 AD
  43. Five Hours a Minute
    The second 10th day of Dros, 250 AD
  44. Silky In-greed-ients
    The second 10th day of Dros, 250 AD
  45. Crafting Elsewhere During a Lore Dump
    The second 10th day of Dros, 250 AD
  46. Split Decisions 2 Tink 2 Handle
    The Third 1st day of Dros, 250 AD
  47. Running Colors
    The Third 1st day of Dros, 250 AD
  48. Who's Who in Life and Death
    The Third 2nd day of Dros, 250 AD
  49. The Scorpion Squad
    The Third 2nd to the 3rd day of Dros, 250 AD
  50. Calistria's spit, SPITE
    The Third 3rd day of Dros, 250 AD
  51. The Damned Redeemed
    The Third 3rd day of Dros, 250 AD
  52. Arms in Sleeves, Not Sheathes
    The Third 3rd day of Dros, 250 AD
  53. The Nap and the Necromancer
    The Third 3rd day of Dros, 250 AD
  54. The Return of a King
    The Third 3rd day of Dros, 250 AD